Saturday, June 30, 2007
What Will He Think Up Next?
And in X-Factor #20, once again, a scheme of Pietro's has failed miserably. Unless he defines "success" as having a)one of the people he repowered explode (Note: Exploding was not their mutant power), b) the other three vanishing into another dimension, c) even more people know the current plight of mutants is sorta his fault, d) his getting stabbed, and e) losing all the Terrigen Mist crystals he had stored inside his body. Now he's injured, running, and seemingly lacking the ability to repower any more mutants (lucky them).
All of this begs the question: What next for the Son of Magneto? Should he continue in his attempts to aid his mutant brethren, or is he better off at this point simply looking out for #1? I think he's too far gone on this "higher purpose" kick to give up on his plans to restore mutants as a viable population, but he has no more crystals, and after Silent War #6, who knows if there are even anymore left (the city got blowed up, and Black Bolt was opening his mouth at the end, so no telling what's left, assuming that mini even fits anywhere in Marvel continuity right now, as it's somewhat hard to place). Who is left for him to turn to?
The first person that comes to mind is the High Evolutionary. He and Pietro go back awhile, and he once figured out how to turn off all mutant powers, so maybe he can figure out how to undo Wanda's hoodoo (hoodoo?), at least to the extent of helping out the depowered mutant populace. If he did it en masse, without consulting those it would involve, it might make for an interesting story, seeing the mutants who liked being "normal", who had settled into everyday lives, perhaps with loved ones who didn't know they had been mutants, reacting to a return to their previous lives, especially contrasted with those happy to be back on track (the Blob or Marrow, for example).
Other than the H.E., I can't figure who Pietro could turn to. He can't ask the heroes for help, he'll just get whomped, and I don't see him being quite crazy enough to ask Dr. Doom or Mr. Sinister for assistance, so the options seem limited.
Bah, this turned all serious. It was supposed to be a funny post, where we come up with silly ideas for what Quicksilver's gonna do next, like say, become manager of an IHOP in Sheboygan (where he could contend with the Great Lakes Champions!). Or maybe he'll move to Canada and sell his soul to the Great Gods of the North (or whatever those gods that pop up in Alpha/Omega Flight are called), in exchange for them using their powers to overcome Wanda's hex (there's no way she's more powerful than all those guys combined, right? Right?).
So, you choose which way you want to go with it, funny, or more serious. Or do both. Because as I said to Delores Montenegro in Today We Kill, Tomorrow We Die: 'You can have it your way, baby.'
Or did Troy McClure that said that?
Or maybe it was a Burger King commercial?
Friday, June 29, 2007
I've Got To Tell You, In My Loudest Tones
Well then I'm going to give Deadpool some Applause and a Hug. He really did want to help Cable out, even if Cable was more concerned with protecting Deadpool, and he hit that whip guy with a stoplight. {True, that was hilarious. And painful looking.} Yeah, but now it looks like he lost his best friend, so I bet he's sad, and that's why he gets a hug. {Ah, Wade'll be fine. A little beer, a few Maude reruns, some senseless violence for a good or profitable cause, he'll be just dandy.}Thursday, June 28, 2007
Meep-Meep!
But now Bart is, um, no longer with us. So, does that mean the Speed Force is back to normal? Or has all of it been transferred to Wally?
And if it is back to what it was pre-Infinite Crisis, then we should expect to see young Captain Boomerang exhibiting super-speed again sometime soon, shouldn't we?
I don't know what brought that on exactly, it just sort of popped into my mind. Probably because Boomer seems to get tortured regularly, and he'd like it if he could run swiftly away from the people (or giant eggs) indulging their sadism (sadly, Boomer is never gonna be fast enough to escape Dan Didio).
Wednesday, June 27, 2007
What I Bought 6/27/07
Cable/Deadpool #42 - Here we have Cable, trying to destroy his datacore full of information about the future. Good thing he has Deadpool to watch his back. Oh, he sent Wade to find a back-up of the info. Which leaves Cable on his own against people who want the knowledge. Two people. People who happen to be on the cover. Wade's got (minor) trouble of his own. Things blow up, other things aren't what they seemed, people die (maybe), good times.
Immortal Iron Fist #6 - Um, lots of HYDRA agents die in this issue. Some get shot, some get cut with swords, some probably just got punched so hard it did the job. Unfortunately, a good guy also dies in this issue, but I guess it was meant to be, Circle of Life and all that jazz. Danny doesn't really get a chance to beat up the people he really wants to, because, well, it's time for the Tenkaichi Budokai!
