Showing posts with label dr. strange. Show all posts
Showing posts with label dr. strange. Show all posts

Friday, April 17, 2026

Random Back Issues #169 - Doctor Strange: Sorcerer Supreme #89

Dr. Strange is out of his head again. 

We're near the end of Strange's '90s ongoing series, a particularly tumultuous 30+ issues where his approach to magic and his look changed almost as often as his writers. An ongoing thread has been Wong's inability to let go of his beloved Imei, who died at some point. So Strange brought him to a place between Earth and the afterlife to say good-bye.

Then fucked off who knows where, leaving Wong floating alone in a swirling void of souls after he and Imei say their good-byes. Wong considers trying to enter the column of light that carries souls into eternity to follow her, but the living aren't allowed, Stephen reminds him, after Wong gets the bejeezus shocked out of him.

They return to Earth, to the Tempo building that housed the tech company a shade of part of Stephen's soul started during an earlier stretch of the aforementioned tumultuous run. Stephen was going to dismantle it, but changed his mind. Wong, who been swinging between being Stephen's pal and wanting to kill him, thanks Strange for helping him see Imei one more time. Strange, looking really damn goofy, is happy to have Wong's friendship again.

And then Stephen Strange bursts from his own skull like Athena from Zeus. He got ambushed something and nearly absorbed. The creature, which calls itself Afterlife, hates the living, but Stephen's too strong, so Afterlife decides to melt through the floor and go hunting. Strange, rather than give chase, summons the Eye of Agomotto to better understand his opponent.

By the time he catches up, Afterlife has stolen the energy of several people, and Strange's attempt to contain him in a field of 'white light, drawn down (at no small effort) from the seventh plane', doesn't seem to work, as its tongue punches through and tags him. Wong jumps in, trying to buy his friend time, and Stephen gets back on his feet. He and Wong use the magic deep in their souls, where they are highest and purest, and Afterlife changes into a gold cocoon.

It hatches, all the stolen energy return to its victims, and Afterlife is now some shiny golden thing. No, not a Super Saiyan, it's got butterfly wings and brown hair and is generally androgynous. Apparently it was an angel that used to walk the Earth helping those in pain, but prolonged exposure to all our crap poisoned it, and made it into Afterlife. It thanks them and disappears, having trashed the building. So much for keeping the business going.

Oh, and Victoria Montesi, who's been in some sort of slow-time bubble Strange made 30 issues ago so she wouldn't give birth to Chthon, is visited by someone who intends to speed the pregnancy along. See what happens when you put shit on the back burner, Strange? 

{4th longbox, 30th comic. Doctor Strange: Sorcerer Supreme #89, by J.M. DeMatteis (writer), Mark Buckingham (penciler), Kev Sutherland (inker), Kevin Somers (colorist), Jim Novak (letterer)}

Friday, April 12, 2024

Sometimes a Symbol's What My Mind (Makes Up) Of It

I mentioned in Monday's post that I thought some of Ferry's page layouts were kind of odd, and possibly were done to represent symbols or something that might relate to tabletop games, since the cast were stuck in one.

Kelvin asked if I could post an example, since I went with the enjoyable sight of Clea walloping Mordo mid-villainous spiel, rather than actually showing the thing I spent a paragraph of the review discussing.

I don't want to post too much stuff from a comic that came out just last week. Don't need to get Peter David on my case like he was after scans daily back in the day. So we'll stick to the page I mentioned first, seen above. This is the one that made me wonder if Ferry was making deliberate reference to something, because it really feels like something I've seen before. Circle atop three narrow (I suppose the middle one isn't so narrow) panels, though the image I see in my mind may have wings on either side of the circle.

None of the others produced as strong a reaction as this one, but that could just be a product of my upbringing, assuming there's anything to any of this. Or I could just be seeing things.

Monday, April 08, 2024

What I Bought 4/3/2024 - Part 1

My weather luck when I need to go into the field isn't terrible, but when it's bad, it decides to be bad in unique ways. Snow in April, 50 mph winds in December, what's supposed to be 1 hour of rain turns into 5 hours of intense thunderstorms.

Doctor Strange #14, by Jed MacKay (writer), Pasqual Ferry (artist), Heather Moore (color artist), Cory Petit (letterer) - Oh, don't give the Black Cat boob armor, Ross. She can't hide any tools in that!

Mordo's got the enchanted, living game book, so he's in charge. Strange draws the dragon away, seeing it as more than just something Mordo's using to destroy them. Which leaves the rest of his Secret Defenders to contend with Mordo. Hunter's Moon and Taskmaster are swept up in a scenario where they're leaders of opposing factions, who will ultimately fight to the death. It seems like a game with limited room for creativity, or maybe it just plays into their respective approaches.

Ferry lays out all the pages in curiously shaped panels that feel like they're meant to be symbols, but I have no idea of what. Circle atop three tall, narrow panels. Circle spilling off the left side of the page, on top of a wide panel with a little hill in the middle, on top of another circle spilling off the right side of the page.

But while Mordo's enjoying the show, he forgot about the thief. Felicia may not be into tabletop gaming, but she understands swiping the special book. So she does. Ferry drops the odd panel layouts, so I guess they were meant to reflect being in a game scenario, but it almost feels like the panels should be more rigid, because the game has set rules and only so many locales and creatures. 

Strange returns, having reached an accord with the book's intelligence. Mordo get punched out by Clea, Strange offers the book to I think an evil doppleganger of himself that is living in his house, and Mordo gets chucked in a crypt with the ghost dog and the snakes.

I am unclear if the dog and snakes wandered in by mistake and are now stuck - as Strange doesn't seem to know where they are - or if someone else (Clea, the general) chucked them in as part of a move against Strange, or if they have their own plans to harm Mordo. And then the last page is the start of the vampire event thing I'm going to try very hard to avoid the next few months.

Vengeance of the Moon Knight #4, by Jed MacKay (writer), Alessandro Cappuccio (artist), Rachelle Rosenberg (color artist), Cory Petit (letterer) - At least Hunter's Moon is a doctor. He surely knows a treatment for crescent-axe-in the pectoral.

It's Dr. Badr's turn on the sofa. He doesn't seem as bothered by Marc's death, as he is by the imposter. Well, that and the fact that with Khonshu sealed up, there won't be anymore Fists of Khonshu after the next time Badr dies. None except the imposter, and that's not OK with him. I think Cappuccio draws Badr as more physically expressive in his civilian duds than his costume.

I don't mean facial expression, since we can't see that under the mask, but his hands are more active in the conversation with the doctor. In costume, his arms are either at his sides, or in front of him, like he's guarding his heart. In civilian garb, he gestures a lot more. When describing how this fake Moon Knight fights, he moves his arms more than he does while actually fighting. Fidgets with his glasses, tents his fingers, puts his hand to his head. Maybe he's more relaxed around Sterman, or more controlled when on the job.

When not with Dr. Sterman, the rest of the issue is Tigra and Badr hitting the new guy where he lives. Which is where Marc died. Great strategy to keep anyone from looking for you, but not great in that it pisses off a tiger-woman once she's found you. And Badr has figured out some of the imposter's identity as a result of those past Khonshu Fist memories.

I like that, if MacKay's going to go the "long and storied" tradition route with Moon Knights, he picked something to differentiate it from other of the other, similar lineages. Iron Fists may have a book about them, but that's not the same as being able to relive their experiences.

Anyway, they unmask the guy, and hey, I was right, it's the Shroud. Sweet, I'm now 8-for-873 on predictions on this blog! Go me!

Friday, March 08, 2024

What I Bought 3/6/2024

We're at the part of the NBA season where everyone is agog at the Boston Celtics' regular season success and proclaiming them a nigh-unstoppable juggernaut rolling towards a title. Ignoring, of course, the fact they said the same thing the last two seasons, only to watch the Celtics bumble their way through multiple lengthy playoff series against allegedly inferior teams, before eventually NOT winning the title.

