Tuesday, December 04, 2018

Hardcore Henry

It's essentially a first-person shooter video game, turned into a movie. But I feel like it's pretty upfront about the fact it's trying to recreate a particular experience, and in that sense, it mostly succeeds.

The vague outline of a plot, involving Henry being reborn as a cyborg, trying to rescue his bioengineer wife from a crazy telekinetic by killing a crapload of people with a lot of different weapons. Some of the action sequences, the siege on Jimmy's lair by Akan's army of goons, which eventually turns into an escort mission (hate those).

The movie will come to a screeching halt to deliver exposition about some objective Henry must achieve, or to explain how that guy Jimmy keeps popping up and dying. Cut scenes, basically.

There are even a couple of points where I could tell that, if it was a game, you'd get a choice how to proceed. They aren't long enough pauses to be the dramatic one a movie would use, but for a game to put:

(A button) "Yes."
(X button) "No"

on the screen and let you choose? Absolutely.

There are some parts I laughed at, mostly Henry's responses (all via hand gestures, since Henry's voice is damaged) when Jimmy says something ridiculous. Or when Henry tries to commandeer a horse. But it's mostly a visual experience, and one problem with shooting everything from the perspective of the main character is when he's running and jumping around, the camera is shaking like crazy and it can be difficult to tell what's going on. Not that you can't follow the story - he's either chasing someone or being chased - but you don't get a full view because everything is blurry and jumpy. The approach they're taking works against itself a bit there.

Unless you're just curious to see how it works as a concept, or in the mood for something with a lot of cartoonish violence, I wouldn't recommend.

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