X-Factor #20 - So, gee, Quicksilver's big plan to empower the X-Cell failed miserably. Who would've thunk it? At some point, you'd hope that Pietro would realize that everything he touches turns to ash, and he'd stop trying. But I suppose he's so delusional that it's never truly his fault, which makes him about as much of a polar opposite of Spider-Man as you can get.Tuesday, June 26, 2007
It's Such A Simple Thing
For one thing, I think the Sinister Syndicate does have at least
one frontline Spidey villain, the Rhino. You scoff, but that's because in today's Marvel he's a punching bag for whichever creative team wants use him that month. If it's not Deadpool (when he's three inches tall), it's Frank Castle, or who knows who else. But Rhino is at least as much of an A-lister as an old dude in a bird suit, or a guy with a fishbowl (for the record, I like Mysterio, but that fishbowl is silly looking). Plus Hydro Man is arguably more powerful than everyone in the Sinister Six, except maybe Electro or Ock (On the basis of Ock's smarts. The tentacles wouldn't do much good against a water dude).Beyond that, there's the differing motivations. The Sinister Six formed because the bad guys were tired of getting pantsed by Spidey. If they had actually succeeding in eliminating him, that probably would have been the end of their partnership, they go their separate ways and they each would have been caught by the Fantastic Four or the Avengers about a week later. By the time we get the "Return of the Sinister Six" (Amazing Spider-Man #334-339), and "The Revenge of the Sinister Six" (Spider-Man #18-23), they had set their sites a little higher (world domination), but everyone on the team was just jumping to Ock's tune. He suckers them in the first story, then laughs off their attempts to get him for it, then the second time uses his Adamantium tentacles to whomp the Hulk, and scare the other five into working for him (except Sandman, who was turned to glass). At that point, it's less a "team", more "Doctor Octopus' gang of super-powered helpers". For the record, I do remember that there was another Sinister Six during the Mackie/Byrne years, one run by Electro, and hired to kill Doc Ock. But that group also had Venom in it, so I'm choosing to call that out of continuity.
For the Sinister Syndicate, it was about moola. Working together, they could pull jobs with a greater rate of success, because five villains have a better chance of escaping the cops or Spidey or Daredevil, than one bad guy. They weren't going high-level enough to attract teams like the Avengers (who would have trounced them), so they were going to actually have a chance to make some cash. Their first time out they got hired by Jack O'Lantern to eliminate Silver Sable (who was trying to collect the bounty on Jack). That Spidey was there as well was just a happy coincidence for some guys with history wirh the web-slinger, not their primary motivation, which makes it a nice change of pace (probably because I still really like it when the villains are focused on more than just revenge on the hero).
Plus, the team didn't exactly work well. Not that the Sinister Six were all that chummy, each demanding to take their own shot at Spidey the first time, and by the later incarnations they were together mostly out of fear of Octavius. But with the Syndicate, guys got into it with each other. There was politicking. Boomerang was frequently challenging Beetle for the role of leader, and each guy would court the other members for their side (in Deadly Foes of Spider-Man #1, Beetle makes certain to side with Rhino in an argument over whether to kill Spidey, because he recognizes the value in having the Rhino's power and loyalty on his side). Speed Demon was the typically loud-mouthed jerk a lot of speedsters seem to be (because everyone moves so slow to them?). Because the uniting purpose was only money, the bonds weren't that strong, so you had the potential for more intrigue, backstabbing, and unpredictability, compared to a team that eventually was being run by one guy.
So in a way, it was a little gratifying to see half of the Sinister Syndicate in the Avengers: The Initiative #3 book a few weeks ago, up to their usually thieving ways. I'm not sure they should have gotten captured by a bunch of losers in Iron Spider armor, but I guess the point of that was to demonstrate that SHIELD will have their own Spidey's, if the original won't play ball, so what ya gonna do? Maybe the whole team will get back together as part of that MODOK's 11 maxi-series.
Monday, June 25, 2007
Beneath The Armor, Beats The Heart. . . Of A Warrior
For today's selection of gaming happy times, we rotate back around to the Gamecube, and land squarely on Metroid Prime.
Much like Legend of Zelda series, Metroid was one of those franchises I missed the first few times through. Still, it looked pretty damn cool in the commercials, so I figured it'd be fun. And it was, which is always a nice result.
For those that haven't played it, bounty hunter Samus Aran lands on a space station, hunting Space Pirates. She finds a few, but the station starts to fall apart, and she winds up following the survivors to the planet below, called Tallon 4. Turns out the Space Pirates found a nifty substance called Phazon on the planet. It just so happens to be one of those handy, all-purpose mutagens that you so often see in science fiction. Being eager to see how it can help them, the Space Pirates have started combining the Phazon with any of the life forms on the planet they can (it's all just wildlife, no sentient life left). Samus, having a severe dislike for Space Pirates, figures she might as well trash their plans while she blasts them to smithereens. The only hitch is a stray energy surge on the space station somehow wiped out several of her weapons systems, and she's got to roam the planet and find them as she goes (which, incidentally, was also a major part of Metroid Prime 2, which was a major part of why I didn't like that game. You'd have thought she'd have learned her lesson, and kept back-ups on her ship).
