Tuesday, June 30, 2026

Something Big (1971)

Colonel Miller (Brian Keith) is a cavalry officer about to retire, and his wife Mary Anna (Honor Blackman) is on her way to the fort to make sure of it. Unfortunately, there's Joe Baker (Dean Martin) to contend with. He's a dude from Pennsylvania that came out West to do "something big," which really means he's been having fun playing outlaw. But the woman he's supposed to marry (Carol White) is tired of waiting and on her way.

So it's now or never for the something big, which involves robbing the treasure hoard of Mexico's most famous bandit. For that, he wants to acquire a Gatling gun. The guy who has the Gatling gun (or will have it) wants a woman. You see where this is going. Baker is holding up stagecoaches, looking for a woman he feels would be appropriate according to the Scriptures, and eventually meets Mary Anna. I'm not aware of the Bible speaking of trading a person for a Gatling gun, but maybe it's a different edition. The Sleazy Bastard Edition. Meanwhile, Miller and his chief scout (Ben Johnson) try unsuccessfully to figure out what it is Baker's planning, beyond "something big."

My dad had autotuned his TV to turn to this because he'd never heard of it. He was not impressed, with any of it. It's more comedy than action movie - the first real action is over an hour in, when Miller catches up to Baker and beats the crap out of him for abducting Mary Anna - but it's not funny. There are some odd characters, but the movie is content to coast on the existence of their quirks, rather than have anyone do something that might prompt laughter. Here's a two-woman gold mine operation, and they're really horny! Baker's future brother-in-law walks around playing bagpipes and dressing like a Scotsman (while his sister speaks with what sounds like an Irish accent)!

The movie starts with a, I think bounty hunter, complaining to Miller that Baker killed his partner (for kicking Baker's dog.) When Miller makes it clear he doesn't care and won't do anything, the cranky guy vows to find someone with a 'fine, delicate hand', to write him a letter to Washington D.C. about this. The guy reappears only at the very end of the movie, still vowing to write the letter. He doesn't try to hunt down Baker, he doesn't try to hamstring Miller, nothing.

Baker has this whole convoluted plan about getting the gun, but he's also hijacking whiskey as a bribe to a local tribe to join his attacking force. Then he rides into town in broad daylight, the brother-in-law playing the bagpipes the whole time. But, having tossed the element of surprise (which it turns out he didn't have to begin with) in the garbage, he keeps the Gatling gun under cover, and half his guys are dead before he gets it into action. Fortunately, none of the bandit's men know how to duck.

Dean Martin expends no particular effort, all lazy charm, easily punctured. Keith seems to be trying to talk without moving his lips for some reason. Honor Blackman's carrying a high-class sensibility and ego, but is somehow taken by Martin's bullshit enough to encourage her husband to let him take the Gatling gun and try his stupid plan. That didn't make any sense whatsoever. He's been exhibiting the same sleazy, Gambit-esque "charm" since he held up her stagecoach, and she wasn't impressed then. And Keith agrees, but not because he's got some plan to recover the gun, arrest Dean Martin and the bandit all at once, just because she asked, I guess.

I'm legitimately disappointed. There were enough elements for either a good comedy Western, or a good action Western. The potential was there, I think the actors had it in them, but what they were given to work with was just kind of trash, and they didn't or couldn't elevate it. 

Monday, June 29, 2026

A Challenging Coursework

As Zuko is the brooding, morally conflicted bad boy of the series, the answer to that question is apparently, "90% of the fandom."

Avatar the Last Airbender: Ashes of the Academy centers around the difficulty in changing a people's culture and beliefs, especially about themselves and their nation, and how that starts with what you teach your kids. In this case, Zuko's half-sister is about to attend the prestigious the Royal Fire Academy. Given how Azula turned out, Ursa's got understandable concerns about risking a second daughter here, but Zuko's used Fire Lord Authority to devise a new curriculum, so everything will probably be fine.

