Tuesday, January 27, 2026

Johnny O'Clock (1947)

Johnny O'Clock (Dick Powell) thinks he's got things figured out. Plays it smart, plays it safe. Makes sure none of the dealers in his gambling parlor sneak any cash up their sleeves. Rejects the advances and gifts of his partner's wife. Advises the naive coatcheck girl to take the hint and stop pursuing the bent cop that takes cares of problem gamblers. Uses a two-time loser of a con as his sidekick. Brushes off the questions of nosy Inspector Koch (Lee J. Cobb.)

And then the bent cop, after trying to cut Johnny out of the business, turns up dead. As does the coatcheck girl, seemingly a suicide, until the cops determine there was poison in her stomach. Odd choice for someone who sealed herself in her apartment and turned on the gas, unless she figured she was a descendant of Rasputin and was going to be hard to kill.

So while Koch digs into the girl's life, Johnny's doing his own digging. Then the girl's sister, Nina (Evelyn Keyes) arrives. She can't offer much help to Koch, but when Johnny sneaks into the apartment looking for something incriminating, the two of them end up spending some time together.

A lot of the movie revolves around this fast-moving relationship, which I'm not sure is to its benefit. Powell plays Johnny as constantly running hot and cold on Nina. He's charming one minute, keeping her company when rain delays her flight out, and then the next he's pushing her away. Or she's pleading with him to leave with her one minute, and mocking him for not deciding to go kill his partner - because it's not the right time, according to him - the next. Meanwhile, Koch is the one driving a lot of the plot, as he pokes and prods for a weakness to exploit to solve two murders, but it feels like there are long stretches we don't see him.

I guess the point is Johnny thinks he's smart by playing everything close to the vest, by only being concerned about himself, but it backfires. Johnny could have told his partner his wife was trying to make a play for him, but that could have loused the business one way or the other. Better to let Guido think he's in a happy marriage, keep his eyes on making money. He figures if he gives Charlie some nice shirts, then Charlie won't mind getting pushed around or humiliated by cops on Johnny's behalf. After all, what other job options does he have? But keeping every relationship on that level means there's no one with any real loyalty to him, and not everyone is willing to put money above personal grudges.

Monday, January 26, 2026

What I Bought 1/23/2026

I had to run to the next town over on Friday to meet with Alex and hammer some things out before what will hopefully be the only Winter-geddon we get this year. It did give me the chance to stop at the store there and pick up a couple of comics from earlier in the month. Then it was back into my apartment, where I largely remained the rest of the weekend. Depending on the roads, I may not leave Monday either. I made the mistake of driving to work on the hilly, snow-covered roads of this town last winter, and I'm not sure my teeth can survive the experience again.

Babs: The Black Road South #1, by Garth Ennis (writer), Jacen Burrows (artist), Andy Troy (colorist), Rob Steen (letterer) - Great, Babs is swinging her sword in the wrong direction. The dragon's behind you!

Babs enters a gladiator battle for the specific purpose of killing a guy who smashed her sand castle when she was a child. But, having successfully completed that task, and with lots of people betting on her, she sticks around and takes out the entire "Matazax Hack-Pack," which includes a panda with a unicorn horn. Panda-corn? Pandicorn?

Eh, whatever. Point is, her friend Izzy bet on her and they made a lot of money. They splurge on a nice room, hit the tavern, and engage in medieval fantasy karaoke, about Red Sonja. Mostly about how horny "the Sonj" is, because nobody can beat her in a fight, so, you know, no nookie. This takes three pages, but the crowd gets into it (minus the lute-playing elf bemoaning how this isn't really music.) Burrows has a lot of fun with the crowd reactions, people gradually get more hyped until they're jumping off the stage and swinging from chandeliers. Plus, in some real Flintstones' shit, the microphones are little geckos with a funnel up their butts. It's a livin'.

After a little more fun, they wake up the next morning, hungover (and wearing each other's outfits), with no money. While they run around like idiots, we learn via flashback there's some set-up where you can invest in heroic quests, and get a share of the proceeds when the party returns. But they invested in a quest to Mordynn, which may or may not be a shithole. Either way, Babs is adamant she'd rather kiss the money good-bye than go back there. Too bad.

I can't decide if Ennis is going to take the route of Babs and Izzy constantly running into trouble on the Black Road, and never even catching up to the party, or they do catch up and get swept up in trying to keep the band of likely bungling idiots alive. I'm guessing the latter, if only because the merchant mentioned some 'balls-up' from a few years ago, which Babs is probably connected to. So she gets to see the end result of her handiwork.

Batgirl #15, by Tate Brombal (writer), Stephen Segovia (artist), Rain Beredo (colorist), Steve Wands (letterer) - Don't be fooled, there is very little that's calm in this issue.

Batgirl is having weird dreams about being betrayed and learning truths, then lashing out at Tenji. Jaya tries to tell her she has to stop feeling guilty about where she started, face her past, blah blah blah. I'm especially suspicious of the part where she talks about Shiva becoming "more" the day she abandoned her vengeance, which she defines as the day Cass was born. Wouldn't it be the day she agreed to fuck David Cain, the guy who killed her sister?

Also, the "more" Shiva became includes a person who kills a lot of people without batting an eye. Maybe it would have been better for her to stay "less."

While Batgirl confronts Nyssa about her complicity in the destruction of the monks who used to live there, Tenji goes snooping and runs into the big oaf of an Unburied in a cell. Guy is pretty calm, because his people know the underground, and they've been tunneling in. Batgirl's discussion with Nyssa gets nowhere, because apparently Cass can't read if Nyssa's lying or not, possibly due to the no emotions thing. So she's going to leave, but wants to say good-bye to Jaya first. Too bad Jaya is working for the Unburied. When Tenji warns Nyssa of the sneak attack, Nyssa says everything is going according to plan.

Brombal is spamming the hell out of the "surprise betrayal" button.Props to Segovia, who draws Jaya with this very open face. Huge, expressive eyes, always leaning towards people and offering comfort. It at least makes her look "innocent", so the betrayal should, in theory be a surprise. However, I'm not sure Brombal has completed the part of the deal where I have to care about most of these characters, especially with how many betrayals we're seeing. Also, now both sides are doing the, "you thought I lost, but it was part of my plan," shtick!

And what the hell does any of it have to do with Shiva, or Cass' connection to her mother?! I am fully onboard with Batgirl just leaving them to it and going home to Gotham. She's not getting anything out of this, especially since she couldn't trust any of what Jaya said, given her apparent true loyalties. Although there's still a part of expecting Shiva to turn up as leader the Unburied, and this is all part of some mindfuck to make Cass stronger.

Sunday, January 25, 2026

Sunday Splash Page #411

"Casualties," in Pluto: Urasawa x Tezuka ch. 11, vol. 2, by Naoki Urasawa, Osamu Tezuka, and Takashi Nagasaki

Someone is targeting the seven most advanced robots of the world, as well as those who advocate for the rights of robots. Victims are left displayed with something resembling horns sticking from the ground around their head, like the Roman God of Death. The Europol detective assigned to the case of the murdered activists, Inspector Gesicht, is one of those "great" robots himself, so a failure to solve the mystery in time could have very real consequences for him.

Pluto is a work of Naoki Urasawa's, inspired by Osamu Tezuka's "The Greatest Robot on Earth" story in the manga we know here in the States as Astro Boy (Tetsuwan Atom in Japan.) I don't know the original work, don't know much about the character or his world, period, so I can't say in what ways this is inspired, and in what ways it's simply Urasawa's own thing that just happens to inhabit a fictional world created by another writer/artist.

The impetus for the attacks traces back to the "39th Central Asian War", where the President of the United States of Thracia convinced the rest of the world the Persian Kingdom had too big a robot army, and was working on dangerously advanced artificial intelligences which could threaten the world. So they invaded, with those same seven robots taking part to one degree or another. Some fought, others, like the pacifist Epsilon, refused to fight, but helped with surveys after the war that sought proof of these dangerous A.I.s.

They didn't find anything, except a bunch of shattered remains of robot bodies. No sign of the alleged brilliant scientist Persia had working for them, "Dr. Goji," either. But now something was killing advanced robots, and people who advocated for their rights. Something that seemed to harness nature itself.

