Monday, May 25, 2020

Map of the Dead

I didn't know "effulgent" was also a synonym for "shitty".

When I picked up The Necromancer's Map, I didn't realize it was actually the second in a series of stories, following on from Songs of the Dead. I figured it was strictly its own thing, and, like some of the other books we've looked at recently, just starting from somewhere in the middle.

What you have is your general European medieval setting, with some magic and other races of beings thrown in. Well, so far I've only seen elves, but I'm assuming there's more than that. Bethany's a necromancer, wanting to decipher an old map she found to locate the Covenant of Necromancers. Which is presumably a safe place to be, since necromancers are apparently frowned upon by most people in this world. There's even a group that runs around killing necromancers in accordance with some dead king's wishes that pops up in the third part of the story.

Bethany's accompanied by Elissar, the glowing lady up above, who she apparently met in the previous story, and then got killed in a fight with an assassin. Bethany then used her magic to revive Elissar, something the woman is not exactly pleased about. I think the only reason Elissar sticks with Bethany is because a woman she knew told her the necromancer would lead her to the person she wants to find most. We learn about who that is and why in the third part as well.
And they add a third to the party in Jonas, who was studying magic at a school Bethany hoped could decipher her map. The school is both the most ridiculous and interesting part of the comic, because they are essentially training the children to be magical housestaff for rich people. Meaning, use magic to create a charming ambience for dinner, or tidy up a messy room. It doesn't exactly surprise me someone calling themselves a God King would decide having people to do such things magically was necessary, but it seems kinda pointless. Maybe magic is just that common and easily accessible for them.

Jonas gets to play the cheerful and naive member of the party, who seems mostly excited about the opportunity to be on an adventure, and reveals a few extra talents he didn't even know he had. The fourth part of the story has him teamed up with Elissar the entire time, the classic pairing of the grumpy veteran and the inexperienced newbie. It makes for a few funny moments.
The book is pretty good at the funny reaction moments. Bethany resurrects a man because his children can't find his will and are squabbling over the estate. His first response to one of his daughter's teary greeting is to wish to be dead again. I don't know the breakdown in writing responsibilities between Andrea Fort and Michael Christopher Heron, so maybe that's a joint thing, but it was the part of the book I found the most enjoyable. The bits and pieces of world-building are kind of interesting, but I don't have much of a feel for the setting, how any of the different places we see are interconnected.

Sam Beck's artwork is a fairly realistic style. Not much exaggeration in figures or movement. Sometimes body postures or proportions are a little awkward, but it's a minor thing and doesn't detract from the story. Fight scenes are low-key, people swinging swords around a bit, nothing too flashy. Nobody chucking lightning bolts or anything. Most of the more magical elements are represented by the colors, different auras and things like that.

Overall, I think the art works for the story. Even though there's a lot of fear of necromancers going mad with power, the dead that are raised rarely look terrifying or monstrous, and neither does Bethany, even when she feels like she's losing control of her power. The scariest looking guy is the necromancer that's actively hunting Bethany, and that's by design. He's a bad guy, or a sap twisted into believing all this stuff about how it's all the other necromancers that are bad, but not him.

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