The game suffers a bit from lack of variety. There are only
about a half-dozen different tracks, and 3 race modes: Power Race, which is the
basic type, with power-ups. Speed, with no power-ups, but there are rings that
boost speed if you fly through them. Survivor, which does have power-ups, but
every 20 to 30 seconds whichever plane is in last place is eliminated. There
are 7 levels of races (not counting the Tutorial), though Level 7 is a single
race, which combines the other 3 modes into one. The game only has two planes
available to start, and the others are unlocked by finishing in at least the
top 3 on all races at a particular level. Except for the last plane, which
requires winning an online match. I guess I won’t be getting that plane.
You get boost by flying close to the ground, performing
barrel rolls, or destroying other planes. In a pinch, you can convert a
power-up to boost, though how much you get depends on what position you’re in
at the time, and doesn’t take into account how close you might actually be to
first. If I’m in second place, I get the same amount whether I’m a half-second
behind, or a dozen seconds behind. This is a problem, because on the higher
levels, one plane has a tendency to somehow get out way ahead of the pack, and
there’s basically no catching up. I should be grateful the game clearly doesn’t
have the same elastic AI that drove me nuts with Burnout 3, but it’s frustrating
as hell doing everything I can to catch them and making no headway, while all
the other planes seem intent on killing me, rather than, you know, catching up
to the guy in first place.
The planes are generally nicely varied in their strengths
and weaknesses. I tend to favor the ones with the best combination of
maneuverability and stability. There are certain planes that handle like rocks,
and others that are too loose, where it’s easy to get out of control. I need
something that can make the tight turns – because I don’t seem to handle those
as well as the computer – but doesn’t set me twisting out of control (the
Panther seems too responsive, for example). The planes are all very bright and
colorful, and most of them tend to have contrails that are different colors.
No, you can’t use the contrails as a smoke screen to make rivals crash into
mountains. In the Speed races, it’s possible to break the speed of sound if you
get through enough rings in a row. It’s not any big deal, outside the obvious
fact it means you’re going fast in a race where that’s critical, but there is a
nice distortion effect around the plane when you do it. I haven’t seen any
evidence the sonic boom damages other planes nearby, which is just as well. I’d
probably keep getting shoved into walls and hate the game for it.
One aspect of gameplay that bears mentioning is, there’s
very little penalty for crashing or being killed. You respawn in seconds, with
whatever power-ups and boost you had before. There are times I blow up a plane
well ahead of me, and it respawns before I could catch up and pass it. Which
seems ridiculous, but I’m sure it’s saved me in a few races. SkyDrift is fun
for what it is, but a little limited in options.
Edit: I did want to add a few thoughts, after playing more over the last week. There's a certain amount of fun in the strategy element of it. What power-ups to go for will vary depending on where you're at. Missiles are not much good when in first, but mines, Shockwaves, and shields are. For the times when you're trying to catch up, there's a balance between trying to grab power-ups to use to attack the leader, and grabbing ones to convert to boost to make up ground. There are some places that are better than other to place mines, times where it's better to take the longer, safer route, things like that.
Maybe it's just my luck, but the computer-controlled planes seem very good at recognizing which power-up I'm going for, and cutting in front of me at the last second so there isn't time to alter course and grab a different one. It's really irritating, but fortunately, I'm playing a game where I'm allowed to shoot at them. You can't collide with other planes, though, which is probably for the best, or the Titan would be a real problem.
Edit: I did want to add a few thoughts, after playing more over the last week. There's a certain amount of fun in the strategy element of it. What power-ups to go for will vary depending on where you're at. Missiles are not much good when in first, but mines, Shockwaves, and shields are. For the times when you're trying to catch up, there's a balance between trying to grab power-ups to use to attack the leader, and grabbing ones to convert to boost to make up ground. There are some places that are better than other to place mines, times where it's better to take the longer, safer route, things like that.
Maybe it's just my luck, but the computer-controlled planes seem very good at recognizing which power-up I'm going for, and cutting in front of me at the last second so there isn't time to alter course and grab a different one. It's really irritating, but fortunately, I'm playing a game where I'm allowed to shoot at them. You can't collide with other planes, though, which is probably for the best, or the Titan would be a real problem.
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