So, what's the game involve? It's a classic platformer. You run, you jump, you shoot. You shoot while running or jumping. You shoot missiles, you shoot four different kinds of energy beams (once you find them). You combine missiles and energy beams for totally awesome super -attacks. You switch into Morph Ball mode and roll through small tunnels (During the game you can scan computer terminals, and download the information. One of the funniest entries involved the Space Pirates' description of their attempts to copy the Morph Ball technology, and how it led to several mangled Space Pirates. Ha, ha. Losers). You swing around using your grapple line. You fight native wildlife, ranging from giant insects, to weird ice creatures with huge teeth, and ice armor on their backs, and of course, those energy-sucking little Metroids. Man, those things got old fast.
One aspect of the game, that can be good or bad depending on your perspective, is all the backtracking. Over the course of the game you will go through the same areas several times, because this time you have a new tool that can enable you to reach a door, or power-up, or something that you couldn't reach the last time you came through. It's a disorienting effect, because on the one hand, you know you're making progress because you accomplish something you hadn't previously. On the other, you're back in a location you were at two hours of gameplay ago, so it feels like running in circles, especially when you have to cross from one side of the world map to the other. But the added powers mean you can do more exploring, see different things, so I guess it really is all how you regard it.
There are quite a few bosses, and they can be pretty cool, especially the final boss, and the giant rock monster. I owe my victory over the game to Papafred's friend Ben. Back when we lived in the dorms, Ben was watching me play the final boss, and watching me die. I was frustrated and ready to call it quits for the day. He had to leave for work soon, and begged me to give it one more try, so I relented. See, my problem was the player's guide told me that when fighting the final boss, it will shift frequencies, and I should switch on my X-Ray visor, spot it, and blast it. I switched on the visor and. . . I couldn't find it. On this final attempt, I inadvertently switched to a different visor (thermal?), and there it was. Turns out it switches what frequency you can see it in each time it moves out of the visible light spectrum. The guide failed to mention that, and I'm not quick enough on the uptake to think of it on my own so, if not for Ben, hard telling how long it would have taken me to win.
But I did win, and then we all got to sit there and watch the ending, and it was good (because I didn't scan everything, so I didn't get the super-special ending that points to the sequel), and I was happy.
I'll leave it at that, rather than go into how Metroid Prime 2: Echoes ultimately disappointed me, especially as it came at the same time I got Goldeneye: Rogue Agent (which was both a bigger and smaller disappointment. Worse game, but lower expectations than I had for M.P. 2:E).
Sunday, June 24, 2007
So Much Random Stupidity, Brain Overloading
Anyway, in the episode Reed realizes that there's an entire planet of Impossible Men (and Women, or are they asexual?), and Impy is going to bring them all here because it's so much less dangerous on Earth, which of course forces the FF to figure a way to dissuade him of that notion, which they eventually do. But seeing how truly annoying that little fellow can be, it made me very happy that in the 616 Universe, Galactus ate their homeworld, and Impy is the only one left.
Not that that means much. I had a Spider-Woman comic where Impy hired Jessica Drew to find a female version of himself he'd made (he split in two, I guess) to try out these relationships he always saw humans having. They'd had a little fight, which he thought was a game, she ran off, he couldn't find her, etc.
But thinking back on that story now, it occurs to me Impossible Man could probably recreate his entire species that way, were he so inclined. I think the entire universe is probably thankful he hasn't yet.
Hmm, I kind of like to see Impy in a Marvel comic some time soon, maybe out in space. I'm just not sure Impy really has a place in the middle of Annihilation: Conquest. He'd probably mess with the tone a little too much, though it would be fun to watch the Major Threat have a total breakdown trying to deal with him.
And now to post before the thunderstorm knocks out the power!
Saturday, June 23, 2007
Looming Shadows
Friday, June 22, 2007
Calvin Can't Comment Right Now
Looks like I might be on my own for this one. Calvin's busy yelling at Shadow of the Colossus. {You putrid, pixellated pack of patheticness, why the hell didn't you do a few pull-ups before embarking on your quest to resurrect the pretty girl?! Surely you knew there'd be a test?!} Well, maybe he'll get frustrated and take a break, and then he can join in. So let's just start without him.Thursday, June 21, 2007
Eight? EIGHT?! Now That's All I Can Think About!
Ah, here we go!
- I have to post these rules before I start.
- I have to tell you eight facts about myself.
- I have to tag eight people to participate.
- I'm supposed to leave a comment telling them they're tagged and to read my blog.
- And the tagees need to write their own blog post, telling us eight things and posting the rules.
Hmm, so what do I feel comfortable telling you about me? Eh, let's just play it by ear, see how it sounds. All this is true, I swear, or else I will have forgotten the face of my father, do you kennit?