Something Urasawa does, after the murder of Mont Blanc kicks things off, is spend time with each of the robots. What they do, what they want. North No. 2 - the second to go - is built for war, but chooses to act as butler for a blind pianist, one brilliant but embittered. North No. 2 keeps all his weapons concealed beneath a cloak, and asks to be taught to play the piano. Brando became one of two great fighting champions (another of the robots, Hercules, is the other), but he and his wife have a house full of kids. Epsilon takes in orphans, including one boy traumatized by something he saw during the 39th Central Asian War. Gesicht has a wife, and they discuss maybe adopting a child, or going on vacations. Even robots that aren't designed to look as human have lives. Gesicht delivers the news to the wife of a robot cop that was badly damaged by an assailant, and both are shiny metal, with Johnny-Five like faces and dimensions. But the loss of her husband shakes the wife dearly.

It makes it seem odd that Gesicht treats things like struggling to tell if Atom is human or robot as a rare experience, because all these robots seem human. Maybe "alive" is the better word. They aren't the same as humans, but they're still alive. They seem able to hallucinate, or see things that aren't real, as they die. Brando cries out that he won against Pluto, even though he didn't. Gesicht sees the past when he dies, the things that were locked away from him in his memory.

Urasawa spends a lot of panels on close-ups of faces, and I don't think you could tell from the expressions, which characters were organic and which weren't. Maybe Gesicht doesn't pout or grumble like some of the human cops Atom interacts with, but he smiles softly, he narrows his eyes, he shouts or grows angry when someone he cares about is attacked. He's aware he interprets the world differently from humans, that he drinks tea just to look normal. That he even bothers to pretend, to put people at ease, or simply for his own reasons, seems like a living, thinking response.

The other major theme I notice is memory. The various robots often exchange memory cards, or connect to each other wirelessly as a way to share evidence. In this way, sometimes one character learns something the other didn't notice, or doesn't remember. Atom finds something in Gesicht's memories that he's forgotten. Or more accurately, been made to forget. Hercules comments that humans erect monuments, or hold memorials, to preserve a memory against being forgotten, while robots never forget, so long as they don't erase the memory.

What we see in this story is humans do a lot more than just build monuments or hold vigils for those they miss or admire. Atom was created by Dr. Tenma to replace his dead son. Tenma, however, considers Atom a failure, because he isn't like Tenma's son. He likes a book on insects he found, a gift from Tenma the dead boy hid away. And Pluto, and the mysterious "Bora", are both products of a man's unwillingness to let go. They're monuments to his anger, to his loss, and he wants the world to be unable to forget, no matter how much damage that requires, even to himself or his children.

Saturday, January 24, 2026

Saturday Splash Page #213

"Top o' the Heap," in Robin #85, by Chuck Dixon (writer), Pete Woods (penciler), Jesse Delperdang (inker), Noelle Giddings and Jamison (colorists), Willie Schubert (letterer)

Robin was the first DC title I bought monthly. Starting with this very issue, in fact. I had issues from the various mini-series they used to start Tim Drake out with. Mostly the one where he has to face the Joker while Batman's out of town. I had a handful of issues from the Chuck Dixon/Tom Grummett run which started this ongoing. Mostly tie-ins to larger linewide events. Knightfall. Knightsend (Knights End?). The Zero Hour issue where Tim meets a young Dick Grayson Robin.

Also issue #4, which was my introduction to Stephanie Brown, aka Spoiler.

Chuck Dixon wrote the book for about 100 issues, often with the approach of Tim's civilian and superhero lives getting in each other's way. Crimefighting causes Tim to miss class, or leaves him unable to account for his whereabouts when his father wants to know where he was last night, if not at home. Missing a date with his school acquaintance Ariana, or trying to have a relationship with a fellow vigilante when he knows her secret identity, but won't buck Big Daddy Bats enough to share his own.

By the time I was buying the book regularly, Tim and Batsy were having more frequent falling outs, as Batman was fully into his early-2000s, Paranoid Dickhead Era. Tim was also attending a private school, which gave Dixon and penciler Pete Woods a way to introduce new plots and problems, via Tim's various classmates. It did seem to get a little much when one kid turns out to be the potential rightful ruler of some Middle Eastern country, and ends up with a demon set on him, and another turns out to potentially be the next head of Kobra, both in about a 10-issue span.

As much as I like Tom Grummett's work, I do prefer Pete Woods on Robin. His Tim was skinnier, maybe even wiry (I don't think he's tall enough to qualify as "lanky.") That seemed to fit the approach Dixon was going with for Tim, compared to the earlier Robins. Tim wasn't the athlete, certainly not the acrobat, Grayson was. He had to be more cerebral, just to stay alive. I only saw Dixon write a few issues where Tim was dealing with what I'd call a mystery, but his adventures still usually boiled down to him having to think his way through a problem, because his opponent outmatched him physically.

Might have been why I liked him. That and the bo staff, the Ninja Turtles influence still strong in me. The long pants and ditching of the pixie boots didn't hurt, either. Apparently the costume design was strong enough it keeps getting adapted for Dick Grayson in other media, like Batman: The Animated Series and the Teen Titans cartoons.

Dixon left, Jon Lewis took over as writer, as Tim moved back into Gotham proper. Some of the plots Lewis trotted out were weird, or I just didn't get what he was going for. Two kids in some traveling rural roadshow who could heal from terrible injuries, but had to stay close to each other. Batman testing Tim by having Alfred pretend to time travel with a dire warning that one of their friends turns totalitarian. That plot was undercut by Batman criticizing Tim for not dismissing the idea outright on the basis of time travel, when Tim was literally on a team with a kid from the 30th Century, and it was still in continuity that Batman was on a Justice League roster with Booster Gold, who was from the 25h Century.

Then Bill Willingham took over as writer, and the Bat-Editorial took a sledgehammer to Tim's life. Spoiler died in War Games. Tim's dad died in Identity Crisis. Willingham sent Tim to Bludhaven, and had him fight magic-using losers and a bunch of other goofy villains. Also sent Tim's step-mom along, after she had a mental collapse, but oops, she got blown up with the city by Deathstroke in Infinite Crisis. Geoff Johns kept teasing futures where Tim would become some Authoritarian Batman in his depressing Teen Titans run. Then One Year Later, and Adam Beechen, and the whole Cass Cain mess, and boy did I regret not pulling the ripcord 30 issues sooner. Better late than never, I suppose.

All told, I bought Robin for about 5 years, but only 16 issues remain in my collection.

Friday, January 23, 2026

What I Bought 1/21/2026

Similar to my 2024 watch-through of all the movies I owned, I decided to go through all my anime this year. Which has been fun. It had been at least a decade since the last time I watched Azumanga Daioh or Cowboy Bebop. I'm working through Desert Punk at the moment, which is mostly confirming my memory that buying Desert Punk was a mistake. 

Fantastic Four #7, by Ryan North (writer), Humberto Ramos (penciler), Victor Olazaba and JP Mayer (inkers), Edgar Delgado (colorist), Joe Caramagna (letterer) - Why have the sleeves of the outfit stop partway up the arm? Makes it look like the unstable molecules shrank in the washing machine.

The FF conclude they have to go see what's up with Galactus, that he sent this message. Which involves building a faster-than-light ship that Ramos draws as very 1950s flying saucer. But since they won't be bringing the kids or Alicia along, they need someone to look after them. So each member of the team picks someone to get a teleport bracelet that can bring them to the kids if there's trouble. And there is, from the Mad Thinker, who also decoded the message and decides to attack as soon as the FF depart.

It's definitely the more nuanced approach that Nicieza took with M.T. in the first volume of New Warriors, but reducing the Mad Thinker to a guy attacking kids with killer robots for revenge is really lame. If North established this is part of some larger goal, clearing the deck of an obstacle so he can get at resources Reed has, that would be one thing. But revenge is just so, petty, and lacking in any gain in knowledge.

But that's the plot we've got, so with the robots designed to counter anything the kids can manage, Franklin calls in the cavalry. We see Johnny ask Wyatt Wingfoot, and Sue asks Felicia (though she admits this would usually be a She-Hulk situation.) I'm assuming Ben asked Wolverine and Reed asked Carol Danvers? Can't really see it the other way around. And, because the Thinker predicted the FF would ask these 4 specific people, the quartet gets taken out in less than a page.

That pitiful showing is all to set up the big twist. This issue is narrated by the Thing, though he admits he only learned about the stuff with the Thinker after the fact. Throughout the issue, he makes reference to a lunch date he was worried about missing. As it turns out, it was with a bunch of third-rate villains that Ben has shown kindness to over the years, whether that's giving them a ride home instead of to the police station, or just not clobbering them.