It quickly becomes apparent the headmistress is not on board with the changes, and is still pushing nationalist, imperialist, classist doctrines. So Zuko, again via Fire Lord Authority, hires a new instructor. His ex-girlfriend, Mai. Without first asking Mai if she would do it. After she broke up with him, in part, because he treated her less like a partner in their relationship, and more like an accessory to escape from the responsibilities of leadership. Leading to him withholding important aspects of his life - like assassination attempts, or his asking his genocidal, abusive dickbag of a father for advice on governing - from her out of some misguided notion she needed "protecting."

I know the series' creators stated Zuko and Mai stay broken up for 3 years before getting back together. I don't know how far along they are in that break-up here, but Zuko clearly hasn't learned shit from his past fuck-ups yet (though he makes a halting step in the right direction in the last 15 pages.)

Mai takes the job, despite her own bad experiences at the Academy. Faith Erin Hicks (writer), with Peter Wartman (artist), and Adele Matera (color artist), give us several brief, sepia-toned, flashbacks to Mai's early days at the Academy as a student. Where her father encouraged her to befriend Azula because it would help her get ahead, and that it was better to be the powerful person (or friends with the powerful person) who does the trampling, rather than be the one getting trampled.

(Hicks puts all this social-climbing pressure at the feet of Mai's father, which I think is letting her mother off too lightly. From the bits and pieces we see of Michi in the cartoon, she was just as hard on Mai about behaving like a proper young woman and blah blah blah, think of your father's career, think of our status. Maybe the OGNs Gene Luen Yang wrote established it wasn't like that, or Hicks is making a comment on how Mai's improved relationship with her mother has led her to reduce Michi's culpability in the worse aspects of Mai's upbringing.)

We don't really see Zuko's curriculum, at least not in Mai's teaching. It's mostly when, on her first day, Kiyi keeps correcting one of her other teachers, who's reluctant to read the new, more accurate history of the Hundred Years War. Instead, Mai eschews having them read books in favor of going outside to dig in the dirt and learn about cicada-beetles or learning to walk a tightrope.

I didn't really picture Mai as being interested in insects, let alone digging in the dirt, but the point seems to be to show curiosity about the world around them (and Mai is well-established as hating being bored, which implies a certain level of curiosity), and not react to other people or creatures as threats to be destroyed. Which is contrary to what students were taught when Mai attended, a fact we see in flashbacks that the teachers encouraged - any slight against honor must be addressed in an Agni Kai - and Azula ruthlessly exploited, pitting friends against each other for seemingly no reason than she can. And that thinking has carried over to Kiyi's generation, like it carried from the generation prior, as one of her classmates says her parents warned anyone acting like her friend was secretly plotting to destroy her.

That's what Mai's facing, and in that sense, activities encouraging the students to work on projects together and treat learning as fun, rather than some zero-sum contest where they have to learn the most and apply it most ruthlessly against the other students, make a lot of sense. I do hope she's still taking time to teach them math. It can be used for things other than war and politics!

Sunday, June 28, 2026

Sunday Splash Page #433

"Crystallized," in Amethyst (vol. 4) #2, by Amy Reeder (writer/artist/colorist), Gabriela Downie (letterer)

Released in 2020, Amy Reeder's Amethyst mini-series was about, I'm not sure. Not to believe in fairy tales, because things are rarely that simple? "Lies my parents told me?" Everybody loves to see a winner fall?

Given the sheer number of reboots, resets, re-brandings, whatever, I have no idea the specifics of Amethyst's situation in 2020. Reeder seems to incorporate the original Princess of Gemworld mini-series, but maybe nothing after that. Certainly nothing about Amethyst being a Lord of Order, which is one good thing. On the other hand, maybe there was some stuff from Bendis' Young Justice book reflected here? There's no explanation, for example, about why Amy's a blonde in all the flashbacks, but sports lavender hair here. But I sure wasn't reading a Bendis-written team book in the late 2010s, so I don't what, if anything, made carried over.

What we've got is, Amy's Earth parents are alive and aware she's a princess from another world. They're proud of her, even if Amy finds it embarrassing and can't wait to return to Gemworld. Where she finds her kingdom destroyed, and all her people missing. Worse, all the people she thought were her friends turn their backs on her requests for help, throwing in a lot claims about how they always suffer in Amethyst's battles, and then she just flies off on her horse, and they have their own problems. Basically behaving like a bunch of citizens of Marvel Universe's Earth.