1. I'm deaf in my right ear. Have been for as long as I can remember. Something about adenoids blocking fluid up in my ears, infection, death of certain vital mechanisms, I don't know. I was five when they took the adenoids out just to save the left, how the hell should I know? It's only really a problem when I'm trying to locate a sound, because when I hear something most clearly, my eyes are ninety degrees off target.
2. My first thought upon seeing the cover to GrimJack #1 (and knowing nothing of the character), was that he was a complete loser because he wore a beret. Yeah, I'm not too bright.
3. My friend once accidentally poked holes in the side of my father's $1200 leather reclining chair, and when this was discovered, I took the heat. I figured it'd be better to take the rap for that, rather than get yelled at for having a friend over when my parents weren't around (and one they weren't real high on at that), which I wasn't supposed to do.
4. Papafred and I, as undergraduates, once learned a new word by watching Seasame Street on a weekday morning when neither of us had a class. Don't laugh! The word was "piquant", alright? What the hell are they doing teaching little kids words like that?
5. While on the shot and discus team in junior high, I once won a bet with the assistant principal by throwing the discus so that it stuck vertically a second time (the first time being what prompted the bet). My prize? A Snapple. Yeah, kind of weak.
6. On the subject of bets, sometime after the 2005 baseball season, I made a bet with Ken Murphy (owner of Marvels and Legends) about whether or not Ken Griffey Jr. could reach 600 career home runs by the end of the 2007 season (he had 536 at the time, and is notorious for getting injured). I thought I was sitting pretty after last year (just 27 homers), but now it's looking like Griffey's gonna pull it off. Damn, looks like karma decrees I lose a bet with a soda at stake.
7. I've played one Dungeons and Dragons campaign (though we never finished). The most notable part - other than how often everyone but Papafred's character died - was me deciding my character would have a crush on the group's female elf cleric, controlled by Papafred's buddy Solomon, even though the cleric was also the subject of affection for the team's Conan substitute, played by the DM's girlfriend. What a weird dynamic that was.
8. I once got Papafred in significant difficulty with an acquantance of his. He was showing Neon Genesis Evangelion to another friend and myself when this acquaintance called. He paused the DVD, and we waited. And waited. And his best efforts to end the conversation quickly were going for naught. Finally, he said 'Want to talk to a soda?' I was sitting directly behind him, and loudly responded 'It's the only one listening.' The three of us erupted with laughter, then acquaintance hung up, and Papafred, being a decent fellow, called them up to try and smooth things over. Oddly, the acquaintance was madder at him, than they were at me, which I found hilarious all by itself.
So I guess I got to tag a bunch of people. Hmm, look around quickly here, I guess we'll try Len, Matt, Kelvin, Diamondrock, Chris, Mallet, Jason, and that's all I'm gonna do. 7 out of 8 is an 87.5%, and that's just good enough for the effort I've exerted to satisfy me. Wow, it's like being in high school again!
Wednesday, June 20, 2007
What I Bought 6/20/07
Amazing Spider-Man #541 - It should be so easy to give up on this "Angry Spider-Man" comic, even easier considering I'm gonna have to drop it in a few months, since I can't afford three issues of it in a month, and yet, it's so hard. And that's so sad.
Annihilation: Conquest Prologue - This mini-series is gonna have to fight a pretty serious battle to overcome my expectations. I know I shouldn't expect it to kick as much (or more) ass as Annihilation, but I'm really hoping it will. As for how this issue does? Well . . .
Shadowpact #14 - Since he starts off the issue being confronted by an angel planning to kill him, it is perhaps understandable that Blue Devil spends the remainder of the issue trying to take steps to reduce his effectiveness as a pawn of hell, to improve his odds of not dying. But still, we're going to see an attorney getting involved now? I think Willingham is just jerking our chains at this point.
Ultimate Spider-Man #110 - I tell you, Kingpin needs to hire smarter goons. He tells them to shoot Moon Knight/Ronin in the head, I think they shot him in the neck. Sigh, it can't be that hard to find good help, can it? Also, Moon Knight's mind is still really creepy and weird. Especially that little red-haired girl.Tuesday, June 19, 2007
It'll Drive You Mad
But what do I know? I'm not some big, pink idiot in stupid armor, running around deciding who fits and who doesn't. That being the case, I guess Donna, Kyle, and Jason better get to running for their lives. My suggestion would be that they try to find that magical "Haney-Earth", that so many fans hope is out there, somewhere amongst the 52.
It'd be the perfect place to hang out. The Montiors are such sticklers for everything fitting together, and being in its proper place, their heads would explode at the insanity of Haney-Earth.
And who knows, it might just be a nice place for them to sort things out. Jason Todd would magically stop being angry and homicidal. Donna Troy wouldn't have a confusing origin anymore. Which isn't to say her origin would be static, it would keep changing, but each new origin would remain totally separate and unconnected from the previous ones, and would fit perfectly with whatever situation she found herself in at the moment. And Kyle? Well, Kyle would probably continue about as usual. He strikes me as capable of being totally oblivious to all sorts of odd goings-on.