So he made a request to look after his family, and they dogpile the Mad Thinker. The point is something about guys like the Thinker believing it's always one person alone, but it's really about the connections you make, but I'm left thinking how embarrassing it is for Wolverine and Captain Marvel that they got trounced by a guy who just lost to 8-Ball, the Melter (I think), Frog-Man, and some guy named Pulverizer. And 8-Ball's nominally a good guy now, can he even hang out at villain bars? For that matter, when did Frog-Man go bad? His dad was the crook!

Thursday, January 22, 2026

The Illusion of Upward Mobility

Set in an unnamed industrialized nation, Norman's Great Illusion follows the life of one person over the course of a year. Time in the game moves in roughly one-month increments, and each day we see starts the same. His alarm clock goes off, you guide him to his dresser to get clothed, then to the dining room table for breakfast and chit-chat with the wife and daughter. The talk is just something you read, not a situation where you can choose between dialogue options. At the end of the day, you return home and go through the process in reverse. Dinner and chit-chat, change out of your clothes, bed.

In between is the actual gameplay, such as it is. You work at a factory across town as an engineer. You have to drive there, so there's a driving mini-game. Which is basically a timing thing. The vertical line moves back and forth across the grey bar, hit the button when it's inside the green bar. If you botch it, your car takes damage, which accumulates, and eventually you'll have to pay repair bills, which cuts into your funds.

At work, you do math. Literally, the game shows you a calculator with a series of problems on it, and you punch in the answer. At least it helped me brush up on my Order of Operations! If you mess up too much, the boss sends you home. If you do everything right, you get a bonus on top of your pay. If you do well enough months in a row, you start getting raises.

The trick - and the point I assume, given each time you leave for work the game throws up some quote about not speaking up for the unionists, or how dangerous nationalism is to labor - is until you manage two raises, you make less than the Expenses the game charges you. Even if you don't damage your car, don't do anything else that might hurt your standing at work or cut into your pay, even if you get the smaller bonus for good work, you're still getting poorer the entire game.

The rest of the gameplay is choices you're presented with. Two cops are chasing someone who is hiding their face. Do you tackle the person fleeing, or step aside? It's Election Day! Will you vote for the main party, or one of the others? Will you support the factory workers when they protest the factory taking a contract for poison gas? What about if they move to unionize as a pushback against increased hours, causing additional trouble for your department?

Eventually you get an ending, one way or the other. In my first playthrough (which didn't take 30 minutes) I was a good little worker bee. Got the raises, secured at least temporary financial security for my family. Then I went to work one day, and while I was gone, someone came and took my wife and kid. Or so I'm told. Maybe they left because I was working too much and never around. I never even found the time to finish putting together my daughter's bike. Just look at it! The negligence!

Second try, I was more supportive of the workers. Eventually got blacklisted. Also interrogated when it turns out my secret ballot wasn't so secret after all. Certainly not a distressing looming fear to have at present in this trashfire of a country! Wound up broke, especially after I spent that whole day buying Christmas presents and not working, which sapped my remaining funds. Given a choice of 4 options, I joined an underground workers study circle and my family spent years moving from place to place until, I assume, the Revolution occurred. At least my kid probably had to leave the bike behind, so I no longer felt guilty about that.

It's not really a fun game to play. If nothing else, you're watching that dollar amount creep closer to 0, no matter how careful you are. At least the first time through, the vague sense of panic I'm doing something wrong I can't see. Probably not something I need a game to impart.

Tuesday, January 20, 2026

Overdue Movie Reviews #8 - The Fifth Element (1997)

There's a great evil headed for Earth. To stop it requires four stones, and a person, the "fifth element." But the ship bringing them to Earth is ambushed. The stones are missing, and the fifth element is a naive young woman (Milla Jovovich), whose only assistance is an elderly, overwhelmed priest (Ian Holm), and a weary, embittered ex-soldier turned cab driver (Bruce Willis.)

I like the way the different threads overlap and tangle. It's not quite a Guy Ritchie movie, where you have multiple plotlines that may ultimately intersect by complete chance or a fluke: Not quite one guy trying to make a getaway from someone he owes money and crashes into this other dangerous guy, which results in some other person avoiding a beating they were going to get from said other dangerous guy.

In my head, I sort of picture it more like the bits in Scooby-Doo where all the characters are in a hallway full of doors and they sometimes meet or end up running through the same door. Zorg unwittingly firing Korben right as the military is going to tag Korben for this mission. By rigging the contest in his favor, the military's actions bring Cornelius and Leeloo to Korben's door, looking to steal the tickets. Which saves him when the cops show up to arrest him on the charges of uranium smuggling Zorg's guy arranged to take Korben off the board. Which then leads to the parade of Korben Dallases - none of them looking a bit alike - at the ticket booth in the spaceport.

It's farcical, but in a way that highlights the different aspects of humanity (even in the alien characters.) Korben doesn't want the mission, but he's pissed off enough (and infatuated enough with Leeloo) to end up going and trying to make it work. Cornelius is certainly a believer in his duty to help the "supreme being", but it's all been theoretical up to now. He's woefully out of his depth in the field, but trying anyway. The Mangalores may, as Zorg says, fight for hopeless causes, like honor, or revenge, but that's enough to make them try to take the stones to get Zorg over a barrel. And Zorg? This idiot's trying to make a profit off the end of the world, either unconcerned (possible) or unaware (almost certainly) that he won't survive it.

I've read Gary Oldman doesn't think much of this movie, but he really did do an excellent job. Zorg throws on this false, folksy charm when talking to the Mangalores or Cornelius, but switches to fury and tantrums in an instant. He's callous, and thinks that makes him clever, but ultimately he's a dumbass. An incompetent version of Mom from Futurama. His big spiel about his role in "the chain of life" ends with him almost choking on a cherry like a goober, and the Mangalores get the last laugh when he deactivates his bomb.

Korben Dallas is pretty typical Bruce Willis. Tired, cynical, sarcastic. Personal life in tatters, and shows no particular interest in mending it. Most of the time, he looks barely capable of managing more than a smirk. I wouldn't say he lights up around Leeloo exactly. Softens, maybe. The impatience and growling he throws at Cornelius or Ruby Rhod are absent with her. Anyway, it's fine with me. I generally like typical Bruce Willis.

It only occurred to me on this re-watch, Zorg and Korben never meet. I'm not sure either even gets a glimpse of the other. Zorg has Cornelius brought to him, and has a brief confrontation with Leeloo, but not Korben. But it makes sense if we figure Leeloo and "Mr. Shadow" are the true conflict, with Cornelius and Zorg as their respective acolytes/seconds. That makes Korben sort of a wild card, not supposed to be there. But he is. Because he wants to help someone he perceives as needing it. He can be cynical, curt, sarcastic, prone to idealizing people - I wonder if Korben had a particular idea of who his wife was she couldn't live up to, and he couldn't see past, and that's why she ran off with his lawyer - but he still chose to help someone he could barely understand, even when it put him in danger.

Jovovich has to tread a narrow line. The movie wants Leeloo to be naive or unaccustomed to this world in certain ways. So she has to play a cheerful or unassuming sort. Childlike, when she's proclaiming, "Chicken good," or, "Leeloo Dallas Multipass." But she also has to have a certain level of wisdom or awareness to her, at least of the responsibility she carries. I'm not sure we see as much of that; maybe the conversation with Korben on the spaceship, before the sleep regulator knocks him out. Quietly seeking out the diva once reaching Fhloston. She stays out of sight until the Mangalores make their move, rather than rush up to the diva in front of everyone like you might expect from a kid that doesn't grasp the stakes.

(Though I'm unclear on how old Leeloo is, even setting aside the part where her current body was rebuilt from a hand that "survived" the crash. Cornelius says he's too old to play at being her husband, but I'm guessing that was her inside the sarcophagus-looking thing the Mondoshawans take with them at the beginning of the movie. So she's centuries old, but she spends a lot of that time in suspended animation? Or is being the fifth element handed down to different people over time?) 

Holm and Chris Tucker mostly end up as comic relief. Tucker in particular, since Ruby is someone pulled into this whole mess entirely against his will. Cornelius is trying to save the world, and can act as Exposition Fountain. Ruby doesn't know why anyone is shooting at him, or why Korben is jamming his hand into the diva's torso. But Tucker goes for it. In the early going, when he's on the air, or interrogating his assistant about what they thought, he is absolute confidence. He owns his look, his walk (strut?), everything he says. Even after Korben threatens to choke him out, Ruby is back to that the next night at the diva's performance. If he doesn't try to pull witty or enthusiastic responses from Korben, he can fill that void all by himself.