Just a couple of night ago they were outscored - the entire team - in the 4th quarter by Dean Wade, a guy best known for NBA writer Zach Lowe saying his name makes it sound like he's an accountant. 'Dean Wade, for your company's accounting needs. Dean Wade!' I'm supposed to take that bunch of bumblefucks seriously? Get the hell out.

Doctor Strange #13, by Jed MacKay (writer), Pasqual Ferry (artist), Heather Moore (color artist), Cory Petit (letterer) - Taskmaster out here like, "How about this? Good pose, right? Lifted it from the last Arkon flick. Piece of shit movie, but good visuals."

So there's a D&D style game that's actually real. Kids start playing it, and it begins to establish itself in their world, branching out and gaining a stronger grip on reality. To beat it, Strange says you have to play by its rules, so that means gathering a party. That's about half the issue, Strange making various pitches to the Black Cat, Hunter's Moon, and Taskmaster. Tasky's in it for money, Felicia so the Doc doesn't snitch to Spidey about nearly dooming Manhattan, Hunter's Moon because Moon Knight owed the Doc a favor.

Into the game they go, complete with new duds. Taskmaster and Hunter's Moon's outfits feel like they match their regular aesthetics pretty well, the Black Cat's not so much. Maybe it's all the lavender, or just the helm with the little cat ears. One montage of various perils defeated or circumvented later and they've found the kids. Unfortunately, Baron Mordo found the game book first, so now he's running this clown show. Next issue, dragon fight!

MacKay has some fun with the banter between Strange and his party, most of whom he doesn't seem very fond of (he admits that's why he picked Taskmaster as the meat shield), but I would have liked a little more of things not going the way the party expects, or the characters less used to this stuff being more confused by it. But Taskmaster just sees it as an excuse to chop things up, and it's probably not that weird for the others, so I guess I can see it.

Moore's colors help solidify Ferry's art more than I remember it looking in the past. It's been a while, but I remember when he was drawing Ultimate Fantastic Four, the colors made everything look like it was shot through a Vaseline-smeared lens. Kind of ephemeral. They save that here for when they find the bubble with the kids in it, playing what they think is just a game, while it rewrites reality around them.

Ms. Marvel: Mutant Menace #1, by Iman Vellani and Sabir Pirzada (writers), Scott Godlweski (artist), Erick Arciniega (color artist), Joe Caramagna (letterer) - All X-Men must do dramatic posing in a sewer, it's in the curriculum.

Kamala's back in Jersey City, but Jersey City's not so friendly to Ms. Marvel. Her list of problems is lengthy, and includes half the people who used to love her no being suspicious because of the affiliation with the X-Men, including Nakia and Zoe. In their defense, they've been made to forget Kamala was Ms. Marvel, but not that Ms. Marvel died, so they aren't sure this is the same person. Nobody loves clones!

Kamala can't bring herself to stop trying to help people, even when the X-Men encourage her to focus on living her life, which feels true to the character. She gets overwhelmed at times, but she always seems determined to try and do all she can. Unfortunately, her body is acting up when she uses her powers. Godlewski draws it almost like little explosions are going off inside her.

The Hordeculture, who show up trying to abduct some mutant kid crook with plant powers, claim to know what's going on, but didn't feel like sharing. Kamala does save the kid from capture and eventual dissection by the creepy grannies, which is really nice after he dissed her codename. Not a bad design, lots of room for different looks as he mimicks characteristics of different plants, and the sweatpants emphasize the cobbled together, low-budget crook he's meant to be.

At any rate, Lila Cheney shows up and teleports Kamala to one of her concerts. That's where the issue ends, which is a weird place to leave it. Lila's watching the fight from the shadows, and Godlewski keeps her in shadow when she announces her presence. Then Kamala's in the crowd at a concert and just starts cheering wildly once Lila walks up on stage and begins to play.

So, why the mystery of her identity? Or, conversely, why have Lila essentially abduct Kamala because she needs X-Men, but then not speak to her about it at all. It seems like the cliffhanger ought to be Kamala materializes in a strange place full of aliens, and then next issue figures out it was Lila who did it and why. Or, have Lila approach her and at least make some cryptic and suspenseful or misleading statement to close the issue on. Like, "Ms. Marvel, you're killing it," or "I need you to have my baby, Ms. Marvel." OK, those are shit examples, but you get what I mean.

Saturday, April 15, 2023

Saturday Splash Page #68

"Results Unclear," in Tomb of Dracula #44, by Marv Wolfman (writer), Gene Colan (artist) Tom Palmer (inker/colorist), John Costanza (letterer)

This is the only issue I own of Tomb of Dracula, the first half of his first run-in with Dr. Strange, the latter half of which got touched on in Sunday Splash Page #158. Drac fed on Wong coming back from a grocery run, and Strange needed to break the Lord of Vampires' will so he'd undo that. Didn't really work how Stephen hoped.

It's a book seemingly tailor-made for Gene Colan, with a main character who is all billowing cloak, swirling shadows and mist. Dracula's physical presence is in the damage he inflicts around him, on objects or the people he kills, while he actual body is drawn with a loose, in some ways weightless line that makes him seem more fluid. Fingers unnaturally long, or eyes glaring out of the cloak.

The book ran 75 issues, and I imagine is most well-known for introducing Blade, who does show up briefly in this comic, although he encounters unwilling vampire/paranormal investigator Hannibal King rather than Dracula.

Wednesday, November 10, 2021

Familiarity and Contempt

Three issues into Defenders, I've noticed that Dr. Strange's teammates seem to find him annoying. At least, the Silver Surfer and Harpy do. Be curious to see what Cloud thinks, assuming issue 4 focuses on their perspective. Maybe it's owing to Strange plucking them out of the aether and throwing them into this whole mess, or maybe it's just a Defenders thing. Long tradition of people on that team being irritated by each other.

But this seems like an attitude I've seen elsewhere. Characters just being a little tired of Strange and his whole deal. True for Tony Stark to an extent as well. Some of that is younger characters, teen heroes who are going to naturally not be impressed with the old guys. Especially old guys who strut around like they're hot shit all the time. Some of it is probably a general cultural pushback. Marvel's early days were steeped in "the intelligent white guy knows best" stuff. Richards, Stark, Xavier, to the point it was sort of baked into the universe. They're the leaders, they're the ones that form a secret cabal to guide everything. 

That kind of thing gets more critical examination now, so there's some backlash. Characters aren't just going to nod along docilely with whatever those guys say. Not all the time, anyway.

But it could also be a fun way to play with how long all these characters have been around. For a long time - couple decades, at least - interactions between Marvel characters were typified by the "misunderstanding battle." The Fantastic Four perceive Spider-Man trying to bust into their home as an attack. The X-Men try to keep the Avengers from walking into a trap, so the Avengers think they're working with the villain. Everyone keeps bothering the Hulk. Eventually things get hashed out, and the heroes manage to work together long enough to get the job done and go their separate ways.

After a certain number of team-ups it's not feasible. Spider-Man's going to stop assuming the worst about Daredevil, and vice versa. Start thinking, "Something's wrong here," not, "Ol' Hornhead's gone bad!" there are ways around that. Clones, faking your death and changing your costume. With teams, it's easy enough to shift up the roster. Add someone the other heroes aren't sure of, like when Magneto joined the X-Men in the late '80s. Suddenly the X-Men could be a little more suspect. But given Marvel's (and DC) tendency to reset to particular status quo, even that's only kicking the can down the road.

So it moves into another phase, which I think became more prevalent in the mid-2000s. Might be able to tie it to Bendis writing the Avengers. Now, the fact practically everyone knows each other is a feature. If his Avengers team stumbles across Wolverine in the Savage Land, there's no big fight. They immediately team up, and Stark offers Logan a spot on the team. Storm can join the Avengers, Daredevil and Squirrel Girl, too, when she's not looking after Luke and Jessica Jones' kid. Oh, and she and Wolverine apparently know each other, too, somehow! By Jonathan Hickman's run, basically every character in an Avenger. 

