
Issue 6 deals with the delicate topic of offensive superheroes. Nelson dials up Chief Mighty Arrow, and he and Roxie/Manteau agree it's better if he not go outside like that unless absolutely necessary. So Nelson sits and watches the news, wishing for something dire enough to merit his going out (because he's an action junkie), and we get a little more about Roxie. She's had some really terrible dials over the years, but that isn't necessarily why she wears the mask and cloak. That's to help her maintain her sense of self. Which is a nice touch, because Nelson's finding the memories of the heroes he dials are more resilient than he might like.

So Santolouco's gone, at least for the time being, and David Lapham is in. Lapham's a good artist, but his work is a bit too realistic, perhaps. His heroes look weird, which is good, but they lack some of the manic energy Santolouco brought to the table. He's very good at drawing an array of body types, faces, clothes, expressions. All that stuff is top-notch, so I can't complain too much. The Centipede has a suitably creepy smile, and is otherwise deadpan to a troubling degree. I will admit, a human Centipede triggers imagery I'd rather it didn't. And I never even watched that movie.
Give me a second to look at the whale-punching again. Ah, much better.
I think I really like where Mieville's going with this. He's putting other parties in play, because if the dials are well-known to the point religions have formed around them, there would have to be people who would keep an eye out, just in case. Assuming they didn't already know for certain about them. We havewhoever took the dial at the bottom of the sea, plus, the Centipede and his bosses, it's worth a guess the cultists have stumbled on one. And there's the shadow on the line, now out and about. My guess is he'll save it for a final threat, the big problem that looms over everything. Hopefully it'll show up every so often to remind readers why they need to worry.
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