And once the shooting starts, Ruby provides clear enough commentary the President and his military advisors know what's going on (generally.) If it were me, they'd have just heard, "Shit, shit shit!" and a lot of footsteps.

It's funny in a lot places, there are some good action sequences. Lotta quotes I still use. "Smoke you!" "I only speak 2 languages: English and bad English." "Super-green." Love the music. The diva's performance, where it keeps cutting to Leeloo as she flashes back to the Mangalores' attack, then shifts in pace and tone entirely when Leeloo gets to ass-kicking. Or the music during Korben and Leeloo's escape from the cops. There aren't any other settings that feel as fleshed out, but the city with its dense, tiered set-up that gets more crowded and dirtier the lower you go, it was memorable. Korben's apartment is part of that. The way it's both cluttered and kind of spartan. A few shelves with crap strewn over them that speaks to his old life, but not much else beyond the minimum requirements for living. Including his cigarettes that are more filter than anything else. I really like this movie.

Monday, January 19, 2026

Devil in the Basement

Maybe I should try repeating that on the days I don't want to go to work. My morning mantra of, "It's just 8 hours, you can survive it," isn't working great. 

Volume 3 of Soul Eater: The Perfect Edition covers all of volume 4 and half of volume 5 of the original manga. A lot of the focus in the first half is Medusa's continued experiments with the "black blood" Soul was infected with after their fight with the Demon Sword in the previous volume.

To that end, she engineers the release of an immortal wolfman with a witch's eye from a prison - his design when he basically looks human is much better than his wolfman look - then sets him on Maka and Soul. Even with Black Star and Tsubaki as back-up, things aren't going well, because the partnership is falling apart. Soul is aware there's something inside him that may make him more powerful, but also endanger Maka. Maka feels guilty about Soul being injured protecting her, so she's charging into things without thinking, too focused on "getting stronger" by herself, and not on working as a team.

(There's a scene prior to the fight where they disagree about whether to proceed with a dangerous training exercise or not. In no small part because Maka immediately agrees without even asking Soul. Professor Stein says the Meister has authority to decide, so Soul's objections are essentially ignored. Which really makes me wonder about the rights of Weapons in this whole set-up, if the relationship can potentially be a dictatorship. I guess the check on that is supposed to be their soul wavelengths falling out of alignment, at which point they couldn't work together properly.)

They have a handicap in that "Free", as the wolfman dubs himself, is out of practice after 2 centuries in the pokey. That gives them enough time to get things together enough to push through and win. Though Soul deciding to embrace this power, confident he won't let it consume him or Maka, is a dicey proposition. Especially since, when they use "soul resonance", he starts to consume her soul before he gets himself under control. And now Maka's coughing up black blood. Definitely nothing to be concerned about!

After a jokey chapter about the Meisters and Weapons all trying to prepare for a test (to varying degrees of success), Death the Kid runs into the Demon Sword, in the middle of a mission to take down a Muppet-looking motherfucker calling himself the Flying Dutchman, who is swallowing up people with his ship. The battle would have to go down as a loss since Chrona absorbs all the souls, and Kid gets too distracted by the perfect symmetry of the clouds around the sun to give chase.

A lot of those chapters is devoted to one of his two Weapons, Liz, who gets separated from Kid and her sister Patty. Liz runs into a child ghost who tries to guide her, but Liz is a big scaredy-cat and keeps crying. The little girl's soul is absorbed along with all the others by Chrona, and even says good-bye to Liz as it happens. There's, at least at this point, no payoff for that. Liz doesn't feel regret over being so scared, or determined to stop the Demon Sword. She doesn't try to keep the girl's soul from being absorbed. She doesn't do anything, except chide Kid for being distracted by cloud symmetry. Feels like a time for a character beat that never went off.

Then things kick into high gear, as Medusa's forces spring a trap during a party at the Academy, trapping almost the entire organization (save Dr. Stein and the three lead Meister/Weapon teams) in some magic box. She intends to release the "Kishin", some terrible demon that used to be a Meister (who ate his Weapon.) Lord Death keeps the kishin sealed in a bag made of its own skin, beneath the Academy, then used his own soul to contain the madness the Kishin exudes within the city.

So while Lord Death explains the Kishin's backstory to everyone else trapped in the room, Stein, Maka's loser pervert of a dad, and the kids chase Medusa and her crew. Stein gives them a plan to follow, and Maka promptly chucks it out the window because she wants a rematch with Chrona. Great, not like there are more important things going on than avenging your pride over that "L" you took.

Sunday, January 18, 2026

Sunday Splash Page #410

"Adrift" in Planetes Omnibus vol. 1, ch. 5, by Makoto Yukimura

Planetes revolves around the crew of an outer space garbage truck, basically. Fee, Yuri, Hachimaki and eventually Tanabe, pilot a ship that collects space debris. Left floating around Earth, the debris could prove dangerous to outer space travel, since even a tiny piece, with sufficient velocity, can tear through the hull of a ship.

There are occasional humorous chapters. Tanabe helping a guy on another crew who claims to be an alien exiled here - for making crop circles and turning cows inside out - understand how to interact with people. Hachimaki goes home and fights with his rocket-obsessed little brother. There's a flashback chapter about Hachimaki's dad playing baseball with the rest of the Mars mission crew while waiting for word on the birth of his first son back on Earth.

But a lot of chapters are ruminations on life and death, what matters to people and what should matter, the people left behind, that sort of thing. While Fee has her issues with her disobedient, compassionate son, and Yuri lost his wife when their shuttle got caught in a debris storm, most of it is focused on Hachimaki, and man, writer/artist Makoto Yukimura really lets Hachi have it from every direction.

When Hachi injures his ankle because he hasn't been doing enough exercise to offset the bone weakening from zero gravity and ponders returning to Earth, because space doesn't want humans here, Fee yells at him for being a crybaby and tells him to run home. When he sets his sights on being chosen for the "Jupiter mission" and dedicates himself to training like a madman, without concern for anything other than his desire to explore space, Tanabe yells at him for being heartless. He gets criticized by the head of a terrorist organization that bombs civilians in space stations for not caring about space and being willing to roll through anyone or anything to get out there. Again, this guy is a mass murderer, he's lecturing Hachi, and the story seems to present this as perfectly reasonable and not at all ridiculous.

And it's only Hachi who comes in for this. The guy in charge of the Jupiter mission is just as ruthless. When the engine testing lab explodes, killing 324 people, he offers blithe promises of financial compensation to the families, then says he's confident the data collected will help correct the flaw in the engine's design that caused the explosion. When confronted by the sister of one of the scientists, Lockwood remains unrepentant, telling the sister she didn't understand her brother at all. She has a gun, she doesn't shoot him. He just walks away, to keep doing what he's doing.

I'm left wondering why is it OK this guy continues on this path, but everyone keeps telling Hachimaki he's fucking up no matter what he does? Hachi's dad talks about 'selfish dreamers,' the ones who wanted to go to space like Tsiolkovsky and made their own personal dream into a goal for all mankind,. Lockwood seems to be exactly that kind of person, willing to cast anyone on the pyre of his dream and call it acceptable losses in some greater glory for the world, but his callousness apparently impresses Hachi's dad so much he goes back on his intent to retire in favor of joining the Jupiter mission. And Hachi's mom is OK with this, because she knows he'll always come back.

Sure, until he doesn't. This series reminds us often, space is extremely hostile to humans. No air, no water, solar flares that irradiate the hell out of you. Debris floating around that can blast your ship apart without a moment's warning. Yukimura draws a lot of pages showing part of the Earth, and space beyond as a void with only a few pinpricks of light. Or it's just space, nothing but emptiness and one poor astronaut in a suit. Unfortunately for me, all this works contrary to the statements we get from people about how they're always in space, because Earth is part of space. The Earth may be in space, but everything about this series says it is not of space, Carl Sagan's point we're all made of starstuff aside. So that doesn't work for me at all.

We meet astronauts who were in space so long they're eaten up with cancer from radiation. Hachi nearly dies when he gets disconnected from his ship, and is fortunate to be in the moon's shadow, or a solar flare would have killed him. As it is, the isolation, cut off even from communication, nearly destroys his career because he can't handle the sensory deprivation. During the training for the Jupiter mission, one of the other guys is injured in a crash (and would have died if Hachi didn't carry him for nearly 10 hours across the Moon until Fee and the others find them.) No more space for him, it's back to the Ukraine to herd cows!