There's even an Avengers team (the Uncanny Avengers) designed to pull from all the different little realms. Avengers, X-Men, Inhumans, Fantastic Four, the solo acts like Spidey and Deadpool. There are no fiefdoms any longer. Everyone networks, so everyone can call on anyone whenever they need.

It's a fact of life there are going to be people you just can't get along with. Where something about them, whether something major or something minor, is going to rub you the wrong way. The more people you meet, the more likely that is to happen. Even with people you might be OK with initially, the more you hang around them, the more their idiosyncrasies will either endear or frustrate you.

Maybe that's where we're at. The heroes of the Marvel Universe know each other enough to know who's trustworthy and who's not, but also which of those they'd be glad never to see again. There are definitely heroes who find Spider-Man incredibly annoying, and others who want nothing to do with Emma Frost and her casual disregard for the sanctity of anyone's mind. The ones who find Steve Rogers tiresome for his old-fashioned views, or his idealism (or maybe because of how many people fawn over him), and the ones who don't want to deal with Logan's tendency to rack up a bodycount, or Hulk's unpredictability. In a crisis, they can still work with them, because they're heroes and you put that stuff aside to do the job, but it's like fingernails on a chalkboard.

Sunday, April 25, 2021

Sunday Splash Page #163

 
"An Empty Monument," in Doctor Strange: What is it that Disturbs You, Stephen?, by Marc Andreyko (writer), P. Craig Russell (artist), Lovern Kindzierski (colorist), Galen Showman (letterer)

I did a review of this when I purchased it back in 2012. I knew it had been a while - I think I bought this around the same time as Triumph and Torment during a Dr. Strange binge I went on - but I didn't realize it had been that long ago.

I don't think I'd change any of what I said in that first review, but looking at the story now, it's interesting how much of a bystander Stephen is in some respects. A bit like the Phantom Stranger is sometimes presented. Trying to nudge things to a proper conclusion through minor words or actions. He's drawn in by Wong's abduction, and Electra seemingly wants his help in finding away around her father's protective ward. A way that all the power that she shares with her sister can be hers, as well as the angel Galtus. She frames it differently, of course, but Stephen learns the truth quickly.

Once he has, though, it turns more into more of a struggle between Electra and her sister. Or maybe Electra and her inner demons. Stephen tries to convince her to make peace, to stop grabbing so feverishly for what's not hers, and she won't. Any such argument reads as either madness or treachery to her. Strange ultimately can't do anything to save the realm, or any of the three inhabitants. He's able to send Wong home, and he escapes alive, or is thrown away by the forces unleashed, but that's about it. At the end of the day, Strange and Wong just got sucked into somebody else's family drama, and that's always messy and unpleasant.

Russell and Kindzierski's artwork is spectacular. All the little flourishes in the architecture, or in the form Stephen's spells take as they leave his fingers. When he's trying to hold something together, they may have more of a rigid, blocky design. Right angles and sharp corners. Or the spell may be an onion-shaped purple mass with little spines sticking out. Just a lot of variety in it. The way dialogue can follow actions through a portal or circling around an important object. I think it's worth finding for the art alone, if you can.

Sunday, April 18, 2021

Sunday Splash Page #162

 
"Extra-Dimensional Pharmacology," in Doctor Strange: The Oath #1, by Brian K. Vaughn (writer), Marcos Martin (penciler), Alvaro Lopez (inker), Javier Rodriguez (colorist), Willie Schubert (letterer)

This is one of the first mini-series I can remember getting unexpectedly excited for after I started this blog. I didn't know Brian K. Vaughn from anybody as a writer. I'm sure I'd heard of Ex Machina, but I hadn't (and still haven't) read it. And I don't think I'd come across Marcos Martin's artwork yet, either.

And yet, the combination of an interesting first cover, and a slow week in terms of new releases I was interested in, got me to pick this up. And it worked out pretty well, so I can blame all those crappy Marvel mini-series I took chances on in subsequent years on my good fortune with this one.

(Not really. The blame for those is on my poor judgement as always.)

Vaughn's Strange is an interesting mixture of experience and the arrogance that comes with that. He is extremely skilled and has been through a lot, knows a lot. But there are blind spots that come with that all the same. He underestimates an opponent (and is later underestimated himself), overreaches against a powerful creature that's killed past Sorcerer Supremes, but is able to adjust and recover. He's knowledgeable, but not infallible. He can charge in rashly, and even be a bit cruel when his temper is up. And criticially to the story, he's still very much a doctor of medicine. 

He's also a bit charming - which Vaughn plays up by adding Night Nurse to the supporting cast and eventually starting up a relationship between the two of them - and could be seen as a bit absent-minded at times. Or he's just confident that Wong has his back. He's seen a lot, and so he has a tendency to take a slightly know-it-all approach with people, psychoanalyzing them in a way that could get on someone's nerves.

Martin's version Strange is tall and wiry, more than a bit of Vincent Price to him, I think. He draws the Cloak of Levitation as a long, narrow thing that tends to close tightly around Stephen so that only his head is visible above. But Martin also changes the costume up slightly, in that Strange wears the blue shirt loose over a ordinary looking pair of slacks, rather than tucked under a belt but over a pair of leggings, as was typically the look. Maybe Strange is worried someone will call him on his "casual Friday" attire, and the Cloak wants to spare him the embarrassment.

Really, though, I think Martin, Lopez, and Rodriguez are trying to channel their best Ditko. Never a bad call when we're talking about Dr. Strange, I assume. The scenes where Stephen is in other dimensions, or the mindscape, definitely owe a lot to Ditko's Strange, and Martin's creativity in design is well-suited for it. Wish he'd had more opportunity to go experimental with panel layouts.

Sunday, April 11, 2021

Sunday Splash Page #161

 
"Failed Their Stealth Check," in Doctor Strange and Doctor Doom: Triumph and Torment, by Roger Stern (writer), Mike Mignola (pencil artist), Mark Badger (inker/color artist), Jim Novak (letterer)

The premise of the story is that Strange passes a test of several mystics engineered by the Vishanti, but Doom is the only other person standing at the end, and by the bizarre rules of the test, he's owed one favor from Strange. To Strange's surprise, Doom requests his help rescuing his mother's soul from Mephisto. That proves as difficult you'd expect stealing a soul away from the Devil to be.

I know we're in Master of the Mystic Arts March (and April), but this is one of my favorite Dr. Doom stories. Doom is arrogant, but not oblivious to Strange being vastly better at magic than him, and more than willing to learn from him. Strange expects Doom to demand help enslaving the world, while Mephisto offers to give him the world, and Doom rejects them both, stating basically that he can take the world whenever he chooses. He doesn't need help.

He keeps his word, but exactly to the letter of it. During the mystic challenge, when one of the others argues Doom has no business there, as reliant as he is on technology, Doom states he will remove his gauntlets and deactivate all his offensive weaponry. That does not, however, prevent him from using his armor's sensors to analyze and help him mimic the other mystics' gestures and spells as they're using them. Doom is willing to do whatever it takes to free his mother, and able to use that to play others' expectations of him. He's determined to succeed, but not so blind as to trust Mephisto to keep a bargain.

He's not a good man, but he still has a certain level of honor he plays by. Mignola's Doom is a big, boxy thing, with the cape giving the appearance of broad shoulders and the oversized joints of the armor working together to give him a looming, imposing presence. It makes the moments where he's slumped over in exhaustion or despair, like a toy that's run out of power, more effective. Every so often, the art moves in close enough to offer the glimpse of the eyes and the scars around them that remind the reader there is a person in there.

Strange is definitely the confident (but not over-confident) veteran Sorcerer Supreme Stern wrote during his stint on the ongoing series. Mephisto's demons attempt to beat him by attacking his inner self, insisting he's only the selfish jerk he was as a surgeon, and it doesn't work. He consistently recognizes when a frontal attack isn't the right approach, and finds a way around. Whether it's unraveling the Vishanti's challenge, or figuring out how to beat Mephisto. Strange has been through too much to be suckered into thinking raw power and flinging spells around is always the answer.