Reeder increases the variety between the kingdoms. The citizens of Turquoise have four arms now, Aquamarine is much more of an undersea kingdom, the people sporting smooth blue skin. Sapphire is more of a Blade Runner look, with towers and neon lights and tubes that can transport you places (sometimes against your will.) 

Amy manages two allies: a young woman from Turquoise named Phoss (with a giant caterpillar named Stan, because Phoss' girlfriend thinks Earth is fascinating), and the alleged prince of Aquamarine, Maxixe, who rides on a narwhal. The further things go, the more Amy learns all those stories she was told about House Amethyst being the beloved protectors of Gemworld were lies. Not that Dark Opal wasn't a threat, more her parents weren't fending him off from the goodness of their hearts. 

And yet, in the '80s Amethyst books, everyone is always expecting Amy to handle everything. Yeah, she asks for help, but she's also always on the front lines, trying to deal with the problem, whether it was Dark Opal, or Fire Jade, or that creepy little Chaos kid. And it cost her plenty, even if some of that is no longer in continuity. But the Gemworld motto is, "like parents, like child," and so they all assume she's like her parents and expecting them to bow and scrape.

Reeder does write Amy as more than a little conceited, prone to making demands or ignoring suggestions from other people. So it won't surprise you that she's terrible at diplomacy. Again, these people she's asking for help have been expecting her to bail their asses out since she was 13, and even if she's older, she's not that much older. Reeder draws her as still a little gangly and awkward, all her expressions are big ones because she's not used to moderating her emotions. She never had to, other people handled the calm stuff, she handled the hitting stuff. So it's hard for me to judge her for being hurt they all tell her to hit the road.

(Also, somehow, the initial outfit Reeder gives her, while more successfully evoking "magic princess" than the '80s look, is somehow less practical for someone leaping around swinging a sword. High heels, a big flowy dress she has to hike up to try and run. I guess she was planning on a fancy party. Eventually she switches to something with actual boots and leggings, maintaining the shades of purple color aesthetic, but making it less eye-searingly bright.)

But hitting the road, rather than flying over it, exposes Amy to more of the "true" Gemworld, which is important for her to grow as a person. Apparently Gemworld, like me with my Skittles, segregates their different gems. Except for one ostracized community, called The Banned, who use all different types of gems and are generally being run out of one kingdom or the other.

End game, Amethyst saves her people, defeats Dark Opal, gets no help from most of the kingdoms that used to be her friends, learns her birth parents are dicks, but finds a new community of people who want her to lead them. Although I would have liked some explanation from the person from Emerald who said Amy was a natural at being a king. Because she fought? Because she tried to protect people who couldn't protect themselves? There are certainly worse qualities. Either way, Amy accepts and messy, happy-cries about it. 

Saturday, June 27, 2026

Saturday Splash Page #235

"Out of the Box," in West of Sundown #1, by Tim Seeley and Aaron Campbell (writers), Jim Terry (artist), Triona Farrell (color artist), Crank! (letterer)

Dooley O'Shaughnessy's an Irish immigrant deeply regretting getting involved in the American Civil War. As it's only 1861, he's got several years of it to go. Unless he dies in battle. Or happens to unearth a vampire who tried to sleep out the conflict in a grave.

Remarkable though the odds are, it's the third thing that happens, and Dooley spends the next decade as Constance der Abend's loyal assistant, helping her to slake her thirst on the corrupt or wicked. Robber barons, child killers, highwaymen, people like that. Until someone burns her home, and the native soil within her coffin, forcing Constance to return to the place of her birth. A town sits there now, Sangre de Moro, and it's home to its fair share of monsters.

The book ran 10 issues, split into 5-issue arcs, in 2022 and 2023. The first arc was Constance (or Rosa, as her birth name) trying to get some soil from where she was born, and finding her birthplace now home to some strange cult. She and Dooley are also pursued by Frankenstein's Monster and a creepy little scientist by the name of Griffin. The Monster found God and decided the Lord said kill monsters. Griffin just wants to dissect strange things in the hopes of unlocking the keys to something more.