But his mother's grateful he's alive - even if Hachi can't understand what she's saying - and that seems to be the main point. Even for these people who dedicate themselves to space and leave others behind on Earth, they still need those people who care about them. And they need to care about those people, I guess, although it's hard to see that. I see no sign Lockwood needs or cares about anyone, and I'm not sure how happy Hachi's pal was to be cut off forever from space, but it seems to be the lesson Hachi is supposed to learn. I don't really understand the approach Yukimura takes; Hachi hallucinates a version of himself in a spacesuit who encourages him to give up. Later it's some sort of strange spectral cat, then it's an alien that turns into Tanabe.

Because of course the two characters that fight and bicker and don't see eye-to-eye on anything are going to get married. Naturally. And it's handled in such an oddball way - Hachi asks while they're playing some word association game, and Tanabe can't explain later why she agreed - that it feels entirely perfunctory. Like Yukimura decided Hachi needed that character development and just forcefed it into the story.

Fortunately, during the stretch where the mission is on its way to Jupiter, Yukimura shifts to a plotline about the U.S. decrying some other country having weapons satellites and how that makes space unsafe. So they start destroying them. Even though this exponentially increases the amount of debris, to the point certain orbital paths become unusable. But if there's anything the last 25 years have demonstrated, it's that the United States is dumb as hell. This turns into Fee leading an operation to try and find a disable the weapon satellites and haul them away before there can be more destruction, trying to avoid the military the whole time. This seems to be a dive into Fee's character, her particular brand of stubborness, which manifests itself in other ways in her son that she struggles to navigate.

(There's a bit where a rogue officer in the U.S. military, who Yukimura draws to look like KFC mascot Colonel Sanders, uses AI to fake interviews where Fee, Yuri, and Tanabe explain why they're doing this. Disturbingly prescient.)

In total, there are parts of the series I like, and it looks gorgeous, but there are also a lot of character beats that feel inconsistent or simply land wrong with me. 

Saturday, January 17, 2026

Saturday Splash Page #212

"Ready Stance," in Roche Limit: Monadic #3, by Michael Moreci (writer), Kyle Charles (artist), Matt Battaglia (colorist), Ryan Ferrier (letterer)

The third and final Roche Limit mini-series, Monadic appears, at first glance, to take place on Earth. Except the first characters we see are Recall creator Alex Ford, Watkins, aka the guy dumping people into the Anomaly, and the night club owner Gracie. In other words, all people who died on or around the Roche Limit colony in the first mini-series. Pretty soon Sonya the cop and her sister Bekkah, who are both supposed to be on Earth, pop up. So does the blind swordsman/drug lord Moscow. And Sasha, the scientist from Clandestiny, is messing around with a radio telescope somewhere out in the wilderness, occasionally bothered by a young girl and her father.

Monadic feels a lot like Dark City. It's a comparison I made more than once when the book was first coming out, but what can I say? All these people, somehow, are in a place that isn't real. Where their memories may not even be real. Alex is standing over a dead body he swears he didn't kill, being told by a mysterious doctor he needs to flee and find the "Black Tower." There's even a sequence where he gets the runaround trying to find a train, only to be stymied as no line seems to go there.

The creatures from the Anomaly want to understand humans, so they can replace them. But they want to do so minus whatever it is that makes us sacrifice our own lives for others. And for some reason, Alex Ford's particular sacrifice in the first mini-series is the problem, even though Moscow acknowledges it's a feature of our species. So why do they need to kill Alex? I'm not totally sure how he's even there, unless his body drifted into the Anomaly and his soul was separated.

Human souls seem to be a problem, something the Anomaly rejects, which is how you end up with the shiny orbs people were interested with in the first mini-series. And so there are two different plans, running concurrently, that involve bringing those souls into contact with the Anomaly. Bekkah and Sonya try to kill Moscow and feed his to the "dark king" atop the tower, which Charles makes look a lot like an Evangelion. Meanwhile, Sasha's regained her memories and contacted Danny aboard the ship he, Elbus, and Colt escaped on. The latter two are long dead, but Danny helps her load the ship with souls to fly directly into the Anomaly.

OK, but here's the thing. We're told, in the first mini-series, that the Anomaly erodes souls. That just living on Dispater slowly kills people and turns them into the black-eyed things that overran the colony. Alex drug, made from something on Dispater, and therefore something altered or tainted by the Anomaly, speeds the process up, but that's all. So if souls can be destroyed, why are they so repellent and dangerous? For that, matter, how does Moscow even still have a soul? He was fully on board with the forces within the Anomaly before the end of the first mini-series (when he got shot in the head, I should mention.) His eyes were already dark; shouldn't his soul be gone, replaced by one of the creatures?

And the ending, I don't know. Sonya and Bekkah succeed in chucking Moscow's soul into the creature. It falls, a bright pink-purple light erupts from its mouth. Next page, a ship flying into darkness. I'm pretty sure it's the one Sasha and her daughter - the girl and her dad were Sasha's deceased family, or facsimiles of them created from her memories - are piloting into the Anomaly. A yellow beams hits the ship. It explodes, bright, wobbly blobs I assume are the souls float in space, there's an explosion and something collapses.

I assume the "something" is the Anomaly, but was the yellow beam the pink-purple beam from the page before, or something different? Why did it change color? Were they on the colony this whole time, and how, since Danny had been on that ship long enough for Colt and Elbus to age and die, and their adventure was 75 years after the first mini-series? Wasn't Danny on the other side (wherever that was) in his ship? What happened to him? Weren't there already creatures on Earth, sending the doomed missions like in Clandestiny, for decades? Did they die with the Anomaly destroyed, or are they still there?

I don't think I'd reread these mini-series in close to a decade, and boy, had I forgotten how muddled and disappointing I found the ending. 

Friday, January 16, 2026

Random Back Issues #166 - Daredevil #356

When Sal Buscema's involved with the art, any object carries the force of a freight train. 

The issue opens with a gun to DD's head, while his caption box notes the day got off to such a good start. At this point, Matt and Foggy are working for famous lawyer (and Foggy's stepmom) Rosalind "Razor" Sharpe's firm. The client is Mr. Hyde, charged with murder and kidnapping of a woman named Angela Parish.

Hyde objects to the kidnapping charge, shattering the table in the prison visiting room. When Murdock points out that won't do much for a jury's opinion of him, Hyde says he just wanted to see one of them panic, and Foggy obliged. Hyde says there's a sealed letter in a PO Box from Angela, thanking him for keeping her locked up until she kicked her drug habit. So he couldn't have kidnapped her.

OK, first off, does Hyde change back to Dr. Zabo after a set amount of time, or does he require a potion to trigger that change? I've definitely seen Zabo change to Hyde by drinking something, but I'm not sure if it works the same both ways. Two, if the letter's never been opened, but he knows what's in it, how do you establish it wasn't written under duress? I guess you have to prove it was written under duress, innocent until proven guilty and all.

Matt and Foggy return to the office, where Karen Page is having a hard time dropping off a gift, because the receptionist is some scowly guy who was probably a Maggia enforcer. Matt and Karen retire to his office, with a lovely view of a brick wall, and Matt finds Karen got him a nice radio. A sign she got a job she really likes? Well, Karen won't commit to that yet. Give her a few days.. Not ominous at all.

Rosalind shows up, generally behaving like a dick. Calling Karen Matt's new secretary, bringing up Karen's rough past when she tried to be an actress. (Matt's putting up with this because Foggy really wants to work here, and Rosalind only hired them because of Matt. If he walks, Foggy's out on his butt.) Next up, a meeting with Liz Allen, currently running Osborn Chemicals (since Norman and Harry are both still dead at this point.) Angela was found in an Osborn warehouse, so Matt wonders if she was killed by someone connected to the Goblins. The warehouse was padlocked, but Liz points out Norman hid entrances into all his buildings.

As Foggy excuses himself for a call from his mother, a member of the moving crew tries to kill Rosalind. She got a senator's nephew off on a drunk driving charge, and six months later, Drunky killed the guy's sister. Matt knocks Rosalind clear, and the shooter is dropped with a fruit basket from the law firm's new neighbor, Misty Knight, hoping to make friends with the neighbors and get some work.

Which brings us back to page 1, as the person holding the gun is Misty, hired to find this secret entrance to help acquit Mr. Hyde. Misty wouldn't normally take the job, but Murdock being sure Hyde's innocent convinced her, and she doesn't think a person should be convicted for something they shouldn't do. Unfortunately, the warehouse is a mess after someone hired a Legacy Virus-infected Pyro to torch it, and he and Daredevil brought the place down.