Badger's inks and shadows aren't nearly what we'd see from Mignola's art once he started Hellboy (although I'd say the difference between his art here and what he did for the Rocket Raccoon mini-series just a few years earlier is pretty stark), and his inking makes things a bit fussier than that later blocky, solid, almost minimalist style Mignola adopted. But there are effective moments in there. The mystics who fail the Vishanti's tests become less distinct green outlines of what they were. Mephisto is depicted as this looming, shadowed form. His eyes are yellow voids, and his face is usually hidden so no expression can be seen. Especially when he's making someone an offer. It's only when he thinks he's won, or the tables have been turned on him, that the shadows fall away and whatever he's really feeling becomes readily visible.

Sunday, April 04, 2021

Sunday Splash Page #160

 
"Mystical Tailors Aren't Listed in the Yellow Pages," in Doctor Strange (vol. 2) #78, by Peter B. Gillis (writer), Chris Warner (penciler), Randy Emberlin (inker), Bob Sharen (colorer), Joe Rosen (letterer)

After Stern's final issue, Peter B. Gillis took over as writer, with Chris Warner as penciler, for the final six issues before the series was canceled. I discussed those issues about five years ago, but in summary, Gillis presents a Stephen Strange who feels a distance growing between himself and the humanity he defends as Sorcerer Supreme.

Stephen keeps trying to catch up with friends and acquaintances he's not seen in a long time, and regretting that he's let those relationships lapse. But those regrets keep distracting him, leaving him either off his game when he encounters threats, or unaware of them until it's too late. His entire Sanctum is whisked away into space by some alien wizard while Stephen is trying to actually keep a date with Morgana Blessing for once.

The other side of that coin is Stephen struggles with whether it was the right thing to let those human connections fade, given his responsibilities. That the Sorcerer Supreme may need to think of the bigger picture, and if that means a few people die to some minor threat, it's acceptable as long as it lets Strange be prepared for something that endangers the entire world, or the entire dimension.

It almost feels like a step back for the character from where Stern had him. Stern's Strange wasn't unbeatable or invincible - Dracula put him on his heels, and he couldn't face Umar alone - but he seemed confident of his abilities. Aware of the risks of his actions, able to balance the sides of his life. But you could argue that the pursuit of knowledge is an ongoing process, and that Gillis is just showing that there's still more for Strange to learn, in many fields. That just because Stephen was able to handle those past threats, doesn't mean he can keep multiple balls in the air indefinitely. Sometimes even a Sorcerer Supreme can get overwhelmed.

Or you could look at it, that the way that Stern's Dr. Strange was occasionally a bit awkward or oblivious is because, as Gillis presents it, he's become distant from humanity. He doesn't notice women swooning over him because he's kind of forgotten that's even a thing. I'm not sure that would hold up, since Stern sent Strange into a funk after he and Clea parted ways, but it's another possible interpretation.

The series ends at issue 81, with Stephen choosing to defeat the immediate threat and save his friends, even at the risk of leaving himself undermanned against greater dangers in the future. Gillis would write Strange's next ongoing series, which started a year later, but only the first four issues before Dann and Roy Thomas took over as writer. That series would run for 90 issues, but I don't own any of it, so next week, we'll move on to graphic novels and mini-series.

Sunday, March 28, 2021

Sunday Splash Page #159

 
"Great, Now You've Summoned Him," in Doctor Strange (vol. 2) #59, by Roger Stern (writer), Dan Green (penciler), Terry Austin (inker), Bob Sharen (colorist), Jim Novak (letterer)

After Englehart left the book with issue 18, there are about five issues by Marv Wolfman, plus another three by Jim Starlin, before Roger Stern takes over. In the second volume of Doctor Strange, nobody wrote more issues than Roger Stern. His first stint ran from issues 27 to 37, with mostly Tom Sutton as artist. Although just going by the credits, Ralph Macchio was taking over more of the writing by the last few (Stern gets "scenario" credit, Macchio gets "script".) I don't actually own any of those issues.

After Stern departs, Chris Claremont and Gene Colan take over for about 8 issues. I had no idea Claremont ever wrote Doctor Strange, but given Claremont's love of astral plane stuff, and Strange's fairly active love life, maybe I shouldn't be surprised. My impression is that after Claremont, Frank Miller was supposed to take over, to the extent Marvel even had ads in their comics hyping that, but it never happened. Instead, Stern came back with issue 47, and stayed until issue 75 (minus a couple of fill-ins here and there). Early on, he has the Marshall Rogers/Terry Austin art team, and this stretch includes Clea and Strange breaking up, and that issue where Stephen's astral form is running around ancient Egypt in the margins of that Lee/Kirby Fantastic Four issue where they're prisoners of Rama-Tut.

I own two stories from this run. One is Strange's rematch with Dracula. A Dracula who's enlisted the support of a bunch of Darkhold worshipers to increase his powers dramatically. Even with Strange getting an assist from Hannibal King, Blade, and Frank Drake (a trio Marvel would eventually put in a series called Nightstalkers in the '90s), Strange can't meet the King of Vampires head on, and has to use misdirection and a circular approach to defeat. Dan Green and Terry Austin are the penciler/inker team for most of that story, although Steve Leialoha draws the conclusion. Green's Strange is a bit older looking than Colan's was, his eyes are narrowed a lot, face a bit thinner. Which matches that he's wiser as well. He doesn't just charge in to confront Dracula directly. He knows the risks, and takes steps to put himself at an advantage.

The other story arc follows soon after, as Stern and Paul Smith send Stephen into the Dark Dimension. After they broke up, Clea returns to her home to lead a rebellion against Umar, who is currently running the show and presenting herself as a kinder, more compassionate ruler than her brother Dormammu was. Strange has purposefully been keeping his distance from Clea, not wanting to risk pointing Umar at her. Umar becomes convinced Strange is involved anyway and attack him, so he figures he might as well get involved.

Smith's version of Doctor Strange spends a lot more time practicing magic shirtless than Green's version. And Stern seems to play a bit with the idea that Stephen is largely oblivious to the fact women find him attractive. He and the Black Knight end up on a cruise ship (which is ultimately attacked by Umar), and Dane is amused (and a little jealous) of how many women are eye-humping the ol' Sorcerer Supreme.

The first issue of Stern's run I owned was actually the last, where he and Sal Buscema have Stephen find a young woman trapped within some strange form that's missing half her soul. The issue is more interesting to me because it starts with Stephen venturing into Hell to try and save the Richards' from Mephisto. 

It's a weird little sequence because Mephisto is stronger than ever due to the Dire Wraiths' efforts in Rom: Spaceknight to turn Earth into a new Wraithworld, so when Forge's Neo-Neutralizer shuts that down, Mephisto finds himself on "E" all of a sudden. And also because Mephisto was after Franklin Richards for his immense psionic powers, and when Reed figures this out and tells Strange to free Franklin, the kid fries Mephisto with zero effort. Stephen doesn't react outwardly, but inside he's basically like, "Ho-leeeee shit." Like I said, kind of an odd introduction to Dr. Strange.

Sunday, March 21, 2021

Sunday Splash Page #158

 
"Support the Neck, Count," in Doctor Strange (vol. 2) #14, by Steve Englehart (writer), Gene Colan (artist), Tom Palmer (inker/colorist), John Costanza (letterer)

Welcome to the 5,000th post on Reporting on Marvels and Legends!

Strange got his second shot at an ongoing in 1974, although it published somewhat erratically the first 2+ years. Steve Englehart's run went covered the first 18 issues, and seems to be maybe the most highly-regarded, non-Ditko run with the character, at least in some circles of comics fandom. I only have one issue of it myself, and it's this one.

