Thursday, November 27, 2025

Just A-Driftin' Along, In the Vacuum of Space

In ADR1FT (yes, the game uses "1" in place of "I"), you are Alex Oshima, commander of the crew aboard a space station built by Hardiman Aerospace. You wake up in the middle of chaos. Something has happened and the station is shattered the pieces drifting together. Thankfully, the orbit doesn't seem to be degrading, but if you're going to make it home, you have to repair some mainframes first.

What that involves is repeatedly going to the central spire of the station, which tells you a particular mainframe isn't responding. You have to make it to the section of the station related to that mainframe and acquire a new central processor or something like that, then bring it back. It's always the same error message, the part you grab is always the same (save the color.) Once you reach the right spot, it's a matter of pushing a button to initiate the sequence that gets you the part you need.

So the challenge is in making there. Alex is inside a spacesuit, and it has some mobility capability where you can direct your course, speed up or slow down. If you hit stuff, your suit starts to get damaged, cracks appearing in the visor. The jets that provide thrust and maneuverability are a shared resource with your air supply, so you have to keep an eye on that. There's still some equipment producing live currents that, if you hit them, do a considerable amount of damage to your air supply. Also, any time you move outside the confines of the station, the rate of air loss speeds up.

The suit is not at 100% when you begin, so there are some leaks even after you get it repaired. But the station is broken into pieces. You aren't accessing space by passing through airlocks or decompression procedures. You drift down a hallway and whoops, the part at the other end is no longer connected. Or you enter a room and one of the windows is blown out. So there's rarely a point where I would say the station is providing any sort of protection that ought to diminish the air loss.

Each time you reach one of the computer stations to retrieve a part you need, the computer there also upgrades some aspect of your suit. Oxygen capacity, suit integrity, thrust speed and something else I forget. Unfortunately, it doesn't let you pick, so suit integrity is the last thing that gets improved, while it's the first thing I'd have augmented if given the choice, since that would reduce the air loss. The game provides a lot of opportunities to replenish your air supply, either by bottles floating around (all of which flash green to help you find them) or dedicated stations on the interior walls. So it isn't too hard to find more air, and you can get most anywhere with minimal thrust if you're willing to wait for Alex to drift there, but that's more complicated if the suit is constantly leaking air like a sieve.

The one time I died in the game, it was because I tried to reach a satellite the suit's scanner told me had something. The satellite was a ways out, it was very early in the game, and I didn't use my limited oxygen (which I also didn't replenish before floating into the void) wisely. After that, I settled for drifting slowly when I was out in the open, focusing thrust use on course corrections, letting inertia carry me where I needed to go. There's no time limit, so there's no reason to rush, save impatience. And if you float, you can watch the Earth below you, and that's pretty neat.

Once you have the four mainframes up and running again, you can board the escape pod at any time. But there are other things to seek out, if you care. The company wants you to recover things like a special camera and a hard drive. There are 25 solid-state drives floating around. You might also, you know, want to figure out what happened to your crew. (Spoiler alert: They're all dead.) The scanner will help you find things like that, although the crew's suits have a flashing red light you can see from far off. I do wish the scanner didn't think it was necessary to tell me about locked doors. Most of them can be unlocked simply by holding "X" as you float closer, so they're really just, doors. I don't need to know that, and it would significantly declutter the screen.

As you go along, you can also access audio logs of yours and the crew that shed some light into what was going on. Alex granted one crew member a transfer home, but not in time. She was also putting a lot of pressure on the crew to hit the marks in whatever it was we were trying to accomplish, and probably disregarding safety protocols in the process. Which certainly makes it seem like Alex is to blame, but there were things here and there that made me wonder if it wasn't the guy on the crew that this was his last mission. He'd been in space so much, he had incurable cancer, and was not happy about spending the remainder of his days on Earth.

If there was an ending that provided resolution, I never unlocked it. I reached a point where I had certain uplinks working again, but they couldn't transmit because some debris severed a cable. I could find the damage easily enough, but I could never get any guidance as to what to do to fix it. I checked every Youtube playthrough I could find, and none of those helped, though I'm also not inclined to sit there 2+ hours sifting through the videos. Eventually, I gave up and decided to send Alex back to Earth, leaving it at everything being her fault.

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