Thursday, December 04, 2025

The Only Way Out of the Nightmare is Through

In Among the Sleep, you play as a toddler who receives a teddy bear for his birthday. The bear comes to life, at least when no one else is around. Which means you aren't alone when you wake up that night and your crib is tipped over. Making your way downstairs through a dark house to your mother's room, you find she's missing.

From there, the game sends you to a peculiar cabin where you feed items that represent memories of your mother into a machine to open a door that takes you to different, nightmarish realms. The goal is always to find another memory and get closer to finding your mother. Sometimes it's a matter of finding your way where you need to go. Others it's about finding something you need to proceed. Maybe there's a sealed door and you have to find the item that acts as the key. Or you have to manipulate the environment to reach a higher path. Find some stuff to put on one end of a seesaw to raise the other end. Very late in the game, like, final level late, it adds the ability to throw stuff so you can knock over jars that hold things you need.

As you move through the game, there are towering, shadowy beings that will appear from time to time. Sometimes you just hear an inarticulate bellow, but on other occasions, you can see them roaming about. One part of a level, you're in some sort of library in a swamp. (In a nice touch, the words on the spines of the books are unintelligible because the kid can't read yet.) The shadow is roaming the aisles, and so you have to pick your spots, ducking from beneath one bookcase to the next without being spotted. (The toddler is significantly faster when he crawls than toddles.)

Later, you're moving through twisted hallways filled with bottles. When you knock one down, and despite my best efforts, I did knock some down, the shadow will emerge, raging. You have to get to one of the cubbyholes or hiding spots that are too small for the shadow to enter. Sometimes, the presence of the shadow frightens the kid badly enough his vision starts to blur and shake. You can press a button to hug Teddy, but while that casts a glow on your surroundings, I'm not sure it does much to alleviate the fear. But I'm also not sure the fear does much to inhibit your movements, though I usually tried to stay hidden and still when those moments happened.

It's pretty clear, even before the search for mama begins, there's something going on here. Your house is full of boxes, there are scribblings of the kids you find as you progress, and it's always just the kid and his mom. Eventually, there are half-photographs of a guy. Ominous! For a while, I thought Teddy was going to turn out to be some evil thing, considering he kept encouraging me to chuck these memories into the machine. It turns out to be more mundane, and more disturbing. Yeah, the end of the game is a real kick in the head I did not see coming. And then it's over, and I was left sitting there thinking, 'Did that just happen? Is that it?' Very abrupt.

Tuesday, December 02, 2025

Fantastic Four: First Steps (2025)

Alex had us watch Thunderbolts* as a precursor to this, due to the post-credits scene. I don't really think that was necessary, but it wasn't like T'bolts was a slog to watch, so why not? As for this, set in its own universe (and in the '60s) four years after the FF received their powers, they've become beloved heroes and celebrities. Now Sue (Vanessa Kirby) and Reed (Pedro Pascal) are expecting their first kid! Which is when the Silver Surfer (Julia Garner) shows up to tell Earth, Galactus will be coming to eat their planet soon.

So, I like the visual aesthetic of the movie, even if the '60s aren't an era I have some massive fondness for. It looks different, distinctive, from all the other Marvel stuff, and that's nice. Let the creative talent's styles and influences show through. (Also, I suspect Reed likes to write things out on a chalkboard anyway, but being in an era before ubiquitous computers means it's not that strange he's doing a lot of calculations by hand.) 

I like they dispensed with the origin, trusting us to understand enough from the TV show intro. I like that the team went into space to try and stop Galactus before he got close, and the whole faster-than-light chase, escape around the neutron star, sequence. It felt right for the Fantastic Four, not winning by overpowering their opponent, but outsmarting them and leveraging their group's individual skills (Ben's piloting, Johnny's adjusting to shooting in a wormhole.)

I was expecting Ben Grimm's voice to be gruffer, but Ebon Moss-Bachrach is also playing a Ben who seems content with his circumstances. He's not wandering rainy streets in a trenchcoat bemoaning his fate, and even tells Reed not to beat himself up about what happened. This version is in a much better headspace than any of the prior film versions, though maybe that's why it feels like he got the least focus. (The rock beard thing was freaky however, and I did not like it.)

