Thursday, November 08, 2007

Just How Many Things Don't Die?

In Starlord #4, Mantis gets all philosophical after Team StarLord (as dubbed by Jason) survives a run-in with some Phalanx-controlled Kree. She says that "Starlord" is an ideal, and that ideals are hard to kill, if not impossible.

This reminds me of the Chief Subjugator's comments to Ronan in Wraith #3, when we learn that 'gods can not die, they can only sacrifice themselves'. I'm still not sure what that means, but it seems like the two comments might be connected somehow. In fact, it seems like things not staying dead is a major theme in Conquest.

No matter how much damage you do to him, Wraith won't stay dead. He was being guided by a ghost(memory?) of his father, conducted through the previously thought-dead Supreme Intelligence. That same Supreme Intelligence was guiding Phyla towards Adam Warlock (though he was damn vague about it). And Quasar got a brief, but important assist, from her predecessor, Wendell Vaughn.

No matter how hard Peter Quill wants to throw the StarLord behind him, he can't get rid of it, and it keeps helping him out. The Kree soldiers wouldn't kill him because of it; at least some of his team follows him because of it, he's given about as much respect by the Kree as you could expect a Terran to get, at least in part because of something he wishes would go away. And Richard Rider got saved in part by the Worldmind using its records of all the Novas who've died to help fight off the Phalanx infection.

I still don't know what any of it means, but there it is.

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