Two friends, Ilo (in red) and Milo (in blue), keep trying to meet in the park, and keep finding themselves separated. There
are 4 chapters, each with 9 levels (plus 3 bonus levels if you find all the
safkas, little creatures that come in three colors and are sitting somewhere in
each level). The objective is to reunite Ilo and Milo, preferably in as a few
steps (or cubes) as possible. There are other little bonuses, records
and photos that unlock music and gallery items respectively, if you want, but
those aren’t necessary. Fortunately for me, ilomilo does not require you
complete every single level before you can get to the next chapter, which puts
it one up on Braid in my book. Tell me I can’t unlock the last level unless I
get all the stupid puzzle pieces, grumble, grumble.
The game has a sad undercurrent. The intros that set up each
chapter are a little silly (for the underwater chapter 2, we learn ilo and milo
grew so sad at the thought of being separated at the end of the day their tears
formed a lake and they each fell in), but in each puzzle, there are these
little spheres all over the place. As you collect them, a gauge in the upper
left corner fills. Once it’s full, you receive a piece of a picture, which also
has a bit of correspondence between an Ilona and a Milton. They start out well
enough, reminiscing about fun times in the park. By the third chapter, Milton
is wondering why Ilona no longer responds. Then he gets a letter from the
address saying Ilona doesn’t live there, and then he gets one from her saying
she feels trapped, and wondering why he stopped writing. Combined with
Sebastian’s (this odd fellow who appears when you walk on top of his cube house
to dispense advice on how to proceed) story of the Fox and the Huntsman, there
was a pervasive sense of doom. Every level you guide them back together, and
then they promptly lose each other again. I was more than a little concerned
this was going to end up as the wistful dream of one of them as they die, or
something equally downbeat.
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