This is the second half of Strange's first run-in with Dracula (the first half of which was in Tomb of Dracula #44, which we'll get to someday). Wong got ambushed and snacked on by Drac, and Strange went hunting for him, planning to destroy him so Wong's soul could resume possession in his body. Except Strange lost and got bit himself. His astral form's free, so he uses it to mess with the vampire's mind for a bit, torment and goad him with illusions of his deceased wife to lure him out over the ocean. 

Except he let the ruse slip a little too soon, and Dracula evades the sun.

They fight it out, and Strange wins by calling on the power of God to not only kill Dracula, but bring Wong back to life and make himself not a vampire anymore. Pretty slick. 

The color printing doesn't do Colan's art any favors. It tends to wash out or obscure too many details, especially in faces. I doubt that's on Tom Palmer so much as the limitations of the technology of the day. One thing I notice here is that, in contrast to a lot of artist who draw Strange's Cloak of Levitation like a living, responsive thing that almost floats off his shoulders, Colan draws it as a limp cloth that drapes and clings heavily on him. I'm guessing because Strange isn't himself, even when he's up and moving, with the taint of vampirism on him. 

Dracula's cloak, in contrast, has more of that living energy to it. Billowing out as he leaps, hanging loose to help him almost blend with the shadows. Although, since he can change into a bat or mist, then change back in the same outfit, I'm not sure what his clothes are actually made of.

As it turns out, Dracula actually tricked Strange into thinking he destroyed the Lord of Vampires. But he's not interested in continuing the fight either, so he lets it drop. And that's largely where things are left, for the next seven years.

Sunday, March 14, 2021

Sunday Splash Page #157

 
"Swirling Mists and Starry Skies," in Doctor Strange (vol. 1) #183, by Roy Thomas (writer), Gene Colan (artist), Tom Palmer (inker/colorist?), Jean Izzo (letterer)

Welcome to Master of the Mystic Arts March (and April)! Starting off with the one and only issue I own of Strange's first ongoing series. This book was originally Strange Tales, which for its last couple of years had mostly become Dr. Strange's book by default, but also sometimes featured Nick Fury, Agent of SHIELD. Then they went ahead and changed it to his book officially at issue #169, and it remained that way for 15 issues. 

This is actually the final issue. I own because it's the very first comic in Essential Defenders Volume 1, because Roy Thomas kicks off the battle against the Undying Ones, which moves through Namor and Hulk's books, and that eventually Steve Engelhart would use through the first several issues of Defenders, once that book actually exists.

That said, there's not much to that in this issue. Stephen gets a telegram from an old friend, and when visits finds the man under the control of three minions of the Undying Ones. Strange defeats them by - pulling open the curtains and exposing them to sunlight. Credit for lateral thinking, I guess.

Possibly the more significant development in this issue is the Stephen returns home from a big adventure trying to save Eternity to learn that the manifestation of reality has tried to do him a solid. Strange had to publicly do magic to save someone, and so Eternity has changed his identity to Stephen Sanders, which will presumably keep people from tracking him down to bug him about magic and/or try to kill him. Not that it has much effect on this issue, other than leaving Stephen awed that Eternity can do something so intricate to such a minute detail with seemingly no effort.

Gene Colan's art is the real draw here, and I think the lack of color lets it show off a little more. You can see all the wavy mist and shadows and the full contrast in a way the color printing of the time probably didn't allow (next week's entry is also Gene Colan-drawn, but in color, and I don't think it looks nearly as good). When Stephen visits his friend, Colan uses these tall, narrow panels with thick borders to show Strange is hemmed in with the threats. Once magic starts getting thrown around, the panels tilt and almost topple as Strange is pushed on the defensive. Magic takes the form of either wavy lines or bizarre whirlpools, like doorways to other realms are just casually being tossed around.

Strange wouldn't get another solo book for about 5 years. We're going to spend a few weeks on that one, though, starting next week.

Friday, January 24, 2020

Random Back Issues #16 - Dr. Strange #81

Oh, well then that makes Stephen's back getting torn open by a spell while he's trying to fight in a minotaur's body all worthwhile.

Up today, we've got the last issue of Dr. Strange's second ongoing solo book. All his magical items - except the Eye of Agamotto and his Cloak of Levitation (just back from the tailor) - were swiped by a sorcerer from another galaxy entirely. Along with the Sanctum Sanctorum. And Wong, and Topaz. As an added bonus, Stephen's body was trashed a couple of issues ago, and isn't ready for a big-time mystical showdown. For the time being, he's piloting Rintrah's body instead. Even that caused problems, because his secretary Sara offered to let him use her, and he turned her down in favor of the minotaur he barely knew
The fight's going pretty well at first, until Urthona remembers he has hostages. He does something to Wong's face off-panel, which throws Stephen off his game enough for Urthona to bust out the Book of the Darkhold and unleash all the demons Strange banished when he destroyed all vampires in his last throwdown with Dracula.

Strange can't get his shit together until Rintrah astral projects out of his own body (meaning it's down to Stephen to protect it) and into Stephen's, so he can try and free Topaz and Wong. Topaz is more fixated on getting the remainder of her soul, which is in the jar he smashes at her feet. Which also somehow frees her? Pure soul magic, that's what it was!
Gillis had been playing up the idea of Stephen feeling torn in his role as Sorcerer Supreme. He felt distant from humanity except as an abstract concept. It kept coming down to whether to save individuals, and leave himself vulnerable, or focus on the bigger, long-term picture. Here, that manifests in what it will take to win this battle, and whether it's worth winning. Stephen chooses to focus on winning the fight and protecting the people here and now. He'll worry about the consequences of trashing his entire arsenal later.

Considering he had the Orb of Agamotto again by the time Acts of Vengeance rolled around a couple of years from now, I'm guessing he found a workaround to that problem. I haven't read much of his series that followed this, other than knowing Rintrah stuck around as his apprentice for a few years. I don't know if there was any fallout with Sara, or if this was Gillis' way of writing her out of the cast. Don't know what happened with Topaz, either, or if Urthona ever came back for a rematch.

[Longbox #3, 156th comic, Dr. Strange (vol. 2) #81, by Peter B. Gillis (writer), Chris Warner (penciler), Randy Emberlin (inker), Bob Sharen (colorist), Many Hands (letterer)]

Sunday, April 29, 2018

Alternate Favorite Marvel Character #5 - Dr. Strange

Character: Doctor Strange (Stephen Strange)

Creator: Steve Ditko and Stan Lee, mostly Ditko, I think.

First appearance: Strange Tales #110

First encounter: Dr. Strange (vol. 2) #75. Roger Stern's last issue, but it was the first part of the final storyarc of this volume, the remainder of which was written by Peter Gillis.

Definitive writer: Roger Stern is the writer for probably half the Dr. Strange solo stories I own, so I'm going to say him. I haven't mentioned this since the first of these, years ago, but this is" definitive" based on what I've read. Whose work, writer or artist, do I picture when I think of the character? I'm adding that disclaimer because I'm worried about the passionate Doc Strange fandom descending upon my head like angry seagulls after a hamburger.

Definitive artist: Steve Leialola when it comes to the astral form, basically because of that fight with Dracula. For his physical form, I'm fond of Marcos Martin. I picture Strange as a thin guy, which Martin does, and he makes the Cloak of Levitation this huge, billowing, fluttering thing. If I'd reread my Into the Dark Dimension trade more recently, Paul Smith would probably be in the running. But it's hard to go wrong with Marcos Martin.

Favorite moment or story: Dr. Strange's first showdown with Dracula, he overcame being turned into a vampire himself, and thought he'd destroyed Drac (he was hoodwinked). In the rematch Drac had used the followers of the Darkhold to increase his power and eliminate most of his weaknesses, like silver, or stakes to the heart. Strange could use the Darkhold to destroy Dracula, and all other vampires, but he'd need time. And the quartet of Wong, Blade, Hannibal King and Frank Drake bought him barely a minute.

