Sunday, March 15, 2026

Sunday Splash Page #418

"Multiplication Problem," in Power Up, by Doug Tennapel (writer/artist), Jennifer Barker (letterer)

Hugh works at a copy shop with his buddy Doyle. They have an idea for a video game, Earth Dog Jim, but Hugh can never work up the nerve to submit it to a game company. So he keeps working at the copy place, dealing with a boss who promotes him, then gives him the job of firing Old Man Wembly so they won't have to pay his retirement.

Hugh finds an old video game that, when you press a button hidden in the controller, sends the power-ups out of the screen and into the real world. So many problems solved! Gold coins to make him rich. An invisibility power-up to make to make the boss think Old Man Wembly got fired (doesn't that mean he's not getting paid?) Extra lives that provide extra Hughs to take care of other tasks around the house.

Obviously, this all backfires, as the pursuit of happiness through material wealth is always shown to do. (I would at least like the opportunity to see if purchasing my own island can fill the yawning hole in my heart.) Old Man Wembly eventually reappears, Hugh's attempt to help his son in paintball instead gets the kid banned, his wife doesn't like this fixation on stuff. Oh yeah, and their cat hits the special button when the final boss is on the screen, and Hugh ends up in a battle for his life with a scowling guy with horns and a cloak, who Tennapel drenches in black ink, with just a little bit of white around the joints and eyes for contrast.

That's one of Tennapel's recurring themes, that you can't live your life retreating into fantasy. You have to interact with real people and pursue dreams and stuff like that. Although he illustrates the pitfalls at the very end, as Hugh and Doyle present their game to the CEO of "Electronic Artisans," who replies to Doyle's comment about this being paradise with, 'If it was paradise, I wouldn't make you sign all the rights over to me in a rapacious, one-sided agreement.' Well, then.

Despite some of the fantastic elements, Tennapel keeps his art grounded. It's still his distinctive style, but the characters mostly look like regular people going about their days, and the power-ups are low-key. Old Man Wembly just vanishes and goes about his work, and we aren't updated on him until it wears off and he reappears. The extra Hughs look just like original Hugh, save a number on their shirt and an off switch under their chest that makes them vanish.

The running battle with "Lord Doomus" is a little different, as Hugh's trying to escape in his new muscle car, given the ability to leave a Tron-style wall behind it via power-up, and Doomus can shoot missiles out of his chest. But Hugh's still just a guy. He's no ace driver, and he drops most of his power-ups during the fight, leaving him with only one option.

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