Friday, November 21, 2025

Random Back Issues #164 - Batgirl #63

New city, but Cassandra's managed to find another older redhead encouraging her to have fun. 

It's been a hot minute since we've looked at Cassandra Cain's first book (almost six years!) In the aftermath of the garbage fire that was War Games, Batgirl is operating in Bludhaven, and has been messing with the Penguin (who moved in after Blockbuster was killed, I think in the pages of Nightwing.) Enough so, Cobblepot approaches a quartet of shadowy figures - (Alexander) Luthor's Society of Super-Villains, because we're in the run-up to Infinite Crisis - about getting rid of her. Specifically, he asks Deathstroke if he wouldn't mind handling it, describing it as a 'feather in your cap.'

Let's maybe keep Deathstroke away from underage girls, shall we? 

In the meantime, Cassandra's completed a morning workout routine she's done since childhood, though she changed the ending to where she doesn't decapitate the final dummy. Heading out to get a coffee from the shop near her loft, she overhears Brenda, the owner, talking about how the Wayne Foundation got her a grant to help her keep her store, and she's hosting a big party to celebrate. Brenda invites Cass, who demurs, claiming she needs to work tonight.

After thanking Batman for helping Brenda, and being warned the Penguin is looking for new alliances (see above paragraph), Cass decides to attend the party. But what to wear? Cass hasn't been to a party before, minus that cruise Barbara took her on 20 issues ago where Cass encountered Superboy. She tries a dress skirt and jacket that make her look like a mid-40s real estate agent for some firm in a small Midwestern town, but correctly notes it's no good, and makes some modifications.

Brenda seems to like it, but Cassandra is more interested by the mosh pit, and possibly some boy she sees bouncing around. Party Time is interrupted by an explosion and fire at the neighbor's across the street and Batgirl is soon Kool-Aid-Manning through a wall - to find Deathstroke holding Mrs. Brauenstein by the throat, Mr. Brauenstein already dead at his feet.

Batgirl asks 'stroke to put the woman down, so he breaks her neck and drops her. The fight is on! This is what got me to hunt down that issue of Nightwing discussed in Sunday Splash Page. While it's more involved here, Deathstroke is played as being in control. Within the first page he's shot a hole in her cape, shot off one of the cowl's ears, and gotten her to dodge a shot that took out a pillar and dropped the ceiling on her. Batgirl's monologue describes his body's movements as like a choir. 'Many different voices. All at once. But singing too fast. Too loud. The message is lost. Until it's too late.'

Batgirl escapes before the house collapses, the chase moving to rooftops. Noting Slade's deliberately moving slow, she opts to change the game, passing up an chance to attack, instead vaulting him and running, to an old churchyard. Deathstroke tangles her legs with a net, but she's able to pin his sword between her legs and kick him in the chops, cutting herself free as he gets hold of the net. There's a bit of flipping around before things end up with Batgirl pointing Deathstroke's sword at his face. But he knows she won't kill. And that's fine, because this is really a test for his daughter Rose, aka the Ravager!

Batgirl will handle that, but Deathstroke eventually uses Chemo to blow up Bludhaven and drugs Cassandra into taking over the League of Assassins (thanks Geoof Johns and Adam Beechen, you hacks!) But Deathstroke will also lose a fight to Green Arrow, so it's not all wine and roses for that creep.

{2nd longbox, 70th comic. Batgirl (vol. 1) #63, by Andersen Gabrych (writer), Ale Garza (penciller), Jesse Delperdang and Andrew Pepoy (inkers), Wildstorm FX (colorists), Pat Brosseau (letterer)}

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