Monday, June 18, 2007
Tubular! Awesome! New Coke-Tactular!
- There was the three-quarter view, which gave a sense of depth to the levels, since you could dodge attacks by simply moving towards the top or bottom of the screen, depending on where you were.Sunday, June 17, 2007
Can't Blog, Being Entertained
The show has a Silver Age DC feel to it, with the distinct lack of "everyday" problems you tended to see in Marvel's Silver Age. He's got evil twin problems, megalomaniacal villain problems, sidekick being deemed more of a hero than him, and being giving his suit problems, and yeah, he likes a girl that doesn't seem to recognize his affections. Of course, the lady in question is a leader of a rebel army that has the strength of a hundred man-sized crows, and knows nothing 'of life, of love, of romance!' (but man, can she dance!), so not exactly Average Joe problems. Unless, of course, your super-suit shuts down at the exact moment the evil queen appears to destroy your town, and you must venture to get the BATTERY OF THE GODS to get the suit up and running again. If that's a common problem for you, then I guess the show does deal with everyday problems. For the rest of us? Not so much.
Jim's enemies certainly don't do anything halfway, as every evil scheme involves destroying the universe, or destroying the world, or stealing his suit so they can conquer the world. Those plans involving anything from the Book of Doom (a children's pop-up book), to a Fur-Bearin' Trout, to mystical, reality-altering orbs poorly guarded by aliens that fear everything. Fortunately, Jim's always there to 'rend their plans asunder like so much used facial tissue!' usually by blasting and punching, plus he's got a talking, clothes-wearing, walks-on-two-legs canine sidekick, so what more do you need to stop evil? OK, he does occasionally require the aid of nutlog (???) or a falling cow, but that's rare. Not the falling cows, that happens frequently, the part about falling cows saving the day.
Plus the show has some great dialogue. It's certainly not the Bendisian "realistic" dialogue, what with lines like 'Eat dirt, ponderous-rumped blaggard!', or 'By the Great Worm Spirit, whose segments span the Labyrinth of Eternity!' I would like to see Bendis write a comic with actual dialogue like that, where the characters say it and mean it, not just as a way of mocking their foes. By the by, the Great Worm Spirit talks like Christopher Walken. Go figure.
I have to say, Earthworm Jim is one of the shows that I need them to release on DVD. I would buy it without hesitation. You hear that, whoever has the rights to it? Without hesitation. Yeah, I know it's on VHS, I don't have my VCR with me, alright? Sheesh.
Saturday, June 16, 2007
Don't Forget To Call Your Parole Officer
No, not that it would be funny to see Iron Man call Nova for help when the Hulk smashes every poor schmuck Stark runs out there at him, or how funny it would be to see Nova reply that he's much too busy to help Tony with yet another "squabble".
No, what I'd like to see is Nova place Stark on Interplanetary Probation. What I mean is, give Stark some little holographic doohickey that informs him that due to past actions, the Nova Corps considers him a possible danger to the stability of the universe, and so if he wants to venture more than oh, let's say 300,000 miles from the Earth's surface (that'll let him go about 60,000 miles past the Moon), he has to use a certain frequency to contact the Nova Corps and inform them of his plans to depart what we'll call "Earth-Space". He has to provide the time he's leaving Earth-Space, and when he plans to return (so the Nova Corps can know to search for him if something goes wrong, naturally), where he's going and why, what or who he's taking along, and what those people or objects are capable of. Since Stark is head of SHIELD, this might extend down to all his agents as well, since he could send them out under his orders in his place.
Now you might be asking yourself what grounds Nova would have for this. Well, first off I'm assuming that the Worldmind, in the course of its search for the locations of other New Warriors, stumbled across records of all the questionable stuff Iron Man pulled during Civil War. If Floyd and Urich figured it out, there must be others who did as well, and somebody's got to have an electronic record of it, so the Worldmind should find it pretty easily. Now, seeing as the government has made no move to try Tony Stark for those actions (either because they don't know, or don't care), there's really nothing Nova can do about it personally. What he can do is make a record that, for example, Tony Stark used nanites to manipulate Norman Osborn into attempting to assassinate an Atlantean ambassador (sort of, since apparently the bullet wouldn't really do the job), so as to ramp up public concern, and increase support for his policies. If he did that to his own people, what's to stop him from trying it on some other world?
Look at it this way. When Ronan was Supreme Accuser, he went around trying and executing people left and right, with the full support of the Kree Empire behind him. Legally, the Nova Force couldn't do much, because Ronan was typically acting within the Kree Empire, enforcing Kree law. The Nova Force can't act there unless requested. But the Nova Force kept a file on Ronan (as seen during the Annihilation: Ronan mini-series last year), about stuff he'd done, his powers, protocols for if you encounter him. You might not be able to stop him at that moment, but there could come a day when he does something you can bust him for, and it's good to know his crimes and what he can do.
