
Well, I liked this issue a little more than the previous ones. The insults flying between Spidey and Deadpool were amusing (especially how it irritates Daredevil), though it seemed kind of like a cheap shot for Spider-Man to make fun of Deadpool's face. I know Spider-Man does that a lot while battling villains, but they weren't fighting, and it is a side effect of the only thing keeping Deadpool from dying of cancer, so a little decency wouldn't be out of place. I can't really get into Carlo Barberi's art. Everyone's head seems to small for their body (or their upper bodies are too big for their heads), though he did a fine impression of Skottie Young's art on the first page, to the extent I checked the credits to see if Young was a guest penciler.

Star-Lord, Mantis, Bug, and Jack Flag are brought to the 31st century by Starhawk, where they meet the future Guardians of the Galaxy, who are also the old Guardians of the Galaxy, but not old in the sense that they're the same people from Star-Lord's time, old in the sense that it's the original characters who made up the Guardians of the Galaxy, when the concept was first introduced in comics. Follow that? Good. The Guardians of the past see what the future is, and it's, uh, trippy. And doomed. Naturally, seeing as this is Marvel, and so futures are always bleak. You want happy futures, go read some Legion stuff. Then the Badoon attack, the way home is lost, and the only hope is to try and warn the Guardians still back at Knowhere about what needs to be done. Which explains the talking decapitated Celestial head from last issue.
See, this is what I love Cosmic Marvel for, besides the fact that heroes actually fight villains, and the villains usually get their comeuppance, rather than promotions. Where was I? Right, what I like is all the odd stuff that gets thrown out, like with most of the universe destroyed by the Fault (caused by the Error), how there's is still a little patch that manages to survive. Wesley Craig is back on the art chores, which is good. I liked Brad Walker's art, but Craig just draws weird freaky stuff so well. I'm not sure his anatomy is the best, but there's an energy to the work, and his expressions (though typically over-the-top) are solid as well. It's a little Bruce Timm meets Kirby, at least in my mind.

There's really not that much happening in the issue. The focus is limited, and there's not much progression, which is kind of a downer. I would have liked more plot advancement, because what there was interested me, but I think there could have been more. The last panel's a nice cliffhanger for next month, but it felt pretty obvious throughout the issue, to the point where I think it would have been better to wrap that up and move on within the issue to another point of suspense.

Hard to believe Ultra-Humanite forgot about that power, but given her preference for punching things, she probably doesn't use it much. Which makes it a nifty ace in the hole. Power Girl beats Giant Albino Gorilla, and with a little help from her friend Terra, saves the city from falling from a great height, and from having a giant spacecraft fall on it from a great height. Not too shabby.
I'm surprised, given how much difficulty she had with him in the first two issues, that she was able to beat U-H so easily this time. Maybe it was a lucky toss, or maybe he was too stunned she escaped to do any telepathy/emotion manipulating stuff. I'm also a little surprised that Power Girl and Wildcat's brief conversation was so cordial. I figured he'd make a snide remark about how she couldn't hack it since she kept asking for other JSA members to help, but no. Maybe he does that after everything is settled. I think we saw a hint of some of the secret identity conflicts she'll face, with her employees wondering where she is, and we learned (if you hadn't already read the Terra mini-series) that she has at least one friend she's hits the town with, which is something. I'm hoping they have a little of that in #4, before these alien party girls show up to start causing trouble, since it would serve as another glimpse into Power Girl as a character. I don't know what to say about Amanda Conner's art other than I still like it. It works for me, in both action scenes and talking scenes.
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