A lot of the film is, naturally, focused on Reed and Sue, as new parents of a child that's going to be far more than they thought, and who might be able to save the world, if they're willing to give him up. Reed having to learn to deal with the uncertainty and unknowable parts of raising a tiny human. Sue, probably putting that experience at the UN to good use, keeping the others focused and working to some sort of solution. Don't let Reed get too far into the impossibilities of things, take the time to listen to Johnny when he thinks he's on to something, even if it isn't clear what.

(I sort of like Reed and Sue's big fight isn't because Reed actually suggests giving up Franklin to save the world, but because Sue can tell he's at least run the math on the idea before rejecting it, instead of just categorically concluding, "No way." Reed of course presents it as how his brain works, assessing potential threats and vectors, then trying to devise countermeasures.) 

But Johnny (Joseph Quinn) gets this whole thread about deciphering the Surfer's native language. Instead of just being a shallow attempt to more successfully flirt with the shiny alien, it's ultimately a way to understand her, to reach her, and maybe turn her to their side. Admittedly, turn her with guilt over all the worlds that died because she brought Galactus there, but they were already going far afield from the Surfer switching sides because the nobility or kindness of Earthlings touches their soul, so why not? Given that, it does feel like The Thing doesn't get much time.

Reed's initial solution on how to, if not defeat Galactus, at least escape him, caught me by complete surprise. I'm not sure how he was going to account for the loss of tides when the Moon presumably got left behind, but they were on a tight schedule. Certain corners had to be cut. I also wasn't expecting the film's take on Galactus' ship or how he devoured worlds. It was a little more Darkseid than I would have figured. Maybe that was just the giant, burning maw in the center of the drill. So I don't know if I loved it as visualization for Galactus' process, but it was definitely an effective visual. That whole part where Reed detects the Surfer within the alien world and then boom! Here's a massive ship tunneling out like a worm from an apple. It really depicts the scale at which this threat is operating and how different this is from Mole Man, or Red Ghost and the Super-Apes.

Monday, December 01, 2025

What I Bought 11/26/2025

Back to work after most of a week off. Hooray. At least the snow they were calling for a week ago seems like it's mostly going to miss us. Especially since it's cold enough for it to hang around a while.

Black Cat #4, by G. Willow Wilson (writer), Gleb Melnikov (artist), Brian Reber (color artist), Joe Caramagna (letterer) - The way things are going for her in this book, I suspect she got halfway through the room when a security guard wandered by and remembered he forgot to turn the security system on.

The Cat and Tombstone have a discussion about why she's playing hero, which Felicia describes as a desire to calm things down so she can get back to business, but also because sometimes even a crook would like a pat on the head. Tombstone allows for that, but still has her locked up by Sandman, who somehow found everything she had hidden on her. Then he and Tombstone have a discussion, right next to her cell, about how the fake Spider-Man is shaking them down, but they found where he hides the money.

The vampire Felicia confronted a couple issues ago arrives, looking for recompense for her interference, and Felicia convinces him to get Night Nurse to come see him, so she can escape and get him the money to pay back her debt. She even agrees she'll stand before this Court of Whatever he wants to bring he to at some point, which at least feels glib in a way that's sort of true to the character. The Nurse brings a lockpick set, Felicia escapes (after a particularly unconvincing act by Night Nurse of being overpowered), and runs to the address Tombstone mentioned. Where she finds a bunch of cash, right before a SWAT team finds her.

This is a particularly incompetent depiction of Felicia. She can't hide something where Sandman can't find it? Flint Marko was no genius even before he spent years getting punched by Spider-Man and the Thing. He was on the 10 Most Wanted List, but as an armed gunman type, not some brilliant thief. Tombstone has Sandman take her away, then follows along separately to have a conversation right outside her door, and she thinks nothing of it? It doesn't scream "TRICK!!!!!" in massive letters?

It would be one thing if it was written where she's too angry at Tombstone over past history to think clearly, or if he'd given her the address as part of a deal. Steal the "extortion" money back, and we're square, or I'll rip your face off. That kind of thing. This? This is just Felicia being the most gullible dope in her own book.

Sigh. Wilson needs a big turnaround in this book, or I'm going to have to memory hole it.