It's probably only a matter of time before he raises the bar again, and then we'll see if I can respond. It's a running joke among them that I'm a machine, just grinding through relentlessly and without emotion. In reality, each time I pick up the controller, I wonder if he's surpassed me. His score on Duck Hunt is already 3 times higher than anything I've been able to manage. Stupid laughing dog.
In spite of my overly competitive nature, it is nice to play Paperboy again. I'm playing Tales of Vesperia at the same time on my 360, and the contrast is striking. There's so many things to do, little quests, weapons to find, people to talk to, skits, a million different things to do. I've been ready to beat the final boss for a couple of weeks, but I just keep screwing around. There's none of that with Paperboy. It's straightforward. You start at one end of the street, and try to make it to the other, delivering papers to your subscriber homes, and feeling free to break anything belong to non-subscribers. Everything else in the world, whether intentionally or not, will try to stop you from completing that task. It's a nice change of pace to play a game where you don't have to worry that you missed an entire subplot or quest, because there's barely a plot, and the only quests would be the ones you make. Break all the windows, get all papers in the mailboxes, smack every one of those stupid dogs in the nose, whatever.
It's a game where you have to plan ahead, because certain obstacles are best avoided in certain ways. At the same time, you can only plan for what you can see on-screen, which equals about 3 seconds ahead. You have to constantly adjust and adapt, sometimes you just wing it and hope for the best. The game does somewhat telegraph what's coming. Either that or I've played the game enough I'm developing that "combat antenna" Sgt. Rock had.
It likes to throw the skateboarders in at times when there's no place to go, because skateboarders take up an extraordinary amount of space on the sidewalk. At one point, I went into the lawn of a house to avoid a guy with a jackhammer and another guy breakdancing on the sidewalk so I could still deliver their paper. Then I see a dog, and if I try to keep it on my right, I'm doomed because you can only throw papers left, and outrunning it is a no-go. So I cut hard into the sidewalk to get the dog on my left, and then here comes Skateboard Joe. I was busy dealing with the mutt, and I died. Afterward, I started keeping an eye out for situations like that and was ready to dive into the street and take my chances with storm drains and automobiles.
There's a limited numbers of threats, and only so many houses to use them around, but the combinations are nearly limitless. It's a game that's predictable in some ways, but still capable of catching me by surprise.
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