Still, DD finds the hatch, I guess by his radar sense pinging off the odd shape, or it changed the acoustics in some noticeable way? He can't get it open, but Misty of the bionic arm can. Misty was hired to find the entrance, so her work's done, but the masked vigilante's is just beginning. Into the sewers he goes, where the tunnel is mostly collapsed, but there's silicon gel on the bricks. Could be Hyde's old partner, Cobra, but six hours of crawling through tunnels brings him to a room with several voices, including - Karen's?!

No, Karen Page's new job is not with the Enforcers, but they do have some new members. A contortionist named Snake Marston, who I've never heard of and DD thought was dead. The other, a guy named Hammer Harrision, a big mook with what looks like bricks strapped to his fists. Daredevil uses a nerve pinch to get loose of Snake and throw him into Hammer, in time for Ox and Montana to step in. Daredevil swipes Montana's lasso, but when he tries tying up Ox's wrists, he gets swung into a girder, then kicked by Fancy Dan.

The follow up karate chop hits the girder instead and gives Daredevil enough time to ask about Cobra. And get a bunch of confused and outraged responses in return. They aren't working for Cobra, but they do have one more new member. A guy that can also be slippery, and has electricity powers. Yep, it's the Eel. Please, no shocked gasps.

{3rd longbox, 96th comic. Daredevil #356, by Karl Kesel (writer), Sal Buscema (layouts, pgs. 1-13, 22-31), Cary Nord (penciler, pgs. 1-13, 22-31), Rick leonardi (penciler, pgs. 14-21), Matt Ryan (inker), Christie Scheele (colorist), Michael Higgins (letterer)}

Thursday, January 15, 2026

First Blood - David Morrell

The sheriff of a small Kentucky town spots a long-haired guy trying to hitch a ride. The sheriff gets him to the edge of town, only to have the 'kid', turn around and walk right back into town to get some food. So the sheriff drives him out of town again, advising the kid to keep walking this time. Instead the kid walks back into town, at which point the sheriff arrests him. Things go downhill from there.

This is the novel the first Rambo movie is based on. I had heard from somewhere - probably my dad - it wasn't as slanted in favor of Rambo as the film. Which is true. While Morrell's version of Rambo is more talkative than Stallone - a smartass, frankly, though it's understandable, when they ask dumb questions  - Morrell spends a lot of time on both Rambo and Sheriff Teasle's internal monologues.

Rambo's take the form of arguments with himself. The part of him that knows he could have just kept walking, or that he could defuse this situation by just answering some questions, or explaining himself more fully. And the other part, that kept count of all the times local law enforcement decide they don't like him and run him out, and is tired of being pushed around. When asked why he carries matches if he said he doesn't smoke, he explains they're for fires for cooking, but doesn't explain he is fully capable of hunting for food when pressed on what he's cooking if he admits he doesn't have money to buy food.  Tired of the smart remarks about his long hair, or his beard. Especially when he knows full well what he can do to these country cops, and is actually a little eager to do it.

Teasle's thoughts tend to be more focused on his past, specifically his mistakes. He's made a lot of them, with his wife and with the man who was like a second father to him. He makes more dealing with this kid, and a lot of people die as a result. So he replays old conversations, times he lost his temper when he shouldn't have, when he let pride and ego get the best of him, only to find out he was not at all prepared for what he unleashed.

Because this version of Rambo is a lot less merciful than the film version. When the few remaining cops decide it's time to retreat, Rambo opts to hunt them down like the Predator rather than continue with his planned escape. Another time where he argues with himself about the decision and why he's making it. Shouldn't he use the storm and lack of pursuit, the time lag before Teasle gets somewhere he can communicate, to cover some ground towards Mexico? Well, yes, but he wants to prove something. Or maybe he just wants some action.

It's a situation where each guy ends up making choices out of some desire to assert themselves, their superiority, only to regret it bitterly once they calm down. By then, it's too late to break things off. Rambo's got too many people after them, and Teasle's gotten too many people killed to just sit back and let the state police, or this Trautmann, handle it. There is a part, after Rambo escapes the old mine, where Teasle has some dream vision of Rambo, creeping through an old junkyard. Which is actually what Rambo did. That strains credulity, since Teasle has no way of knowing about the old mine or where there might be other exits from the cave system in links with. A semi-mystical connection between the too was an overreach by Morrell.

The final confrontation, where Teasle has finally started to figure out how Rambo thinks, how Rambo thinks he thinks and reacts, and manages to counter it, that worked a lot better.

'You don't even like this place. It doesn't even interest you. If Teasle hadn't picked you up, you would have gone straight through on your own.

That doesn't make a difference.' 

Tuesday, January 13, 2026

The Naked Spur (1953)

Howard Kemp (James Stewart) is chasing a wanted criminal, Ben Vandergroat (Robert Ryan). In exchange for 20 bucks, he gets a little help from a luckless prospector (Millard Mitchell) who met someone further back in the mountains, and a discharged soldier (Ralph Meeker), who scales a cliff to ambush Ben. At which time two things become apparent.

One, Ben has himself a lady accomplice (Vivian Leigh). Two, contrary to the prospector's understanding, Kemp is no dedicated lawman, tracking an outlaw from Kansas into the Rockies. He's a bounty hunter, because the reward on Ben is $5,000. Suddenly, 20 bucks doesn't seem good enough for the prospector, and the soldier, well, he did the actual capturing (and was dishonorably discharged, among other problems), so he might as well tag along.

Those five are basically the cast, so the movie is the tension and shifting loyalties. Stewart, Meeker and Mitchell are only united by the possibility of the reward, but Stewart has a specific purpose in mind for the reward that doesn't involve sharing. Mitchell can't quite abandon the notion of a gold strike. Meeker is unstable, and has eyes for Leigh.

Ryan, as the prize, is the focal point, but plays it so he's off to the side, a devil pulling strings from the shadows. He doesn't brim with rage the way he does in so many other roles; instead Ben is someone who shifts from charming to vicious in the blink of an eye, a knack for watching for weak points in people to manipulate. He keeps dropping hints around Mitchell about a friend who found a rich gold vein, usually right after they've encountered some sort of roadblock or hazard. You know, when the notion of a long trip to a sheriff's office to collect part of the reward doesn't sound so appealing versus going back to panning gold. When he senses Leigh is getting close to Stewart, he tells her to act as a distraction to cover his escape. When she balks, he offers an alternative, that he could always just wait until Stewart falls asleep on watch and cave his head in with a rock. She agrees to play distraction.

Stewart brings an intensity that borders on crazed at times, like he wants to catch Ben so badly it makes him shake. The reason given for why Kemp wants the money doesn't really match that intensity, but it works alright in the scenes between Stewart and Leigh, where she's looking to her future, whatever it might be, while he's fixated on the past.

Monday, January 12, 2026

What I Bought 1/7/2026

Two weekends ago, when I was working on a Saturday Splash Page for later this month, the post editor locked up when I went to load the image. I ended up closing Firefox, and when I reopened it, I couldn't open any posts, and some images were missing from posts that already went up. Logging out and back in didn't fix it, and I went to the extent of downloading Chrome to try and use that. It worked, but fortunately, things did eventually sort themselves out in Firefox. Hopefully that was some strange one-off. 

Nova: Centurion #3, by Jed MacKay (writer), Alvaro Lopez and Matteo Della Fonte (artists), Mattia Iacono (color artist), Joe Caramagna (letterer) - I'd tell Rich he needs to keep his Pip on a leash, but Pip would probably be into that.

The Accuser gets back in the game long enough to keep Nova from being completely drained of energy. They bail, and Richard decides they should actually have a plan. The interesting bit there is Rochard can apparently converse with the Worldmind in some virtual conference room, at 10,000% the speed of regular time. In other words, in what appears to be the space between two words to someone on the outside.

Lopez depicts the conference room as a mass, snowy graveyard, all the tombstone with crest on Nova's helmet and a serial number. Which seems like something Rider would do, to keep himself focused on his mission. Which makes me curious if the conference space always looks that way, or if it's because Richard is so fixated on getting Ravenous for what he did. Guess we'll see if MacKay and Lopez use it again in later issues.

The plan that involves using the facilities of this place to drain Ravenous' energy, then borrowing the Accuser's weapon to beat Ravenous like a rented mule. Annihilation did establish Ravenous is vulnerable to being smashed in the face with a big hammer. That done, Nova finds some Mysterium on Ravenous. Ravenous gets taken away by the Accuser, Rich gets paid, and Cammi's cleared of charges and looking to join the crew. Because she went snooping, and found the stolen Mysterium in the hold of Nova's ship. Because he was the thief.