In the second arc, the quartet have come to an uneasy detente, but new agents move into town at the behest of Dr. Moreau, and play to both Constance's ego (she was a renowned opera singer in New York before the flight west) and her thirst (she's trying to only feed on the evil, but the town is too small and lacking in such people.)

Seeley and Campbell pull in horror elements from a lot of sources. Unfortunately, most of them are ones I'm not familiar with, so any significance kind of whizzes right past me. I recognize Moreau selling the land he'd purchased to a brokerage in England run by a Renfield is a Dracula reference. That the "blind god" Griffin sees when he lets Moreau experiment on him is probably Lovecraftian. Maybe the grey little things roaming the wilderness that cry "ooot!" and have a paralytic tongue are (Canadian?) chupacabras. The fact Constance's father became a werewolf by eating part of the dog he killed trying to protect his wife and child (killing his wife in the process)? Don't get that. Is that a normal method of becoming a werewolf? I thought they had to bite you, not the other way around.

That's probably not an issue, other than I'm missing details. Seeley and Campbell establish that this or that constitutes a Problem, and the cast need to confront it. Terry and Farrell, who illustrate the entire series, keep the threats grounded and solid, only veering occasionally into something that hints at being beyond perception. Moreau's beast-people are basically human, just with animals parts stitched on here and there. But there's a banshee in the second arc, and her face is kept in shadow, save for her teeth, which gleam out of that darkness. In the first arc, the quartet pass through some weak point between dimensions and encounter something that's possessed a horse. Terry and Farrell channeled some strong Berni Wrightson for that creature.

The series really revolves around Constance and Dooley's relationship, and that's where I think it falls short. Not that it's a poorly set up relationship. Dooley feels grateful to Constance for helping him escape the war and educating him, but is growing increasingly uneasy at what he's part of. Constance likes Dooley, probably sees him as a bit of a wayward youth (he's an adult, but she's over 200, so it's a fair perspective) to guide and tease. She cares about him enough to mediate her hunger, but at the same time, resents him a little for his morality that constrains her.

The issue is, Seeley and Campbell leave a lot of things unresolved, or meat on the bone, if you prefer. The first arc turns on Dooley and the Monster, and to a lesser extent, Griffin, deciding to try and deal with this crazy cult leader who has his followers drinking the blood of Constance's father to try and ascend to some higher plane. Constance wants no part of it, until her father (who she claims to despise and want to see dead) points out she cares about Dooley. Then she turns around and shows up to help. Why then, due to words of someone she doesn't care about?

That isn't resolved by the second arc, when Dooley seems bent on trying to protect the citizens of Sangre de Moro from supernatural threats, but can't do much on his own. Even the Monster is limited. A lot of it falls to Constance, who still doesn't really care. Even with her native soil readily at hand, she needs blood, and desires praise from people she thinks are worth it. (Bit of a social climber.) When the eastern businessmen, Moreau's lackeys, show up, talking about bringing the railroad through town, which will mean more people, specifically more evil people, Constance is all ears. That they promise to build an opera house, praise her singing, only makes the offer sweeter.

But even if Constance acknowledges they played on her ego, and she should have listened to Dooley, the core problem is not resolved. Whether she continues to help Dooley with his defender of the night act or not, she's a vampire. She needs blood. Sangre de Moro is a pissant, backwater town in the middle of the desert. If she's going to willingly restrict her potential prey, she's going to starve. No solution is offered, not even Dooley occasionally opening a vein for her. The friction between Dooley's Christian morality, and the necessities of Rosa's existence, remain unaddressed.

(She comments once during their flight west, that if he can't find someone, she may have to feed on him. Dooley treats it as a joke. I don't think it was.)

Maybe if the book continued, they were going to address that, but it's been over 3 years, so I doubt anything is on the way. 

Friday, June 26, 2026

What I Bought 6/24/2026

Alright, this is it. Last day - hopefully - I have to play fake boss. He's supposed to be back in the office Monday. I'm so ready to be done with the added stress. It makes me dread getting up, and makes me want to go to bed earlier so I can wake up and be one day closer to being done.