But Strange uses himself as bait, and sucks Dracula into the astral plane, where the Doc can call on powers the King of the Vampires can barely understand. He keeps him occupied there while the others regain consciousness and initiate the ritual. By the time Dracula realizes something's wrong, it's too late. He's trapped, weakening, and Dr. Strange, in the words of Ernie Hudson in Ghostbusters, he has the tools, he has the talent, to destroy Dracula.

Dr. Strange is clever, confident, and competent. He and the others got the Darkhold away from Dracula's followers, because it had that spell. Dracula knows it has that spell, and knows Strange has the chops to use it. So he has to eliminate the threat. Strange knows Dracula will have to walk into the lion's den, and he'll focus entirely on the Sorcerer Supreme, dismissing the potential threat of the others, leaving them free to close the trap, while Strange puts the battle on a ground he's expert on, but which Dracula has no experience with. For all his power, the shapeshifting, the mesmerism, Dracula is still primarily a physical being. Doc can play on levels largely divorced from that.

Even though the Darkhold can destroy those who use it, Strange has the experience, and the awareness of the risks, the patience and the confidence, to do the necessary prepwork, and resist that danger. He even uses his medical skills to save Hannibal King, who was a vampire that had never fed on anyone. It's an impressive win on all levels, even if it was a closer call than Dracula ever realized.

What I like about him: I was a latecomer to Dr. Strange. I had a few of his comics when I was a kid, but nothing that knocked my socks off. My first extended exposure was the Kurt Busiek/Erik Larsen Defenders series. Where Doc was being influenced by a death curse and steadily becoming more and more of an ass, until he and the rest of the Big Four took over the world. The overall concept of the team was intriguing enough for me to pick up some of the Essential Defenders volumes, and Strange comes off a bit better there.

He can still be overbearing at times, a bit of a know-it-all. If he asks Namor for help via astral communication, and Namor tells him to pound sand, the Doc may fly out to ask more directly, or just mystically summon Namor to where he's deemed needed.

But even though Stephen is the nominal leader of the team (when he's around), he avoids falling into the stuffy, irritating authority figure role (unlike Cyclops, for example). Part of that is the informal nature of the Defenders. The Defenders don't do training sessions, they rarely sit around conference tables or play baseball. People drift in and out as they please, mostly. Strange or one of the others may call someone back in, but there's no sense he tries to impose a formal roster or bylaws.

The series also makes it clear that even if Strange can be a little heavy-handed, he's dealing with some volatile personalities. Namor's an arrogant hothead, the Hulk is a bomb with a hair trigger. Hellcat is kind of flighty, Nighthawk has all sorts of insecurities, Valkyrie doesn't know who the hell she is. Hawkeye gets involved for a while, which always makes things interesting, plus Hank Pym and his issues, or Daimon Hellstrom. These people keep showing up on his doorstep. For help, to help, for lack of anywhere better to go.

I'd move the entire house into another dimension. Strange, for the most part, accommodates them, tries to help if he can. When Nighthawk is struggling with his grasp of reality, after time spent as a disembodied brain in a bowl, Doc is the one who tries to help him regain his grip on things. He offers Val a place she can live while she tries to figure out what she's doing. If Bruce Banner shows up exhausted and confused on his door? Sure, bring him in, get him some rest and some clothes.

Doctor Strange was, as a surgeon, a jerk. Cocky, egotistical, totally self-interested. He was brilliant and in demand, and he knew it, so he leveraged it for all he was worth. Then he spent time on the bottom, a derelict roaming wharves until he heard about the Ancient One. He knows what it's like to feel like nothing, and to know other people look at you and see that, or don't see you at all. He knows how much it helped that the Ancient One saw someone to help, and did, in his own way. Stephen seems to pay that forward now. There's still the ego, but it's more in his belief of how much he can do, rather than how much he'd charge to do it.

I appreciate that he can be as skilled as he is, have as much responsibility as he does, and not lose the ability for compassion. When he's required to do a favor for Dr. Doom, because Doom was the only other entrant to survive a mystical test, Strange understandably has misgivings. What if Doom wants help taking over the world? Fortunately, Doom just wants help rescuing his mother's soul from Mephisto. More challenging, less ethically questionable.

And Strange goes all in. He teaches Doom all manner of spellcraft, even knowing Doom may turn it against the world, or Reed Richards some day, because Doom will need it to succeed in this quest. Hell, in the past, Doom had teamed up with Dormammu to attack Strange. It's a risk, but Strange is a man of his word. If he says he'll help Dr. Doom, then he's going to do it properly (because even if this a career he never envisioned having, he takes it seriously). Surviving Mephisto is going to be hard enough as it is, trying to half-ass it would be suicide. Once it's over, Strange even tries to help Doom, who he knows must be injured. Doom brushes this off obviously, because he's Dr. Doom, but Strange could have just left. "I helped, you're welcome, I'll see myself out."

Related to this, something that comes up a lot in Dr. Strange stories is the immediate problem versus future problems. Stephen can help save one person, or stop one threat, but it may have consequences down the line. Helping Doom, at the cost of increasing Doom's mystic skill and giving him another potential weapon. Or being forced to choose between using the last drop of a panacea to save Wong, or take it to his Sanctum and create enough to cure all illness everywhere, while Wong dies. Or resorting to destroying almost all of his ancient tools to stop a ruthless, would-be Sorcerer Supreme. That last one saved himself, Wong, and Topaz (whose soul they'd been seeking), but cost Strange many of the tools that helped him do his job. In the long run, I don't know that it was the right call. Strange is resourceful, maybe he can skate by without them the next time Umar or Shuma-Gorath come calling. Or maybe he's doomed everyone by focusing on saving a few people.

Still, Strange tends to choose to deal with the person or persons in danger right now, and leave worrying about the future to the future. Part of that is probably related to his medical training; there's a sick or injured person in front of him who needs help, he can't spend too much time thinking about if another person is going to need him in 15 minutes. Some of it is his self-confidence, that he can handle most problems. And it's being aware that he has to handle those problems, ready or not. He's Sorcerer Supreme, Master of the Mystic Arts, possessor of an eyeball for a medallion and a bitchin' cloak. If Baron Mordo is working with Dormammu to conquer this dimension, it's Strange's job to stop it. Whether he's able to or not, he has to at least try, because there's no one else. It's not a job title held jointly. He knows all of that, and just like he knows that problems can arise at any time. He'll take what precautions he can, but at some point, you can't do any more of that, and there's no sense just waiting around for problems to emerge.

And Stephen uses that time to maintain connections with friends, and try to have a relationship now and then. He may not see his friends often - I feel as though every story I've seen where Stephen meets and old friend, someone remarks it's been years since they've seen each other - but those people still have warm feelings towards him. They trust him enough to ask for help, or to chat pleasantly if they just happen to interact. Which is impressive, since I wouldn't think Stephen was that much fun to be around in his Jerk Surgeon days. (Although I wonder if, after leaving the Ancient One, Stephen didn't spend some time trying to make amends to people he'd hurt, or whose friendship he felt he'd abused). It's good to see him maintain connections, not just so he remembers what he's trying to defend as Sorcerer Supreme in something other than the abstract. He doesn't let the job consume him, he tries to maintain a foot in the world. It also shows that, even with all his new experiences, that person he was before is still a part of him, for good and bad.

Beyond all that, Strange's stories offer up the chance to see some truly bizarre places. He's a character that lets writers get as weird as they want to, gives artist a chance to draw anything. Bizarre creatures, realms of abstract shapes and lights, ancient cities with towering spires, Hell itself. Whatever can be conceived. Which is nice, it allows for a lot of flexibility. Steve Ditko can think of and illustrate it one way, Gene Colan another, Marcos Martin or Mike Mignola another still, and it all can still feel like adventures that fit Dr. Strange.

