Not knowing Deniz Camp's work, I made a guess about the tone of this mini-series based off the first cover, where the main character is shooting a robot in the head while scarfing a burger, wearing jeans and a hoodie. I thought it was going to be sort of silly. It is not.
Philip works for WORLDE, an agency dedicated to either stealing potentially destructive elements, or destroying them. Whether that's a guy from the 25th century looking to use his future science to be a mega-violent hero, or some deranged Russian scientist who created a vast family of robotic children.
Philip's gift is some sort of ability to see the world mathematically, then make that work for him. Like releasing a wind-up monkey toy amid a bunch of armed enemies, counting on it making one of them step back, fire high, and for that shot to cause a massive car wreck that launches a small family sedan into the group of armed enemies, killing them all.
All of that Bratukhin illustrates in great detail, with lots of little scratchy lines and so many dots on faces it's like a pointillist warm-up exercise. It's kind of exhausting just imagining drawing it, and Bratukhin keeps it up for all four issues. Lots of little details in WORLDE's HQ, in the places Philip travels, in Philip's home.
Because Philip uses his skill well enough he's granted certain special privileges. Like time off to go, well, WORLDE doesn't know where he goes (or so Philip's boss, the talking orangutan, says), but we do. He goes home to his family. Which is the ugly side of the mini-series. In every single issue, Philip deals with some weapon or perceived threat that is really just someone trying to protect the family they've created.
And in every one of those situations, he kills them or takes their family away. The Russian scientist is allowed one of his "children", but he's now a prisoner of the WORLDE, expected to build weapons for them. A mother that took some eyes that let her see the future, is brought in alive, but Philip's idea of kindness is to hack the eyes so they just replay a particular happy memory of hers, three times an hour, forever, while she's strapped in a chair in WORLDE's facility. When a kid is mean to his youngest daughter on her first day of school, Philip sends some sort of bomb to the kid's house which leaves the kid traumatized and probably orphaned.
What's that saying, hurt people hurt people? That's Philip to a T. He seems loving with his family, indulgent even. Let's his daughter have two hot dogs even though she got sick last time she ate that much. Let's her watch a violent superhero movie with him, then tries to settle her nightmares. Tries (and fails) to construct a doll house. I have no idea what they think he does for a living, but probably not killing people on the regular for a talking orangutan in a striped sweater vest.
With everyone else, Philip is alternately sarcastic, condescending, and sanctimonious. Especially other agents he's forced to work with, none of whom share his reticence about killing. But the reticence doesn't actually stop him, so as one of the other agents points out, what's the difference if he feels bad about it? He clearly doesn't feel bad enough to do something different. Is consigning that woman to a life reliving a memory of the husband and child another agent killed a mercy?
I lean to "No," but I didn't like Philip very much, which might cloud my judgement. At the end of the day, Philip has drawn his lines fairly clearly. He will protect his family. Everyone else is expendable to that end. Philip also says, in the issue with the mother and her future eyes, that you can't run from the past, because it's always just ahead. The issue is written in reverse order, working backwards through the fight, so the past is waiting on the next page, but it feels significant. Is Philip running from his past as a child raised in some WORLDE "school", but just waiting for more psychic trauma ahead?
I don't know. Camp doesn't show us Philip's childhood, only has characters make vague references to it. All I can go by is what's on the page, and that's rarely someone's past. We see a particular mission one of the other agents went on, mostly because his telling of it doesn't match reality, and when Philip kills the 25th Century cosplayer, Bratukhin draws the image in profile, with dozens of little panels showing past moments of the guy's life, expanding in a cone from the back of the guy's head like blood spray from the exit wound.
I don't even know if Camp wants us to like Philip. It feels like there was more to the story - a new agent called "The Dream" is introduced in the fourth issue, but other than using him to show some of what goes on in WORLDE, there's no payoff there - and it was originally solicited as five issues, before only being four. Maybe there was more coming that would have produced some sort of resolution. WORLDE does something forcing the issue, makes Philip unable to work for them and have his little family. He has to choose. The WORLDE waits for no one, we're told. Why should Philip be any different?
Or maybe not. Scout Comics going down the drain amid a storm of accusations of breaches of contract with the various creative teams might have something to do with that.