So, did Rider do it because the Mysterium belonged to a big crime organization? Rob from the guilty, limit their ability to inflict harm, plus use it to keep the Worldmind charged up so he can protect the innocent? Or is the Worldmind piloting Rider when he's asleep again, to make sure they have enough money to pay the power bills so it doesn't go offline? I'd cling to my suggestion the Skrull side of the KSW did it, but that wouldn't explain the Mysterium being on Rider's ship. Unless the Accuser planted it, but then a Kree is involved in my plan that was supposed to be a Skrull double-cross..

Sunday, January 11, 2026

Sunday Splash Page #409

"Reliquary", in Planetary #3, by Warren Ellis (writer), John Cassaday (artist), Laura DePuy and David Baron (color artists), Ali Fuchs (letterer) 

A man sits in a diner in what appears to be the middle of nowhere. The blacktop is being consumed by the desert sands, and based on his complaints, the coffee would be just as well buried, too. A woman in black arrives with a job offer, and Elijah Snow accepts. Now he's working for Planetary, an agency dedicated to keeping the world strange, funded by a mysterious "Fourth Man."

As it turns out, there's a lot of strange stuff out there, including Elijah Snow, who is a "Century Baby," a person born on January 1, 1900, along with several other notable individuals they come to learn about during the series 27-issue run, not counting a couple of crossovers with the Justice League, Batman, The Authority, none of which I own. Ellis, Cassaday and DePuy peel the mysteries back as they go along, delving into Snow's past, Planetary's past, the world's past, and the four individuals that have spent decades keeping every bit of the strangeness they could get their hands on for themselves.

In practice, the creative team repurpose characters from the pulps, the comics, movies, whatever to their purposes. One issue is concerned with an island where all the kaiju just suddenly appeared in the 1950s, then seemed to die out 20 years later. The first issue reveals there was a secret society of guys - all Century Babys like Snow - that created a super-computer in the 1940s that inadvertently created or unlocked (I was unclear on that part) new universes, including one that had its own protectors. The secret society is basically characters like Doc Savage, Tarzan, the Shadow, with the serial numbers filed off, and the other universe's protectors are basically the Justice League, But Not.

Likewise, the "Four" that Planetary finds themselves in opposition with are the Fantastic Four, But Not. Ellis taking the notion that Reed Richards' inventions never seem to actually improve or change Marvel-Earth beyond what our world is, and attributing that to selfishness and malice rather than editorial diktat.

Cassaday and DePuy absolutely illustrate the hell out of the book. Need a ghost cop to shoot bullets of fire that move at right angles, with a close-up on the target as the bullet ignites them from the inside-out? They can do it. Need to draw back, show a single man wandering inside an immense ark from another reality, full or pillars covered in shiny gold wrought into intricate patterns? They can do that. Enormous rotting monster corpse, or people having a philosophical argument inside said rotting corpse? They got you covered.

There are times I wish Cassaday's style was a bit more exaggerated. Like he would let his lines get more jagged or loose for things that might beggar a human's perception. But overall, I think the fact he kept that steady, smooth line, tending more towards a photo-realistic approach, really works. Part of that is that Ellis' characters, even when confronted by some of this strangeness, never seem all that shook. Jakita or Drummer might get excited, in the way a child is with a new toy, but no one's sanity is in danger. They aren't gibbering in tongues or clawing at their faces. In general, the people affected like that by what they encounter end up dying shortly thereafter. For Planetary, what they encounter might be something they've never seen before, but they've certainly seen things as strange before, if in a different way.

Likewise, while DePuy's colors are strong and vivid, she doesn't really go for anything bizarre. Nothing day-glo or technicolor, blinding you with how garish it is. Things are not muted, exactly, but not something that makes you avert your eyes. The idea is for you to see the strangeness, and maybe comprehend it.

Similar to the artistic approach, Ellis using all these knockoffs both works for and against the book for me. At times, it's interesting to see what he does with, essentially, James Bond, or in the case of the issue above, the trope in Hong Kong cop flicks of the honorable cop being killed by his bent partner. At others, I'm distracted by my mind's, "Oh, that's the Lone Ranger. Oh, that's the ship from Jules Verne's story about going to the Moon," and so on. 

That said, while Elijah Snow is definitely a Warren Ellis protagonist - he smokes, he's sarcastic and rude, likes to get on his soapbox while also threatening to kill people he perceives as disrespectful to him - the book itself is also more optimistic than I might have expected. Snow concludes that simply cataloguing strange artifacts and phenomenon isn't enough; they need to use these things to make the world better. (We don't really get to the part where they do that, but I think we're meant to assume it will start happening.)

This is (part of) his issue with the Four: They help no one but themselves. They resented that they weren't granted special abilities, so they went and got some (which, I don't think is an issue in of itself), but then decided to close the door behind them. There was no ideal beyond, 'get that bag,' and this is what Snow finds unacceptable. He even chides Jakita at times for regarding the things they find as nothing more than a way to alleviate boredom, like all these discoveries are just like trophies you collect in a Grand Theft Auto game to pass the time between running people over.

There are certain parts that don't mean anything to me, most of which I assume are related to the larger Wildstorm Universe, of which I have little-to-no interest. The Bleed, for one. There's also an issue where Snow's mind is sent into a sort of microverse that underpins all existence. Except he learns that as a Century Baby, he is somehow not part of it. But the place underpins everything, so how is he not part of it. Snow later mentions something about all the members of Planetary being parts of different "systems" of defending existence or the universe, but I don't really follow that, either. I don't think any of it is necessary to read the comics. It's probably enough to grasp that Snow rediscovers his purpose, then goes to war against the group that he feels stands in the way of said purpose.

The book suffered from a lot of delays, though that wasn't much concern for me, seeing as I bought used tpbs a decade after the series concluded. Two years between issues 15 and 16, three years between issues the final two issues. I would assume that was Cassaday, but he was also drawing that Joss Whedon-written X-Men book during part of the decade (1999-2009) the book spans, so maybe Ellis took his sweet time getting scripts to him? Obviously, this was written by Ellis, but at this point I imagine you could find a used copy of the original set of tpbs for fairly cheap, thus ensuring he wasn't getting any of your money. Or pirate it. I'm sure that's also an option, if the book interests you and you've somehow taken even longer to investigate it than I did.

Saturday, January 10, 2026

Saturday Splash Page #211

"Hanging Garden," in Roche Limit: Clandestiny #3, by Michael Moreci (writer), Kyle Charles (artist), Matt Battaglia (color artist), Ryan Ferrier (letterer)

Released just a few months after Roche Limit concluded, but set 75 years after the end of that mini-series, Roche Limit: Clandestiny is focused on a disparate crew of hired to deliver a mysterious cargo to what is supposed to be the abandoned colony of Dispater.

And when I say "disparate", I mean it. Elbus is a professional soldier, same for Lee, Maggs, and Colt (most of whom don't live long enough to demonstrate much in the way of personalities), who seem to have worked with Elbus for a while. But Kim is some sort of botanist or biologist, Sasha is a scientist (I can't really discern her area of expertise beyond that), and Stockton. . . I have no idea what he brings. He and his twin brother had some sort of business about giving people back dreams, which I suspect means they were able to replicate Recall without Ford's help. But the brother is dead, and some rich uncle sent Stockton on this delivery run. I think the scientists were requested or recruited by Moiratech, but under what pretext is unclear. "We have a ship delivering. . .something to a colony that's been abandoned for decades. Want to ride along and poke at stuff?"

As it turns out, Dispater had changed a lot in 75 years. There are trees now. An entire forest on a planet that couldn't support life, and at least one animal, vaguely boar-like, though Charles draws it like it's exterior is made of shifting plates or interlocking pieces. The city is abandoned, save for massive shadow things that swirl and shift like liquid and seem generally unconcerned by bullets. Don't care for fire, though.

And in a small compound on an isolated edge of the colony are two beings. One is an AI constructed from the memoirs of Langford Skaargred (although there's a flashback that suggests Langford's body drifted into the anomaly, but it shows him with his helmet on, and Roche Limit showed him removing it as his air ran out, so maybe that was just a broader example of people being chucked into the Anomaly) and placed in a robot body. The other is the first artificial human, Danny, or "Hello Danny," since that was his answer when asked for his first words (he was looking in a mirror at the time.) Danny supposedly killed the child of the Moiratech CEO and was to be executed, but was sent here instead.