All those experiences give Strange a somewhat more grounded outlook. He doesn't typically freak out, or fly off the handle at bad news or a surprising turn of event. He's been through too much. He doesn't dismiss the problems, but he maintains perspective. The entire planet has been destroyed and recreated, and he's the only one who knows it. He's fought gods, demons, saved the life of the manifestation of the universe itself. He spent we don't know how long fighting in a war on behalf of the Vishanti in some dimension who knows where. Really, if there's a character in the Marvel Universe that shouldn't have been overwhelmed being exposed to Adam Warlock's soul, as Strange was in Infinity Gauntlet, it's Strange himself. But Jim Starlin was writing it, so you know how that goes. Everyone jobs to Adam Warlock and/or Thanos. I digress.

He's been turned into a vampire, been split into three different Stephen Stranges. Screwed up badly, several times (with increasing frequency in the last 15 years), and managed to bounce back from most of them. It's a little surprising how utterly he's lost confidence in himself over the recent years. I suppose you could explain it because many of his mistakes were made of arrogance or making a hasty decision. Trick the Hulk into space, no possibility it backfires. Try to control Zom to defeat the Hulk when it backfires. Let the Empirikrul wipe out a lot of the magic on Earth. If he had thought himself ready for those threats, or the consequences of his actions, he appears to have been wrong. Stephen thought he was past those kinds of mistakes, that he'd learned better. Maybe he feels like he's back at Square One. And being back at Square One, he's repeating old mistakes. When he had his accident, when the nerves in his hands were damaged, so he could never operate again, he fell apart. He couldn't accept that he wasn't going to be the wonder he once was. That he couldn't succeed in precisely the way he wanted. Maybe that's happening again.

I don't know if I buy that explanation, though. Strange has seen a lot, not just how small one human can be in the cosmic sense, but also how that one person can still affect the lives of many others simply by not refusing to give up. That's what he told Spider-Man once, that saving a life was a gift, that Spidey had received a lot of those gifts, and and to quit would erase all that (there was time travel involved). You'd think the doctor would take his own advice. But it's a possible explanation, and someone struggling to move past their mistakes, opting to dwell and wallow in them is a familiar state to me. But he bounces back eventually, hopefully a little wiser for it, and that's encouraging.

A bit about the costume. I love the Cloak of Levitation, obviously. More so when it's drawn as a huge thing, rather than something shorter. It isn't quite like Batman's cape, where it turns him into an enormous, shadowy thing. It's bright, attention grabbing, and it twists and flutters around Strange, like he's creating some sort of wind that only it can ride on (not a fart joke). I can buy the Cloak changing size depending on Stephen's mood or desired effect, or the Cloak's own thoughts on the matter.

I like the orange gloves, especially with the odd black spots on them. The first time I noticed those was in an Acts of Vengeance tie-in (when the Enchantress was gunning for Strange), and I thought it was actually blood. I was reading a back-up story of Stephen relating the history of the Darkhold and vampires, which is probably why. Heck, maybe the spots are blood, the gloves consecrated with drops of some eldritch deity's blood, or where something a past Sorcerer Supreme killed, but it left it's mark. Either way, it's a nice touch (which not all artists and colorists bother with).

Most of the artists use to draw Strange wearing leggins, or maybe tights, and then his shirt (or is it a tunic), with the belt over the outside of said shirt/tunic. Which just looks sloppy. Even I don't wear the shirt over the top of pants, and then put a belt over the whole thing. Stephen Strange should not be worse dressed than me. I preferred Marcos Martin's approach (although he doesn't draw the spots on the gloves), where Strange's wears regular old slacks, with a belt, and then the nice shirt goes over all that. Kind of business casual. Has the clothes of his office, but can move around and kick a guy in the stomach if he needs to. Decent, practical shoes for walking in. Can't always count on floating or teleporting.

There's a lot of other little touches writers have added over the years, things I just enjoy being part of the character. Brian K. Vaughn had it that Wong taught Stephen martial arts (and it has been a fairly consistent trait of Stephen's that he can surprise foes by taking a more physical approach with them, going all the way back to Steve Dtiko's work), and that Strange can be a bit absent-minded about where he puts things or where he's going. For the latter, I'd suspect Strange enjoys wandering some, both in our world and other planes, because it's interesting and there's so much to see. He has the opportunity few others would, and the awareness of the dangers necessary to take precautions, so why not. Paul Jenkins added that Stephen watches poker on ESPN, and is terrible at poker, because he thinks watching on ESPN is a good way to learn. Mark Waid kind of ran with that, in that he had a demon state Strange is a legendarily terrible bluffer (also that's he an obnoxious baseball fan).

It seems odd Strange would be so bad at bluffing, considering how often he confronts beings far more powerful than himself. I could see it being that many of the things he faces don't have, well, faces. So they don't know how to read a person's expression, they look elsewhere. So Dr. Strange learned to mask his thoughts and soul, so his true intentions can't be discerned that way. Against a demon, one used to messing with humans and understanding them, he's a bit more exposed. Or he has to be open because deceiving others could lead to deceiving himself, and that's dangerous for one using magic. Makes them blind to the dangers within. Take your pick. Didn't seem to be a problem the Ancient One had, but he's had more time to practice.

In summation, cool powers, some cool costume elements, the potential for the story to be anywhere and let artists stretch themselves however they'd like. Doctor Strange is mostly presently as an experienced, confident character, capable, but still with room to grow. He's not flustered easily, and he's had enough time to come to grips with his flaws and mistakes to where new mistakes don't stop trip him up as easily as they used to. Maybe liking Doctor Strange more is because I'm getting older, and I want to think I'm getting my shit together as it happens.

Credits! Dr. Strange introduces Dracula to a whole new world, and Dracula doesn't like it a bit in Doctor Strange (vol. 2) #62, by Roger Stern (writer), Steve Leialoha (artist), Bob Sharen (colorist), Jim Novak (letterer). Stephen Strange can't hide anything from anyone in Doctor Strange (vol. 2) #58, by Stern (writer), Dan Green (penciler), Terry Austin (inker), Sharen (colorist), and Novak (letterer). Reality won't let the doc maintain a fantasy in Doctor Strange: The Oath #1, by Brian K. Vaughn (writer), Marcos Martin (penciler), Alvaro Lopez (inker), Javier Rodriguez (color artist), and Willie Schubert (letterer). Inhabiting the body of a green, alien minotaur is the least stressful part of Doc's day in Doctor Strange (vol. 2) #81, by Peter B. Gillis (writer), Chris Warner (penciler), Randy Emberlin (inker), Sharen (colorist), and Many Hands (letterers). Way to kill the party vibe, Stephen, in Spectacular Spider-Man (vol. 2) #21, by Paul Jenkins (writer), Talent Caldwell (penciler), Robert Campanella (inker), Studio F (color art), Chris Eliopoulos (letterer). It would almost be worth going to Hell for a front row seat to that fight in Doctor Strange and Doctor Doom: Triumph and Torment, by Stern (writer), Mike Mignola (penciler), Mark Badger (inker/colorist), and Jim Novak (letterer). Doc brings the pain train, whoo-whoo in Doctor Strange: The Oath #5, by Vaughn (writer), Martin (penciler), Lopez (inker), Rodriguez (colorist), and Schubert (letterer).

Tuesday, February 28, 2017

Doctor Strange (2016)

Got to see Doctor Strange two weekends ago. It was fine. I see what people meant about it being a typical Marvel movie and knowing what you're going to get going in. Tilda Swinton as the Ancient One, if you can set aside whitewashing the character, not to mention the fact that each time I saw her I'd think, "Moondragon?!", I thought she did well. I didn't understand why she seemed so nonplussed when Kaecillius escaped at the beginning. She went to the trouble of chasing him and his followers, but once he escapes through the portal, she kind of shrugs and gives up. Although the revelation she'd foreseen her end suggests maybe she was going through the motions? It's always hard to tell with characters with precognition. At any rate, her mixture of amusement, concern, and frustration with Strange was well played.

