Sunday, July 04, 2021

Sunday Splash Page #173

 
"Doom is Getting Out of This Clown Show," in Dr. Doom and the Masters of Evil #2, by Paul Tobin (writer), Patrick Scherberger, Jon Burran and Scott Koblish (pencilers), Terry Pallot and Scott Koblish (inkers), Chris Sotomayor and Guillem Mari (colorists), Dave Sharpe (letterer)

A nifty little Doom-centric mini-series from early 2009. Tobin sends Doom all over the Marvel Universe for 4 issues, teaming up with and fighting various super-villains. In every issue, Doom seems to have acquired some powerful invention, magic, or vital bit of information, but his ultimate goal remains unclear until the final issue. And even once we learn what he's seeking, Tobin has a final twist on it at the very end. Basically, Doom gets himself a magic wish, that can be for anything, and doesn't use it to kill Reed Richards.

I know, I was kind of disappointed, too.

I'm not going to tell you what he does wish for, since you can probably find this cheap enough out there. I could see it as a cop-out, since it goes against the obvious thing we'd expect. But I think Tobin puts in enough work up to that point through the first 3.5 issues that I can understand his choice.

Tobin writes Doom as powerful, but not overwhelmingly so, and self-aware enough to know it. Doom's ultimate weapon is, as always, his mind. Doom isn't stymied when his big attack doesn't stop Blastaar or whoever, because that was never the plan. And each step of his quest builds to the next.

Although I think Tobin plays up Blastaar a little too much. I'm not picking that guy in a fight with the Executioner.

Most of the issues are not such an ensemble cast of credits. The art chores are mostly handled by Scherberger, who had worked with Tobin on Marvel Adventures Spider-Man for a while prior to this. Sticks with classic looks for most of the characters, other than giving Selene something a bit more modest. Gotta protect the kids, ya know. I think his attempts to make Doom's mask expressive sometimes make it look goofy instead, but it mostly works. Everything is easy to follow, the inking and coloring aren't excessively dark or busy, so the art isn't cluttered. The story uses a variety of characters and locales, and Shcerberger makes them all distinct and easy to tell apart. Doom's intimidating when he needs to be, but not all the time, because the story is trying to lure us in to understanding or possibly rooting for Doom.

Next week, the last title in the D's.

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