Besides, once upon a time, Tony Stark was advocating killing the Kree Supreme Intelligence. Yes, there were some extenuating circumstances (like his concern that the Kree and Shi'ar would destroy Earth in their war), but he was still plotting to kill a sovereign ruler of a galactic empire. Who's to say he won't decide to kill Ronan, or whoever rules that planet the Centaurians live on, for some reason or another? It just seems like it would be a really good idea to keep tabs on a person like that.
Sure, Tony could ignore it, but they could always make sure to mention that violating this probation could result in imprisonment, or death if Stark feels like resisting arrest. It's a little thing, and kind of petty, but Iron Man is more than just a guy in a suit now. He's Director of SHIELD, and in the current Marvel-616 Earth, he'll likely have to be involved in any meetings Earth governments (those that affiliate with SHIELD anyway) have with extraterrestrials. It probably wouldn't help matters if Iron Man has been blatantly ignoring the laws of the universal peacekeeping force. That makes Earth look like a backward planet, full of self-important apes that don't feel like they're beholden to the same laws other civilized interstellar species obey. Plus, once word gets around that Nova took care of Annihilus, he's gonna be quite the hero out there, so disrepsecting him isn't likely to earn you any points with anybody you'd want to make friends with.
Just a little something I thought of.
Friday, June 15, 2007
Stretch Those Hugging Muscles!
Alright, well then first off I want to give a Hug to Penance, because that looks like a really uncomfortable costume, and he didn't get to hang out with his friend Nova for very long. {Actually, I'm not sure hugging him is a good idea.} Why not? {See, his costume has a bunch of spikes inside it, and if you hug him, the spikes will probably stab him.} Why would he wear a costume like that? {Sigh. Because pain makes his powers work right now, and he wants to atone for Nitro blowing up Stamford.} Oh. Well, there must be some place there aren't any spikes, so I'll hug him there.Thursday, June 14, 2007
Warped Reflections
In Spider-Man Unlimited #2, we have reached the final chapter of the Maximum Carnage saga, where Carnage and a bunch of other extreme villains have killed lots of people and whomped on third-string heroes because the big guns were otherwise occupied for one reason or another. Carnage is feeling shaky after being blasted with a Magna-Illuminizer (spelling?), essentially a "happy feelings" gun. I'm not kidding. Suffice it to say, happy feelings freaked Carnage the hell out, and he starts running over the city, moving to places of significance farther and farther back in his past, with an angry Venom and a busted up Spidey on his tail.
Unsurprisingly, Venom wants Carnage dead, Spidey wants him captured. The two end up fighting it out in the orphanage where Cletus Kasady grew up (While Carnage fled. Way to go, guys). Venom keeps insisting that Carnage must die, while Spidey mocks him for obsessing. Venom says that he must stop Carnage because the symbiote came from him, thus Carnage is his responsibility, every innocent Kasady hurts is on his head. Spidey responds that he understands, because that's how he feels about Venom. Venom is, of course, flabbergasted by this, because he 'protects the innocent!', leading Spidey to think about how from where he stands, there's only a thin line of sanity between Venom and Carnage. And that was the idea that intrigued me.
I started thinking about how Venom is Spider-Man, if viewed in a funhouse mirror. Visually, Venom is a hyper-muscled Spider-Man. The black costume that could be quite intimidating, has been made frightening with the addition of that tongue, the claws, and the huge pointy teeth. At that time, they both wanted to protect, but Venom was willing (eager) to kill, while Spider-Man wouldn't even have killed a man he despised (Norman Osborn), let alone random criminals. Peter takes responsibility for the death of his uncle, because he didn't capture the thief who later shot Ben, the action which shaped the hero he became. Conversely, Eddie became Venom precisely because he doesn't take responsibility for his own failings. It's Spider-Man's fault for making Brock's life a mess, because Spidey captured the real Sin-Eater, exposing the one Brock had exclusive interviews with as a fake.
Oddly, since becoming Venom, Brock did develop a since of responsibility, often making sure no bystanders were caught in his attempts to kill Spider-Man, but still he blames Spidey for his mistakes. They're both still hung up on a past event, but it drives Peter to be a better hero, to not let others suffer because he doesn't act. Brock is still too fixated on blaming Spider-Man, to get to a point where maybe he can focus more on the "protector" part of "Lethal Protector". Even when he made a truce with Spidey, it doesn't seem to be because he's stopped blaming Spider-Man, so much as he finally realized that Spider-Man does protect the innocent, and so killing him would be bad. That qualifies as progress, but it's questionable how far Brock can move forward if he's always blaming another for his failings. It makes it easy to fall back on that excuse when other things go wrong.
