Showing posts with label howard porter. Show all posts
Showing posts with label howard porter. Show all posts

Saturday, March 21, 2026

Saturday Splash Page #221

"Dark Light," in The Ray (vol. 2) #3, by Christopher Priest (writer), Howard Porter (penciler), Robert Jones (inker), Pat Garrahy (colorist), Ken Bruzenak (letterer)

About 2 years after his mini-series ended, and after he'd gotten some play in that era's Justice League titles, The Ray got an ongoing series. It lasted 28 issues, counting the Zero Hour tie-in #0, Christopher Priest the writer, Howard Porter the penciler for most of the first half of the series, Jason Armstrong illustrating most of the second half.

Jack C. Harris' mini-series was about moving beyond adolescence, growing and coming into your own, with Ray accepting his powers and symbolically shutting the door on the home where he'd spent his entire life up to that point. Priest carries that forward, but with more emphasis on the reality of being a "grown-up" versus the illusion.

Ray's an adult now! He gets to live in his own place! Earn his own money! Date the girl that was his childhood best friend! Hang out with his birth father! Be a superhero!

Except it's not such a great time. The only apartment he can get has no fridge, and comes with an ugly industrial sculpture bolted to the floor. He works at a fast food chicken restaurant. He has almost no furniture, because he spent his money on a souped-up laptop and a cardboard standee of Superman. Jenny, who was not only accepting, but encouraging of Ray embracing his powers, no longer seems to have time for him. Eventually there's a young woman he meets first in the future, then the present, then her future self travels back to his present to avert a bad future. There may have been at least one other brief romantic interest, but if so, the character made zero impact.

Happy Terrill turns out to be not just a congenital liar, as he's still deceiving Ray and Ray's mother - Ray thinks she died in childbirth, she thinks Ray was stillborn - but a domineering, frankly, abusive prick. When he thinks Ray isn't taking his powers seriously, Happy somehow makes Ray think he stole his powers, then dumps him in Chernobyl. Later, when Ray seems to have adjusted to not having powers, Happy disguises himself as a robber and jams a shotgun in Ray's face to terrorize him. It's like Happy took all his parenting techniques from Silver Age Superman.

I was entirely OK when it appeared Happy was killed by Death Masque, the game program Ray designed as a training tool, which subsequently slipped his control and eventually conquered a country. Unfortunately, Priest revealed Happy wasn't dead near the end of the series, which might have been with some notion of reconciliation, as part of a larger thing Priest was doing about family, but I wasn't really having it. If there was some chance Happy could fix all his mistakes, maybe, but he hadn't demonstrated that level of competence in anything, so everyone's really just better off if he's dead.

Ray's superheroing doesn't go so great either. Obviously the issues with Death Masque, which hang over the book throughout. Especially when one of the Justice League squads - I don't know which, that Triumph character was leading it, straight to the dollar bin I assume -  refuses to help, so Ray turns to Vandal Savage for some reason I'm sure was addressed in another book. Priest tried to acknowledge developments in Justice League comics that might impact Ray, but as I didn't buy those comics or care about them, it just ends up being confusing. Ray was gone for months because of what? Long-distance space travel time dilation? Huh?

His team-up with Superboy almost results in Ray killing Superboy, then almost dying against Brimstone because Ray exhausted all his power. Black Canary takes advantage of his school boy crush to get him to help her chase a crook through a dimensional doorway to another world, which later results in Ray having to fight Lobo, then time-traveling and messing up certain details of his father's life. The better half of Dr. Polaris contacts Ray to warn him about the return of the Light Entity, but when Ray can't make heads or trails of the warning, and neither can anyone else, he busts out Emerson. Which backfires when Polaris retakes control. Neron approaches Ray, initially as a woman, and after revealing his true form, Ray's more freaked out he kissed a guy than that the devil is bargaining for his soul.

Porter's work in less exaggerated than Quesada's. He tones down Ray's frankly ridiculous hair and Jenny stops looking like her skirts and suits are going to tear apart if she breaths too deeply. But he and Garrahy don't have the same knack (interest?) in playing with contrast in how they depict Ray's powers or appearance. He still looks similar when powered up, but there's less flair to it, less exaggeration for effect. Ray's not suddenly turning into a little bowl-cut version of himself while interacting with the Light Entity.

