We're at the part of the NBA season where everyone is agog at the Boston Celtics' regular season success and proclaiming them a nigh-unstoppable juggernaut rolling towards a title. Ignoring, of course, the fact they said the same thing the last two seasons, only to watch the Celtics bumble their way through multiple lengthy playoff series against allegedly inferior teams, before eventually NOT winning the title.
Just a couple of night ago they were outscored - the entire team - in the 4th quarter by Dean Wade, a guy best known for NBA writer Zach Lowe saying his name makes it sound like he's an accountant. 'Dean Wade, for your company's accounting needs. Dean Wade!' I'm supposed to take that bunch of bumblefucks seriously? Get the hell out.
Doctor Strange #13, by Jed MacKay (writer), Pasqual Ferry (artist), Heather Moore (color artist), Cory Petit (letterer) - Taskmaster out here like, "How about this? Good pose, right? Lifted it from the last Arkon flick. Piece of shit movie, but good visuals."
So there's a D&D style game that's actually real. Kids start playing it, and it begins to establish itself in their world, branching out and gaining a stronger grip on reality. To beat it, Strange says you have to play by its rules, so that means gathering a party. That's about half the issue, Strange making various pitches to the Black Cat, Hunter's Moon, and Taskmaster. Tasky's in it for money, Felicia so the Doc doesn't snitch to Spidey about nearly dooming Manhattan, Hunter's Moon because Moon Knight owed the Doc a favor.
Into the game they go, complete with new duds. Taskmaster and Hunter's Moon's outfits feel like they match their regular aesthetics pretty well, the Black Cat's not so much. Maybe it's all the lavender, or just the helm with the little cat ears. One montage of various perils defeated or circumvented later and they've found the kids. Unfortunately, Baron Mordo found the game book first, so now he's running this clown show. Next issue, dragon fight!
MacKay has some fun with the banter between Strange and his party, most of whom he doesn't seem very fond of (he admits that's why he picked Taskmaster as the meat shield), but I would have liked a little more of things not going the way the party expects, or the characters less used to this stuff being more confused by it. But Taskmaster just sees it as an excuse to chop things up, and it's probably not that weird for the others, so I guess I can see it.
Moore's colors help solidify Ferry's art more than I remember it looking in the past. It's been a while, but I remember when he was drawing Ultimate Fantastic Four, the colors made everything look like it was shot through a Vaseline-smeared lens. Kind of ephemeral. They save that here for when they find the bubble with the kids in it, playing what they think is just a game, while it rewrites reality around them.
Kamala's back in Jersey City, but Jersey City's not so friendly to Ms. Marvel. Her list of problems is lengthy, and includes half the people who used to love her no being suspicious because of the affiliation with the X-Men, including Nakia and Zoe. In their defense, they've been made to forget Kamala was Ms. Marvel, but not that Ms. Marvel died, so they aren't sure this is the same person. Nobody loves clones!
Kamala can't bring herself to stop trying to help people, even when the X-Men encourage her to focus on living her life, which feels true to the character. She gets overwhelmed at times, but she always seems determined to try and do all she can. Unfortunately, her body is acting up when she uses her powers. Godlewski draws it almost like little explosions are going off inside her.
The Hordeculture, who show up trying to abduct some mutant kid crook with plant powers, claim to know what's going on, but didn't feel like sharing. Kamala does save the kid from capture and eventual dissection by the creepy grannies, which is really nice after he dissed her codename. Not a bad design, lots of room for different looks as he mimicks characteristics of different plants, and the sweatpants emphasize the cobbled together, low-budget crook he's meant to be.
At any rate, Lila Cheney shows up and teleports Kamala to one of her concerts. That's where the issue ends, which is a weird place to leave it. Lila's watching the fight from the shadows, and Godlewski keeps her in shadow when she announces her presence. Then Kamala's in the crowd at a concert and just starts cheering wildly once Lila walks up on stage and begins to play.
So, why the mystery of her identity? Or, conversely, why have Lila essentially abduct Kamala because she needs X-Men, but then not speak to her about it at all. It seems like the cliffhanger ought to be Kamala materializes in a strange place full of aliens, and then next issue figures out it was Lila who did it and why. Or, have Lila approach her and at least make some cryptic and suspenseful or misleading statement to close the issue on. Like, "Ms. Marvel, you're killing it," or "I need you to have my baby, Ms. Marvel." OK, those are shit examples, but you get what I mean.
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