I wasn't sure if I was going to like Cumberbatch at Strange. It seemed within his range, but I'm not any huge fan of his, so I wasn't sure if I'd dig it. But yes, arrogant and conceited is definitely within his range, and he did fine at conveying someone basically out of his depth and mostly winging it. He's smart enough to read the books and grasp the ideas in theory, but the reality of using or confronting them under stress is something else entirely. And the back-and-forth between him and Wong (played by Benedict Wong) was good for some laughs. Strange tries his charm and it basically bounces off like a tennis ball off a brick wall, so he tries to cover for glib, and Wong no-sells that, too. But the part when Stephen finally makes Wong laugh worked really well for me.

Chiwetel Ejiofor as Mordo could end up being a good character. It's nothing against Ejiofor's performance, I'm just not sure how much he had to work with right now. If he is the antagonist in a sequel, we'll see how it works. Because there's a decent potential arc there. He isn't the student seduced by the power I think Mordo was in the comics (Kaecilius got that role). He's the loyal follower crushed to learn his master had feet of clay. He can't see the Ancient One as being another other than perfectly wise and virtuous, and proof this isn't the case, regardless of justification, shakes his belief. That Strange wins through what is a clever plan (I appreciated that the film makes clear Strange can't even begin to match Dormammu's power), but still breaks natural laws, and almost certainly will result in consequences down the line (and I'd be curious to see what those are) is the last straw. Now Mordo is convinced magic users are the problem, too many people with the power but no respect for the consequences or responsibility. How that's played out could be pretty interesting, depending on what his endgame is. He's drawing power for a purpose, what's the purpose going to be ultimately?

The way magic bending reality was presented with the folding buildings was not how I would have pictured it, but I guess it worked. I preferred the representation of the Dark Dimension personally, just for looking like an alien dimension like you'd see in the comics. I wasn't really expecting all the martial arts, either, but Strange does have a history of surprising opponents by opting for a more physical approach. I don't know if it was the TV or the film itself, but the music's volume was way off compared to the dialogue. To hear the latter, we had to crank the volume up to a level that made the former deafening.

I liked it overall. Felt longer than it needed to be, much of which I'd put at the feet of Kaecilius. He failed to make much of an impression, since he's kind of a chump/henchgoon villain. Maybe that fits for a Dr. Strange at the very beginning of his career, but most of the scenes with him dragged.

Thursday, May 26, 2016

Strange Would Pay The Ferryman SImply Out Of Politeness

Marvel released a collection last fall called Doctor Strange: Don't Pay the Ferryman, which covered the final 7 issues of the '80s volume of his series. Written by Peter B. Gillis, with most of the art by Chris Warner, I've owned the first issue, #75 (which was written by Roger Stern and drawn by Sal Buscema), since I was a kid, which is why I wound up tracking down the rest in back issues.

The story starts with a demon escaping Mephisto's realm after Mephisto gets his ass kicked by Franklin Richards' awesome mental powers, because Mephisto overextended himself relying on the power boost granted by the Dire Wraiths managing to bring their world (sun?) into Earth's orbit, only to have it busted by Forge's giant Neo-Neutralizer.

None of that is strictly relevant to Strange's story, but it's just a such a bizarre sequence of intertwined events I had to lay it all out because I love that strange overlap of all these different worlds and characters.

As it turns out, the creature is actually a beautiful woman trapped within the form named Topaz, who is missing her soul, which Strange vows to help her recover. Except, for the remainder of the arc, Stephen is constantly distracted. An old friend falls in love with a powerful succubus sorcerer type, and Strange narrowly saves him from having his life force drained, only for his friend to curse him for leaving him in an empty existence. Which sets off a crisis of confidence in the Sorcerer Supreme, as to whether he has become so focused on the larger job of that title that he's become distanced from his own emotions. Which raises the question of whether that's actually the proper approach for a Sorcerer Supreme to take, as Strange is repeatedly confronted with situations where he can act to save one or two lives right now, but it may impair his ability to defend all of reality down the line.

It's a bit of a quandary because on some level Strange resents being forced to save all these people all the time, but also hates that he feels that way. His attempts to reconnect with friends he's kept at arm's length leaves him distracted when an alien sorcerer manages to steal the entire Sanctum Sanctorum and whisk it to another galaxy. So he's torn with indecision, and confronted with how much there is he doesn't know. He visits realms he's never seen before, encounters forces he doesn't understand, and struggles all the more because he keeps wavering in whether to trust his own judgment on how to proceed.

Ultimately, I think Gillis feels Strange makes the right call opting to save the people in danger in the present, but since the series ends with this story, I don't know what he might have done with the status quo going forward. The end does feel a bit rushed. In the final issue, Stephen uses the body of Rintarah, a minotaur apprentice of the being Stephen asked to repair his Cloak of Levitation. He appeared in between issues 80 and 81, and offered to assist Strange in recovering his friends and home from the alien sorcerer. And Stephen's acceptance elicits an angry reaction from Sara Wolfe, who had been housing Stephen's astral form (as his physical form was injured), and sees this as a rejection. There seemed like there was more there that got cut for space concerns. Also, in issue 75, Wong mentions he's arranged to be married, again to Sara's consternation, but that never comes up again. I guess Gillis wasn't interested in that idea.

Warner's art works well. His various creatures are impressively menacing or mocking as the situation requires. Khat in issue 77 is this long-limbed, scrabbly shape with big eyes and teeth. But everything else is covered in what I guess is fur, but it's drawn to look almost like a living mass of scribbled lines, or like someone was drawing a swarm of insects. And Warner frequently draws him in extreme close-up on the face, so those teeth and eyes are front and center, commanding the reader's attention. And since Khat is mostly using words to attack Strange's confidence, the fact the panels are forcing you to look at him as he cuts away at Stephen is highly effective.

Randy Emberlin tends to ink heavy shadows around Stephen's eyes and cheeks, like a man in considerable gloom, or perhaps, with his eyes hidden, someone missing some key human component. Topaz has striking red eyes (except in issue 75, where she has no pupils at all), but Stephen's are often hidden entirely. Warner also gives Strange this appearance of walking with a light tread, which I tended to read as uncertainty of his next step, both physical and philosophical.

Thursday, October 02, 2014

Dealing With Exasperation Is Its Own Super-Power

Jennifer Walters - 'So he wants to shrink me and then have me poke around to find his friend. I'm fine to do it, but I just thought, you know, if there's anyone you talk to before you get all tiny, it has to be Hank Pym. I mean, you wrote the book on this stuff. So. . . Do you have any tips or - ?'

Hank Pym - 'Do not do any of the things you just said you were going to do.'

She-Hulk #7. I laughed at Pym's line. The just immediate interruption, and specifying she not do anything. You know Hank has had similar conversations a lot over the years.

Which made me wonder, which Marvel hero has uttered some version of that line the most over the years? For my money, it has to be Dr. Strange. After all, there are a lot of science-type heroes who can field the ill-advised experiment calls, but fewer magic types. And Strange is the go-to, unless the writer is trying specifically to not use Dr. Strange. Spider-Man alone must have called him at least a dozen times.

'Hey Doc, it's Spidey, I found this glowing doorway to a weird place where everything is upside-down, and I think a hoodlum ran in there. I see a guy with a big, flaming head, too.'

'That is Dormammu's Dark Dimension, an extremely perilous domain, wait for me -'

'Sorry, Doc, people in danger!'

'Do not just jump through the - ! Damn.'

Seriously, think of all the impetuous types Doc knows. Spider-Man, Namor, Valkyrie, Nighthawk, Namor. Hmm, listed Namor twice without realizing. What the hell, let's go with it. Even Hellcat, though Patsy's more sensible about magic than most. So Doc's my pick, but you might feel Reed Richards or Tony Stark among the super-science sect, or perhaps the Black Widow  in the world of espionage. Maybe even Wolverine, just for the sheer number of people he seems to know who are always getting into trouble. Though Logan kind of has an unfair advantage being so much older than the others.

What's your pick?