Carnage seemed to be like looking at the reflection in a funhouse mirror, reflected in another funhouse mirror. The symbiote looks less like a costume, more like an actual living being, with loose flowing strands moving about at all times. It can morph it all manners of blades and projectiles, something Venom showed no ability for (beyond making webbing). The colors shift, back a little more towards Spider-Man's red costume, but with black still playing a part. The black in the symbiote could almost be seen as the web pattern from the red-and-blue costume, warped into a series of random lines. Additionally, Carnage seems to be Venom with no morals whatsoever. Whereas Venom simply lacks mercy for criminals and Spider-Man, Carnage possesses no mercy, period. He kills everyone, indiscriminately, reveling in how high he can pile the bodies. He doesn't concern himself with whether people intervene in his slaughter, because he would kill those people eventually, anyway.
Whereas Peter lost his parents on a super-secret spy mission early in life, but had Uncle Ben and Aunt May to love him, and Eddie Brock lost his mother, and was left with a demanding, unsupportive father, Kasady had a mother killed by his father, and possibly a grandmother that he killed (apparently he likes to change up the story he tells the shrinks from one time to the next). From a situation where the loss of loving parents was mitigated by loving relatives, it just went downhill as we pass through the mirrors from one character to the next.
That was pretty much the extent of my interest in Carnage, as someone whose existence and activities troubled Venom, as much as Venom troubled Spidey. Characters that can make the protagonist question how far apart they really are can be kind of fun, in limited doses. Unfortunately, Marvel kind of went overboard on Carnage, and I'm left thinking he would have been better off as a one-shot villain, maybe someone to convince Venom to tone himself down.
Wednesday, June 13, 2007
What I Bought 6/13/07
Amazing Spider-Girl #9 - So May got the parental okey-doke to web-swing again, which has got her feeling pretty good. Naturally, that can't last. Courtney found out her boyfriend Moose is coming to visit his dad in the hospital today, and plans to go see him and find out if they're still together, seeing as she hasn't heard from him since he moved away to live with his uncle. Teen agnst ensues. Gene Thompson is still a tool. But that's all background noise for the time being.
Cable/Deadpool #41 - So, Cable got his telepathy and telekinesis back, but burned out the telepathy the next issue, but he still has the telekinesis? Is that about the size of it?
Nova #3 - WARNING! For the second straight issue, Nova does not pummel Tony Stark. Physically. He does verbally diss him by consistently calling him "Tony" (No "Iron Man", no "Director Stark"), and pointing out once again, that compared to Annihilation, Civil War really was just a bunch of 'squabbles'. Tony can deny it all he wants, keep insisting it was important, and that they're unified (That's why War Machine tried to block Spidey's powers right? Unity?) but in terms of scale, there's no comparison.Tuesday, June 12, 2007
Audience Requests, Provides Assistance
I suggested Uncanny X-Men post-#200, when Storm is pretty much the undisputed leader of the team, and they're up against Nimrod, the Hellfire Club, the Marauders, etc. I haven't read a all those issues, but the ones I have looked pretty good, and Storm seems a commanding presence, even without powers.
As for other characters, I mentioned Monica Rambeau in NextWave, because the more people that read NextWave, the better. Beyond that, I really wasn't much help. So I'm sure you can see where this is going. Yep, I'm looking for you to chip in with any Storm-centric stories you think are enjoyable, and to chime in with any other characters you think Kolbyirish would like.
Monday, June 11, 2007
Zelda, ZELLLDAAAA!!!!
Wait that's not right. I'm not talking about Starfox for a couple months yet. It's Ocarina of Time that we're focusing on today. Prior to getting this game as a gift from Alex, I didn't have much experience with the Legend of Zelda games. I rented the original once, but the rental place never included instruction manuals, so I didn't know what I was doing, or to what purpose I was supposed to be doing it. Unsurprisingly, I fared poorly, and pretty much ignored that franchise for the next several years. Heck, it was quite a while before I realized "Zelda" didn't refer to the guy with the sword doing all the work. Hero can't get his name in the title of his game. Except "Link to the Past", which is a horrible pun (as noted by Drunk Link, in one of the few moments he isn't crying over losing Zelda, or the Drunk Girl).
I don't know whether there's an advantage (in terms of enjoyment) to playing Ocarina of Time with knowledge of the earlier games. Maybe you get more out of it, on an Easter egg level. I just know it's a game I really enjoy. The plot is pretty standard, you as (whatever name you gave yourself) are a special child, tasked to go to the castle and bring a special stone to the princess, who then asks you to go get the other special stones, and it all goes to hell from there. The fact the two kids' plan ends up backfiring and causing the whole mess is a nice little twist, but one that actually makes a lot of sense when you think back on it. The combat is fun, but not complicated to the point it drives you nuts (most of the time).