Here's two X-books.

Generation X-23 #5, by Jody Houser (writer), Marco Renna (artist), Erick Arciniega (color artist), Ariana Maher (letterer) - That is definitely a picture of Laura Kinney lunging at the reader, claws extended.

X-80, the time traveler that originally clued Laura into this whole mess, shows up to rescue her. This is a younger version than the one Laura met earlier, because time travel, although that power is one that was grafted onto her later. The energy blades X-Infinite uses are her original mutation.

While Infinite drags Gabby off to use as a genetic material source, and the rest of the cast figure out he's a bad guy, 80 takes Laura on a trip through the past to see how things got to that point. Infinite (X-39, then) used to try and protect the others by getting the guards angry at him, but eventually a Dr. Chiles (and for some reason that name seems familiar) convinced him to help her with this grafting of powers. Except she was only interested in powers rich humans would pay for, which apparently doesn't include having wings and feathers? I mean, there are lots of other powers I'd rather have, but it's not a bad power.

Laura and 80 rescue the others, then free Gabby. Whose enhanced senses somehow still work, even with the mutant power neutralizing collar on. Don't quite understand that. Laura's willing to leave Infinite there and take the others to safety, but 74 decides to blow him up. Except 66 - with the bird powers - throws herself on the grenade, so he's still alive.

If the point of this arc was to give Laura and Gabby a supporting cast - and the remainder of this bunch are going to live with them, so that seems to be the case - Houser probably should have moved faster. Speed-run Infinite's reveal as the villain, weed out whoever you were going to kill, get on with having Laura be a leader/mentor/friend to the survivors. Especially given Marvel's quick-trigger on the cancellation button these days, I'm not sure you can afford to burn 5 issues just getting to the actual point of your book.

(Also kind of strange to introduce the Kimura Scorpion-bot and not have it be a bigger deal. Maybe save that for after Infinite was dealt with, or vice versa.) 

Especially since none of the new characters Laura's going to be interacting with have much in the way of personalities yet. 92 is silent and lurks in the walls, 99 is chipper and playful, which seems to be designed for her to interact with Gabby rather than Laura. 74 is the one with a quick temper. That's pretty much what I've got on them so far.

Moonstar #4, by Ashley Allen (writer), Edoardo Audino (artist), Arthur Hesli (color artist), Clayton Cowles (letterer) - We got a zombie bear, zombie elk (stag?), zombie wolf, and zombie hyena? I was thinking this was in North America, in which case the hyena's a long way from home, but they end up in Iran, so maybe all those are native fauna.

Dani thinks it through and concludes Kyrion will want to kill her parents in front of her. So they have time to get to the tablet first, and hide it, then rescue her parents. Dani has enough of the residual magic from the sword infecting her to use it as a tracking beacon, so they fly to Iran on Brightwind. Dani says she learned a spell that can provide acceleration over short distances, but Colorado to Iran wouldn't seem to qualify as short.

As it turns out, this is where Kian grew up, and where he first started messing with magic, which is why his eyes are messed up now. Something else that's messed up: the native wildlife, which is back from the dead and running rampant. Kian tries some kind of spell to dissolve the reanimated corpses, but they just combine into a monstrosity that would make John Carpenter proud. I mean, that thing is truly disgusting looking, props to Audino.

Dani's able to panic the chimera by hurting it, then playing off the instinctive reaction that pain causes, which leaves them free to continue to the tablet. Kian keeps advising her to at least consider alternative approaches, like taking out Kyrion's backup and saving her parents, but Dani won't be swayed. She's certain she can save everyone if she does things her way.

It's funny she doesn't ever point out that if they don't keep Kyrion from getting the tablet, saving her parents will be a moot point, because he'll kill everyone. As it turns out, the tablet is somehow too big to move now, and Kyrion's brought her parents along to use it as a sacrificial altar. And Dani's arrows don't seem to be doing much. That's not a great turn of events.

