Saturday, June 20, 2026

Saturday Splash Page #234

"Action Figure," in Wild Dog #2, by Max Collins (writer), Terry Beatty (penciler), Dick Giordano (inker), Michele Wolfman (colorist), John Workman (letterer)

Created by Max Collins and Terry Beatty in the late 1980s, when, as mentioned when we discussed The Punisher, the United States loved itself a guy who ran around shooting people who "deserved" it. OK, fine, the U.S. always loves a guy who runs around shooting people who "deserved" it. We're a fucked-in-the-head country.

Wild Dog was sort of a homemade, street-level vigilante. A guy who pulls together a costume from stuff you could buy in stores. Camo pants. A jersey with a local school mascot on it. A hockey mask. He drives around in a pickup truck. No specially modified battle van for Wild Dog! He does however, have a fair amount of guns, a bulletproof vest under the jersey, and a taser built into his glove.

(At one point, a character states Wild Dog's used existing tech to give himself capabilities rivaling Superman. I know they powered Supes down a bit post-Crisis on the Infinite Earths, but let's be real here. Wild Dog hasn't even given himself capabilities rivaling Booster Gold.)

Wild Dog started with a 4-issue mini-series in 1987, revolving around him fighting a, you could call them a terrorist, paramilitary, or revolutionary group depending on your perspective. The "Committee for Social Change" were operating in the Quad Cities area (which is in eastern Iowa/western Illinois, on the banks of the Mississippi River.) They decide to punctuate their statement about tearing down existing political and social systems via killing a bunch of honor roll students, or attacking a military arsenal to steal a bazooka that launches some powerful "fuel air bomb." In both cases, Wild Dog shows up and tears down their existing circulatory systems via some hot lead.

Running through the mini-series is the question of who is under the hockey mask. A local reporter who was rescued in the first issue pursues the mystery as a way to bolster her career, and a government agent suspects one of his three high school football pals - now a police lieutenant, a Pulitzer-winning journalist and an car repair shop owner, respectively - is the vigilante and wants him to work for the government. We get a little bit of their backstories and philosophies to see why he thinks this, and so we can make our own guess. But Collins plays it such that we're left wondering if maybe Mr. Agent Man, Graham Gault, is just trying to throw people off his trail.

The final issue settles the question, as we learn why Jack Wheeler turned to vigilantism and where he got the money to open his shop (and presumably, buy all these guns.) But we're left with the question of what his cop friend is going to do with the knowledge. Turn Jack in, or help him by feeding him info? It's a different approach, keeping the protagonist almost silent and anonymous through most of the story. His motivations only hinted or guessed at based on which suspect you think he is.

The approach does mean the final issue is almost entirely flashbacks that give us more details about Jack. If you figure the mystery of Wild Dog's identity was the most important part, then it's a suitable climax to go back to the very beginning, the detective laying out the sequence of events. If you were expecting a climactic confrontation with the remnants of the Committee, either as they make some final push towards a goal, or just try to eradicate Wild Dog before he does the same to him, it falls flat. I must fall into the second category, because I was underwhelmed by the final issue.

Wild Dog would go on to get a spot in Action Comics during the stretch where it was a weekly anthology title. With the identity mystery resolved, I assume his war on crime took prominence there. I haven't read those, but when Action Comics went back to being a monthly Superman book, Wild Dog got a final one-shot where he was targeted by a guy hired specifically to capture him on behalf of a crime family. Which he did, but the fine print ended up getting the crooks in the end.

I learned about Wild Dog because he got some play in the mid-2000s comics blogosphere. The makeshift costume and taciturn personality seemed to make him someone bloggers liked to point and gawk at. Geoff Johns used him briefly in Booster Gold, as part of the last bit of resistance - with Hawkman, Green Arrow, Pantha and Anthro - in the "bad" timeline where Booster keeps Ted Kord from getting his skull perforated by Max Lord. Spoiler alert: A guy with some Uzis doesn't last long against OMACs and a mind-controlled Superman. There was a version in the Arrow TV show, and I think another version in one of the lousy New 52 Suicide Squad books (I'm not going to look at any of those comics, or even my old reviews, to confirm that.)

Then Gerard Way used the Jack Wheeler, auto mechanic version, in Cave Carson has a Cybernetic Eye, as basically the one friend Cave had. Which was a curious choice, but I guess Way wanted someone who was both out of his depth in subterranean empires, yet largely unconcerned about it as long as he had something to shoot and something to shoot at.

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