When I was a kid, I remember when it seemed as though every comic I bought had an ad for Flashback, and I thought it looked like such a cool game. Mutants! Cyborgs! Death Tower! A super-cool secret agent trying to recover his memories! Of course, it was a Sega Genesis game, and I skipped that generation of consoles, so I never got to play it (this was the stretch when I was phasing out my NES, but still a few years away from my N64, so the Game Gear was the only current thing I had).
The story is Conrad B. Hart is an agent for the GBI, except he doesn't remember that at the start. All he knows is some jetpack wearing androids were trying to murder him. Which sounds cool, but it was a cut scene. The times in the gameplay when it happens are significantly less cool. So he has to try and recover enough of his memories to figure out why people are trying to kill him, then stop the thing he was trying to stop before his memories got erased.
The game could also be glitchy. Sometimes it would just keep trying to load a checkpoint after I'd died. One time I made it back to a boss fight I'd failed at earlier, took the option to skip the cut scene, and the game froze Conrad in place. Couldn't move, couldn't shoot. Just stood there until the boss killed me. And since I'd been dying over and over again during that stretch of the game, that was almost the breaking point. As it turns out, the key to surviving fights, is to get the high ground, and crouch near the ledge and fire down. Sometimes the enemies won't climb up after you and you can just shoot them in the face from relative safety (except when they do).
I was going to say Flashback isn't a bad game, but I was going to follow that by saying the gameplay was nothing special, the dialogue can be pretty bad, and the whole thing is fairly cliche. Which sure sounds like a bad game. Some parts of it just don't make a lot of sense, like the speeder bike level, which is just Conrad trying to make it from Point A to B in a set amount of time. But no one is chasing him, so it's just a time trial, essentially. And it's the only level like that in the game, so it sticks out as an oddity. Why include it?
Looking back, I think there's a point that could have saved it, when I used a teleporter to reach the bottom of this pit, only to face two cyborgs. I was dying repeatedly (this was shortly before that boss fight I mentioned), and finally ran for a nearby elevator and rode it up. Then I kept charging my gun, riding the elevator down, shooting whichever cyborg was in my sights, and then going back up before they could shoot me. Several times I couldn't get a shot off because one of the cyborgs was standing under the elevator, so I bounced off its head. If the game had let that damage the enemy, so I could beat it by hitting it with an elevator, I might be more kindly disposed towards it. But no.