I'm curious to see how Allen wraps this up. Kyrion and Kian both keep commenting on Dani's optimism or hopeful attitude, which feels significant in a story about accepting death as part of life. Or refusing to accept it, in Kyrion's case. Whether Dani saves people today, she can't save them forever, but she still persists in trying, and in believing she can save everyone today. I don't know where Allen's going with that. There's also the fact Kian's caught feelings, as we get a panel where he's very close and asking if she can lend him some courage, while Hesli colors the background a very soft focus pink. Dani's either oblivious or too locked in to notice, so I guess we'll see if Kian just booked himself a room in the fridge next month.

Thursday, June 25, 2026

Redshift - Al Sarrantonio (ed.)

A collection of 30 stories by various authors, placed under the heading of "speculative fiction." The lengths vary, a few only a couple of pages, others closer to 50. It seems like they're supposed to be science fiction - Sarrantonio apparently wanted something like a modern version of what Harlan Ellison pulled together in the '60s - but some don't have much sci-fi. Joe Haldermann's "Road Kill" feels like the outline of a script for a serial killer thriller, with a tiny bit of science fiction tacked on at the end.

Sarrantonio's own offering, "Billy the Fetus," is a bizarre piece about the child of Billy the Kid and the woman who apparently killed him and every other man that fucked her, and what the fetus learned about the world from the songs she sang while he was in her womb. Harry Turtledove's is set in Afghanistan during the 1980s, and involves a dragon. It's not a bad story, I'm just not sure how it's either science fiction or speculative fiction.

It was rough sledding at times, is what I'm getting at. Thomas Disch's "In Xanadu" was probably the first one I actually enjoyed, and that was over 100 pages in. Either that or James Patrick Kelly's "Unique Visitors." Both are brief and focused on unpleasant forms of immortality people tried to buy themselves. In contrast, David Morrell has an entry, "Resurrection," about people sacrificing their present and futures for a bit of the past they can't bring themselves to let go of.

The most noteworthy thing to me about Joyce Carol Oates' "Commencement," was the realization I've apparently been confusing Oates with some other writer. Which one I don't know, as I thought she was part of the Lost Generation, hanging around Paris with Gertrude Stein and Hemingway. As for the story itself, I figured out the basic arc two pages in, and the rest felt like killing time until the climax. I didn't even attend my own college graduation ceremony, why would I want to read about a fictional one?

There were some stretches where I got into the stories more. Paul Di Filippo's "Weeping Walls" was farcical in a way I enjoyed. Meaning it was cynical towards targets I don't mind seeing take the hits. I wouldn't have minded it if were a bit longer (it was ~15 pages.) That was followed by Gregory Benford's "Anomalies," which was kind of clever, with a nice twist at the end.

I think I preferred stories where the characters are human or close enough the writer doesn't spend a lot of effort describing some alien being or setting, utilizing made up terms I can't visualize from what's on the page well enough to connect with the story. Like, "Pockets" had weird bubbles people can visit other places through and time moves differently, but the people are still basically people. Recognizable in their follies and desires, even if the setting is somewhat different. Stephen Baxter's "In the Un-Black," I couldn't really wrap my head around what sort of society he was trying to describe. Not well enough to care about the characters caught in it, anyway.

'He went to the bubble and kicked it angrily. He couldn't feel anything but "stop," with his sneaker on. It wasn't like kicking an object, it was like something stopped you, turned you back towards your own time flow. Just "stopness." It was saying "no" with the stuff of forever itself. There was no way to look inside it. Once someone crawled through a pocket's navel, it sealed up all over.' - from "Pockets, by Rudy Rucker and John Shirley

Wednesday, June 24, 2026

A Possible Autumn of Abundance

The title's not entirely accurate. In terms of single issues, there wasn't much new I'd buy in September, though there are a few things worth mentioning. It was collected editions and OGNs that caught the eye.