For me though, it was all the little things you can do that add to the experience. I wasted all kinds of time just riding around on my horse, or fishing. Not very heroic perhaps, but it's not like the story is gonna go anywhere without me, right? Which is why you can take the job selling masks, or play games to increase your weapons load, or concentrate on finding the Skullta spiders to lift the curse on that one poor family. It was kind of interesting to see where people you met as a kid ended up, and to see how they were doing seven years later, though the answer was rarely good. For example, Talon (a short, chubby guy wearing red and blue) ran a nice horse ranch when you were a kid. Seven years later, he's exiled and living in a small village, unable to return to his ranch because it's been given to his unfriendly servant (a taller fellow, with similar facial hair, but wearing green), who always complained of how he did all the hard work, but Talon got all the credit. So it's up to you to turn things back around, because hey, you're a good guy and that's what you do, especially when the skinny jackass tries to welsh on the wager you to had. He's lucky I just took the horse, and not his head.
I don't really know what else to say about Legend of Zelda: Ocarina of Time. It was just a lot of fun to play. Even though the story is pretty straightforward, there are enough diversions to keep you the interest level high on the second or third time through.
Sunday, June 10, 2007
Victory of Will Over Power
It seems as though anytime the two fight, if the Hulk doesn't win, there's an outside factor involved. Either Grimm has some help (like the Fantastic Four), or his strength has been enhanced beyond its normal levels somehow, or the Hulk is weaker than normal. Like the time during the Simonson FF run when they fought, the Thing could become even more rock-monster like, and he fought Mr. Fixit Hulk at twilight, so the Hulk wasn't at full strength at time either, a double whammy. The Thing stomped him, only to get the favor returned later that night (in the pages of Incredible Hulk, natch).
See, I was thinking that even though Thing's strength normally doesn't match Hulk's, Grimm's usually the one more in control of himself, he's craftier, and he ought to be a better fighter. After all, the Hulk shouldn't know anything about fighting Banner didn't know (or that the Hulk hasn't somehow learned over the years), whereas Grimm grew up in an area with street gangs, so I'd imagine he's no stranger to brawling. I'm not saying he's a kung-fu master, but that the mental areas where he typically has an edge on Green Skin should be enough, combined with his strength, to net him a few clean wins here and there. Anybody know of any comics that fit that bill?
Of course, now he's gonna have to fight a Hulk who seems in control of his emotions, and has learned a few things about the art of combat, so those advantages just went flying out the window. Poor Ben, he's gonna get a whupping because of his big-brained stretchy idiot of a best friend. Isn't that the way it always goes?
Saturday, June 09, 2007
Perhaps A Bit Much
Anyway, we've reached the point in the film where Penguin's brilliant "abduct the first-born sons and drown them in the sewer" scheme has fallen apart, and he's sending his radio-controlled, missile-equipped penguins into the city (that's a nice phrase). There's the lady in the control room doing a countdown and all that, and she says 'Estimated casualties - 100,000'. Now I'm sure I've heard that before, having watched the movie on TV several times, and in the theaters (It's been a tradition of my father and I to see the Batman movies in the theaters. Man, did I question the wisdom of traditions after Batman and Robin). I guess it had just never resonated before today, but I thought to myself "Damn, that's an awful lot of people. Seems a little extreme for Pengy."
Granted, Movie Penguin is a far cry from Burgess Meredith, or night club owner/illegal goods merchant (that is his side business, right?) Oswald Cobblepot, or even the bird-themed thief of the animated series. Still, killing a hundred thousand people seems so much more of a Joker move.
Maybe I'm wrong about that. Did Penguin ever exhibit that kind of bloodlust, or was it a consequence of Burton going for more of a "deformed, shunned by society" Penguin?
Friday, June 08, 2007
What Is The Dark Terrible Secret?
For those of you confused as to who dat, it's the guy currently in a relationship with Carol Danvers, aka Ms. Marvel. He has some secret that Carol's public relations lady dug up, one involving extensive surgery. So the obvious (and hopefully fun) question is, what's the secret?
While I'm sure it'll wind up being some tie to Carol's past, some foe trying to make good, I'm not up to date on her rogue's gallery to the point I can hazard guess. The only one I knew was Doomsday Man, and I think he's out of commission for the foreseeable future.
So, for kicks and giggles mostly, I'm going suggest that William Wagner was previously Wilma Williamson (probably not her actually name). I think it would be kind of interesting to gauge Carol's reaction to finding out the fellow she's interested in was at one point in a woman's body.
Granted, I've stories with that element before, on Star Trek: Next Generation, and in an issue of GrimJack, but another perspective can be enlightening. I can't say why the idea is interesting me, maybe just the idea of undergoing such a serious physical transformation is intriguing to me.
Anyway, that's my quick hit, half-assed guess. Now it's your turn.
Thursday, June 07, 2007
Guess Who's Flying Solo?
I want to give a hug to William Wagner. I don't know what his dark secret is, but it isn't nice of that mean lady to make him stay away from Warbird. Love shouldn't be tampered with mean lady, go away!