Though Priest doesn't entirely forgo embarrassing Ray for comedy's sake. Ray has to kick Lobo out of a space station bar to get Canary medical treatment, and on his initial approach, Lobo simply tears the top off Ray's helmet, taps his cigar ashes on Ray's head, then slams the helmet closed again. Ray gets attacked by Happy while still a little power-drunk from contact with the Entity, and after getting knocked into a clothing shop, emerges wearing a sun hat and a body-length green dress with polka dots. Porter's art has the pacing and body language to sell those moments, despite the times where you can feel his work veering into that '90 Image style of too much cross-hatching or characters gritting an impossible number of teeth.

It's strange, a big part of the series revolves around family. Ray's strained relationship with Happy, especially when he thinks Happy's dead. Ray trying to covertly kindle a relationship (not romantic!) with his mother, by pretending he wants to earn money mowing her lawn. (His mother assumes he's the result of some affair Happy had.) Death Masque is like a jealous child, especially once Vandal Savage starts sniffing around. It turns out Ray has a brother who is both older and younger than him, who comes into play in the last-third of the series. Ray's cousin Dean pops up occasionally, dealing out sage "wisdom."

I'm not sure what the goal is, given Priest also seems to be making the point, as an adult, Ray has to solve his own problems. Ray ultimately stops Death Masque, and settles down the Light Entity. He has to protect his mother and his younger/older sibling. He has to find their dad. He has to recognize Vandal Savage is a scumbag who was never going to help Ray, but instead groom Ray into something Savage could use. That fits with the notion of adulthood that, at a certain point, you have to take ownership of your life, but as far as the "family" aspect, I'm less sure. It's caring about his family that makes Ray stop whining about not being able to beat Death Masque, and just knuckle down and do it to save their lives?

Wednesday, March 07, 2018

Justice League 3000 Volume 1 - Yesterday Lives

Justice League 3000 started near the end of the New 52 era, and the follow-up series, Justice League 3001 actually carried over into that DCYou thing they did in 2015. It seems like DC was thinking two things: One, that they wanted to do a book in the future, but they couldn't get the Legion of Superheroes to sell, so slap "Justice League" on there instead. And two, that they'd try to serve that
portion of the fanbase that loved the Giffen/DeMatteis JLI.

So you get this, a "resurrected" Justice League trying to free the galaxy from the control of a group called "The Five", who have one member called "Persuader", but otherwise no real resemblance to the Fatal Five I can see. The process was imperfect, and so are the heroes, so they bicker and squabble, and behave stupidly, and die, and get brought back again. One of them does, at least.

There are a few jokes or gags that get run into the ground. Superman forgetting he can't fly, characters acting incredulously when someone refers to Ariel Masters as the team's "mother". That second one is made especially annoying because whenever it happens, no ever bothers to just explain it then, because that would possibly stop them from using it again 10 pages later.

There was potential to the idea. An inexperienced, wobbly Justice League trying to overthrow a powerful, entrenched dictatorship in a time they don't really understand. By the end of issue 7, which is the last one in this trade, you can see the team making halting steps in the direction of their old selves. They aren't their original selves - they still lack pieces, notably when it comes to strategy - but there's a hint they could form into an effective group.

But they still aren't a group you care much about. Beyond the fact it's established they can just be brought back if they die, and the question of whether they should even exist at all, they're an annoying group. A Superman who won't stop announcing it, no matter how many times nobody is impressed, his skull apparently only invulnerable to insight. Flash keeps dying, but pointlessly - such a poor copy he can't even get the only thing Barry Allen does well right. On and on. It might be funny if they didn't belabor the point.

One thing that's influencing my outlook is I found two-thirds of JL 3001 in some dollar bins right before this tpb showed up in the mail. I know the rushed, inconclusive ending this book ultimately gets. I was looking forward to seeing Blue & Gold running amok in this dystopia, but, knowing they're going to vanish early in the next series, without enough time for them to make a dramatic last-minute (possibly accidental) rescue takes a lot of wind from those sails. 

Howard Porter's art doesn't help. It has more energy to it than his work on those Superman Beyond stories that ran in Batman Beyond Unlimited did - or maybe just more effects to show movement or action. And the Batman costume isn't bad, and I quite like the Green Lantern one (pity he mostly stops wearing the cloak three issues in). But his work is still overly busy, lots of lines trying to create depth or detail, but often just muddling or confusing things. That guy in the panels above, possessed by one of the Five, in a couple of the panels you might think he had some sort of rectangular facial markings, but no, they aren't there in other panels. Porter just felt he needed those lines there for some reason.

Keith Giffen handles the breakdowns and manages to avoid reverting to 9-panel grids all the time. Porter's work needs more space than that. A lot of 5-panel pages, usually with one panel stretching across the page at the top or bottom, and then two pairs. That part works fairly well.

That's the book overall. Some good pieces, but it doesn't come together into much of anything.