What's new? DC's got a handful of new series, some of which appear to be going unusual directions with the concepts. Teen Titans is Jason Todd helping new characters look for a missing friend of theirs, while they're uneasy about his lethal approach to problem-solving. Legion of Super-Heroes mentions "Brainiac 1 of 5" trying to put together a team of rebels from across the cosmos. I guess LOSH fans are used to getting something different every time. Doom Patrol is doing a heroes-for-hire approach, although the main takeaway I had was Elasti-Girl's costume on the cover makes her look like the Madame Rouge from the Teen Titans cartoon.

Marvel, in full panic mode as their hysterical flailing fails to produce results, is running their Armaggedon thing at the same time as Queen in Black at the same time as DNX. None of which are increasing the amount of their comics I buy. They're dragging Fantastic Four into DNX, so that's one comic I'm not buying in September. They're also doing a series of one-hots for the 25th anniversary of the Marvel Mangaverse, which I don't remember being terribly popular, but what the hell. A drowning man will reach for anything thrown to him. Also, a new Avengers book whose roster feels like Chip Zdarsky is nostalgic for Bendis' New Avengers.

I do not share such nostalgia. 

That depressing nonsense aside, here are some OGNs and TPBs from publishers that aren't hapless dopes. Avery Hill Publishing has Owen Pomery's The Hard Switch. I really need to write more carefully, I originally read my notes as "The Hard Scotch." This was released through some other publisher 3 years ago, but is being re-released now. Humanity's about to run out of what it needs for faster-than-light travel, meaning everyone will basically be stuck on whatever world they're on now. Or will they? Aksel Studsgarth and Daniel Hansen's Alva in the Dark, where a thief unleashes an ancient witch and finds herself in a lot of trouble, is being released through Titan Comics.

Mad Cave has Frederic Brremaud and Vic Macioci's Havana Split, where a young woman tries to rescue the father she just found by abducting a starlet for a mafioso. That doesn't feel like a story that needs more than 1 volume, but the solicit says "volume 1", so maybe there's going to be more 1950s Cuban adventures? Mad Cave's also releasing Ian Flynn and Ryan Jampole Hokis, Focus! about a young wizard trying to fix some mistakes she made, and a collected edition of a webcomic called Tiger Girls, by Felicia Low-Jimenez and Claire Low, which sounded kind of interesting.

AWA has a mini-series, Beast Mode 510, starring former NFL running back Marshawn Lynch as a sort of badass, problem solving-type guy for the 510 area code (which I think is Oakland, Lynch is from that area and still a big presence there.) I don't think I'll be buying it, but Denys Cowan's drawing the book, and the splash image for AWA's section of the solicits was an image of a giant Beast Mode punching out Godzilla's teeth, which was much appreciated after Marvel's being letting that stupid lizard run roughshod over everyone like it's a Jim Starlin creation, and Starlin's back writing him for the first time in 8 years.

What's ending? Babs: The Black Road South, allegedly. File that under "Believed when seen."

And the rest: Marc Spector: Moon Knight is still trying to get his friends out of that damn house. Generation X-23 is still dealing with the facility, only now Logan's broke-down ass is in tow. Can nobody just solve a problem with punching in a reasonable span of time any longer?

And while Fantastic Four #17 is crossing over with X-Men, FF #16 is a standalone story, so I guess I'm still buying one issue of the series in September. Speaking of books tying into crap I don't care about, all the Bat-books appear to be dealing with some invasion of Gotham via prehistoric plants, and that includes Batgirl. The Deadman is going to Heaven in issue 4 of his book, but we're promised it's no version of Heaven we've ever seen before. You mean Heaven isn't a customizable experience? What a ripoff!

D'Orc is going to encounter a vengeful boar. Or maybe it's a just a coincidence the character's name includes "Schwein." And in Chachu, it's time for a trip to Vegas! In just the second issue? I always figured that was more of a last-ditch relationship saver move. Junk Punch #4 is going to answer the question of whether zombies are vulnerable to punches in the junk. The cover implies "yes." I remain doubtful.

The Matron is going to respond to abuse of eminent domain with a feast. Which makes more sense - for a given value of the word - when you consider she's a cannibal. Some people just do recall elections on corrupt county commissioners, but you can always eat them instead. And the Vampyrates have a mutiny on the horizon. Are we sure it's not just a desertion? People apparently get those confused all the time.