Which I don't really get. OK, the people running Moiratech have long since been either co-opted or replaced by the shadow-things from the other side of the Anomaly. Danny is, due to his lack of a soul, immune to the corrosive effects proximity to the Anomaly or the materials of Dispater (which I assume are irradiated or otherwise altered by radiation from the Anomaly.) But if he was sentenced to be executed, why send him to someplace which is theoretically no danger to him, but puts him close to the center of your plan?

There's also the fact the forest apparently shows people what they want, which Danny says is the worst thing possible, because people almost always want more. As he puts it, he's seen dozens (because this is the 13th cargo run) of people enter the forest, and not one ever wanted the cure for cancer. They want wealth, they want power, they want revenge on their perceived enemies.

I was going to say that was a bizarre turn after the first mini-series, where Recall sent people's minds back to a particular memory and let them relive it, while rotting their soul. But if the things everyone wants are based on what they perceive as past injustices or mistakes, then it's still them being wrapped up in their past. Only now, the desire manifests in the physical world, somehow. Stockton sees his dead twin (and is killed by him.) Kim sees the wife and child she lost, Sasha sees the husband and child who died in a car accident while she was off working. They regret, they want to do it over, do it right this time, but all they can really get is a facsimile. Which both of them acknowledge and ultimately reject, to the creatures' displeasure.

The Skargred-bot wants them to focus not on trying to escape back to Earth, or even destroying the ship they've unwittingly brought the final piece of with them, but on killing the monster. Which he says will definitely get them all killed in the process. It feels like, with how he describes each past crew as trying to have circumvented this "truth", that it's related to what the forest does, granting people what they think they want or deserve, based on their perception of reality.

But if, as Danny says, humans shift reality to fit what we want it do be - and boy does that feel accurate - why is Skargred-bot's "truth" anything more than the reality he wants to make happen? You could say he's a machine, and not prone to the foibles of humans, but he's an AI based on the memoirs of one particular human. His base is human, specifically an idealistic human who bankrupted himself trying to build this colony, then killed himself rather than fight to fix it. Skargred was definitely a person who saw what he wanted in the world around him, and couldn't deal with what happened when his blinders finally fell.

As it turns out, Sasha must agree, because she stays on the planet to try and confront the monster, while Elbus, Colt and Danny swipe the fresh spaceship. Sasha appears to die, and the others ditch a plan to return to Earth in favor of, attacking another ship that appeared from somewhere. None of this is aided by the fact Charles seems particularly rushed. The art gets rougher and simpler, linework thicker and jagged in places. Characters' faces begin to get oddly elongated or barely visible. Battaglia colors things like the light is being filtered through a kaleidoscope, strange streaks that almost overwhelm the page. 

The comic ends with Elbus, Colt and Danny piloting a ship into the Anomaly and the last panel is a bunch of outlines of ships, colored the same as the surrounding sky, flying, somewhere. Towards the cast? Away from the cast? Are the yellow streaks engine trails or weapons? No idea. Especially since Danny theorizes the monster they're contending with is the Anomaly, then they fly into the Anomaly, and come out in the place with all the ships. Which would seem to suggest the shadow creatures come through the Anomaly, not that they're part of the Anomaly.

But there's still one more mini-series to get through. Will it help everything make sense? If my vague recollections of reading 10 years ago are anything to go by, no. 

Friday, January 09, 2026

2025 Comics in Review - Part 5

7 single issue artists hit 110 pages this year, out of the stuff I bought. Devmalya Pramanik and PJ Holden each ended at 110 pages. Russell Olson was at 116, while Alexandre TefenKgi ended at 122 pages. Humberto Ramos narrowly edged that out with 125, while Domenico Carbone drew 140 pages. Props to both the Moon Knight: Fist of Khonshu artists for making the list! But in first place, Batgirl's Takeshi Miyazwa, with 180 pages.

As always, I'm just ranking things I actually bought in 2025. If I didn't buy, it doesn't get considered, so go look for people who read, but didn't rank, that thing you really liked, and complain at them. 

Favorite Ongoing Series (min. 6 issues):

1. Moon Knight: Fist of Khonshu

2. Batgirl

3. Fantastic Four (the second one) 

There were only 4 options, and that required counting Fantastic Four before and after the new first issue as two separate entries. The restarted numbering gets 3rd because there were a few issues that weren't event tie-ins. Batgirl, despite not having a plot I'm wildly invested in, at least looked good a lot with Miyazawa's art, and had some decent emotional beats for the title character. Fist of Khonshu comes in 1st easily though, because I thought the arc with MK trying to take down Fairchild was pretty interesting (and occasionally hilarious), and the Pramanik/Rosenberg team made it look gorgeous.

Favorite Mini-Series (more than 50% shipped this year):

1. Bronze Faces

2. Great British Bump-Off: Kill or Be Quilt

3. Metamorpho

Lots of mini-series again this year. Several that didn't ship enough issues - Avengers Assemble, Babs, Calavera P.I., Red Before Black - some I just didn't enjoy enough - Dark Pyramid, Past Time, Runaways - for them to be in the running.

Bronze Faces felt like it had the strongest story, TefenKgi did some very nice work with the art. If I sometimes had trouble keeping the supporting characters in the crew straight, the issues and messy interrelationships between Sango, Gbonka and Timi always shined through clearly. And it was ultimately about them, that they all came into this with different ideas and goals, and that helped eventually wreck things, because they were never really a united front.

Great British Bump-Off probably edges out Metamorpho because I like John Allison's write more than Ewing's, and Max Sarin's art much more than Steve Lieber's. 

Favorite One-Shot:

1. It's Jeff! Jeff Week

This category was supposed to have a few other contenders, but Tuatha and Marvel All-on-One aren't here. All hail the Land Shark!

Favorite Trade Paperback/Graphic Novel (purchased in 2025):

1. Atomic Robo: The Vengeful Dead (Brian Clevinger/Scott Wegener)

2. Bandette: The Marriage of B.D. Belgique (Paul Tobin/Colleen Coover)

3. Bad Machinery: The Case of the Good Boy (John Allison) 

Obviously I've not reviewed any of this (or the next category) yet. Still got a half-dozen things from 2024 to get through first. But the Atomic Robo story tied together various threads Clevinger and Wegener had been setting up for years into a pretty satisfying package. I'm a little dodgy on stories where people try to force a couple to confess feelings and get together - it's my contrary nature - but Bandette was its usual mixture of humor and theft. I also started trying to find those collections of Bad Machinery Oni Press released last decade. of the four I've so far procured, The Case of the Good Boy was the one I liked the best. The silliness of the magic pencil charmed me, I suppose.

Favorite Manga (purchased in 2025):

1. Precarious Woman Executive Miss Black General vol. 11 (Jin)

2. No Longer Allowed in Another World vol. 9 (Hiroshi Nota/Takahiro Wakamatsu)

3. Dragon Ball vol. 10 (Akira Toriyama) 

Again, haven't reviewed any of these yet, but volume 11 of Precarious Woman Executive might have been my favorite of the entire series. Jin sticks mostly to one or two-chapter stories, and focuses on the characters mostly doing mundane or ordinary tasks, but makes it funny, and occasionally touching. Volume 8 of No Longer Allowed revealed a big plot twist, and volume 9 shows how that reveal ripples outward. Volume 10 of Dragon Ball I bought mostly because it's the beginning of the second World Martial Arts Tournament arc, and I get nostalgic for when non-Saiyan characters where allowed to look like they could actually keep up with Goku.

Favorite Writer:

1. John Allison

2. Jed MacKay

3. Jin 

Just kind of playing the numbers, between Great British Bump-Off and the Bad Machinery collections, I probably bought more of Allison's writing than anyone else. MacKay is on here strictly from his Moon Knight writing, but if I find his pacing a little questionable at times, he finds some nice hooks to hang character beats on in his work. And I actually bought 2 volumes of Precarious Woman Executive, and they were both pretty good, so I figure Jin deserves some credit for that.

Favorite Artist: 

1. Devmalya Pramanik (with Rachelle Rosenberg)

2. Adam Warren

3. Takeshi Miyazawa

I didn't buy as much of Warren's Dirty Pair work as I hoped this year, but the amount I bought is probably at least as many pages as Pramanik drew. Plus it's Warren's later Dirty Pair stuff, as he was moving his style into its own more distinctive direction.

But, again, I loved the work Pramanik did on layouts and doing interesting stuff with close-ups on characters, so they get the top spot with Rachelle Rosenberg, since I know her color work is part of what made Moon Knight: Fist of Khonshu (and all MacKay's other Moon Knight books) look so good.

And, we're done with that for another year.