Sunday, September 05, 2021

Sunday Splash Page #182

 
"An Old Woman, a Devil, and a Girl with a Tail," in Eniale and Dewiela vol. 2, chapter 8, by Kamome Shirahama

This is a 3-volume manga series that was released here in the States over the last year, and which I picked up over the last six months (next manga review I do will be volume 1 of this book, actually.)

Eniale's an angel. Dewiela is her best friend, who happens to be a demon. A fair number of the stories revolve around Dewiela trying to convince a mortal to give up their soul, and Eniale trying to stop her. Probably an equal number of stories are simply the two of them getting up to various hijinks and rapidly escalating things by calling on the resources of their respective realms. The very first story is the two of them fighting in Rome about clothes until they find a baby abandoned on a park bench and both deciding to help reunite it with its parents.

Which eventually involves a leviathan-sized poodle stomping through the city. That sort of absurdity is fairly common. Eniale tries some rejuvenating lotion of Dewiela's she finds, but it causes her to sprout multiple extra sets of wings, which would elevate her in the Heavenly Host. Right into a position where she'd been stuck behind a desk forever. The struggle over a priest who has potential to be an angel, but desires to be a devil leads to a full-on zombie outbreak.

In practice, the two of them just seem to be the sort of friends who enjoy squabbling. The fact they're on opposing sides is part of the fun for them, maybe. Like those cartoons about the sheepdog and the coyote. Fight tooth and nail while they're on the clock, go clothes shopping or hang out at the beach when they aren't. I don't know if Shirahama really likes drawing clothes, or just likes drawing the two of them in different outfits, but they don't tend to stick to one look for very long.

There's a fair amount of invoking classical painting styles in Shirahama's work, especially in the full-page splashes that involve one the two leads really using their powers. So naturally that's not what I used. The kind of painting with fancy borders meant to evoke a scroll or a tapestry, with smaller imagery in the corners and characters in poses evoking The Last Supper. The light of God shining down from the top of the painting to backlight the character. That kind of thing.

One thing I didn't expect was that, even when Dewiela wins, she ends up losing. Not that Eniale's doing great at her job, but when the two of them are pitted against each other over someone's soul, it's always the angel that wins out. I know Christianity is part of the religious landscape in Japan, but I wasn't figuring a manga to be so hung up on Hell not prospering.

Friday, September 03, 2021

What I Bought 8/27/2021 - Part 3

Since I'm writing this Tuesday evening, hopefully I got through my two days in the field without incident and am right now enjoying an early start to my weekend. Fingers crossed! Here's two issues of one comic I've been quite enjoying.

Midnight Western Theatre #3 and 4, by Louis Southard (writer), David Hahn (artist), Ryan Cody (colorist), Buddy Beaudoin (letterer) - It's funny to me how Andrasofszky's covers make Alexander look alternately dangerous or suave, when he's actually a bit of a goober. Not an unpleasant one, but still kind of a whiny, sheltered young man.

As with the first two issues, 3 and 4 both start in the 1840s, with Ortensia and her father in Oregon. This time, we learn Ortensia's father wasn't nearly the judge of men he claimed, and what that got both of them. Him killed, her used as a virgin sacrifice by some schlubs hoping for immortality. I'm going to assume by her continued unusual existence they didn't get it.

Past that, both issues spend most of their pages in the 1860s. Issue 3 fragments itself a little further by positioning that part of the story as being told by a Native American named Ata'halne to his grandsons in the 1890s. About how he didn't go along with mass relocation of his people, and found a man wearing one of those plague masks who told him, if he hunted down and killed a "skinwalker" that was terrorizing people, he would find his destiny. He does not kill the Yee Naaldlooshi, which looks like a stag on two legs with a wolf's face and its chest cavity open, because he took Ortensia's advice and ran. Which he argues was the intelligent decision, because he's alive to have made a home, and have children and grandchildren. That seeking your destiny is foolish because it will find you. Sounds like an excuse to sit on the couch and eat snacks all day.

The flashback is presented as all full-page splashes with a particular border. I don't think Hahn changes his art style in any substantial way, but the shading is definitely different. In issue 4, a lot of the shading is masses of little black dots, which is not the case for issue 3. And the coloring on the full-page splashes has a certain weathered look to it. Irregular splotches that almost look like water stains. I don't know why that shift in approach at all, I just know I see it.

As for issue 4, most of the action takes place the year after Ortensia and Alexander saved Ata'halne. This time around they're hunting down some misshapen creature that can Hulk out when angry or threatened, and it's not going well. Alexander's had enough, and wants to quit this fighting monsters stuff. Ortensia storms off without him to finish the job, but returns to the town when it's over to find him in the bar. Apparently she's not quite willing to go on alone, and she does still own that land. . .

I think next issue is mostly going to cover how they met, but I'm curious if we'll see how that future goes. Alexander seemed to think Ortensia was searching for something that could actually kill her, but maybe she just needs to let it come to her instead. Building a house doesn't mean they have to stop roaming entirely, or that there won't be any trouble.

The conversation between them is awkward, but in a cute way. Alexander's always nervous around her, but he can't conceal how happy he is she's actually taking his concerns to heart. And Ortensia shifts between being defensively aggressive, leaning forward and jabbing her finger to make absolutely clear about certain points, but Hahn makes sure you can see uncertainty in her eyes when she explains she just wants him to understand. Kinder emotions are harder for her, but she doesn't want Alexander to be disappointed in what she's offering. Alexander seems to be assured enough not to let it phase him. Willing to put a reassuring hand on her shoulder. Even when she's insisting it's her land, not their land, he just lets it roll off and defuses it.

Thursday, September 02, 2021

Congo

Yet another movie I watched far too many times in the '90s. Which is funny, because I did not enjoy the book when I read it in junior high during my Michael Crichton phase. Took too long to get to the stuff I wanted to read, which was about struggling against the killer apes. I only decided to watch this again because in my Adventures of Brisco County Jr. set, there's a note for one episode from Bruce Campbell about getting to work with his buddy from Congo, and I was like, "Bruce Campbell was in Congo?"

A communications company sent people into the Congo looking for blue diamonds, which could be used to focus or improve their telecommunications satellite. The team, including the company owner's son, lose contact, so Laura Linney, as a member of the company (and former employee of the friggin' CIA), is sent to find out what happened. Quietly, so she latches on to an expedition by a behavioral scientist (Dylan Walsh) to return his gorilla, Amy, to the jungle where she grew up. The expedition runs into all sorts of problems, including political upheaval, border patrols, nighttime hippo attacks (I had completely forgotten that scene), unstable volcanoes, and, eventually, killer apes.

A lot of focus in the movie goes to Amy, who was taught sign language and outfitted with a glove that translates those signs into speech. Everybody repeatedly makes fun of Peter for interacting with Amy like they're married. Probably says something about those people's marriages, since the interactions come off as much more of a parent with their child. Peter seems to feel like the best thing for Amy is to return her to the jungle, that being isolated from other gorillas isn't healthy for her, but he still has that watchful air of a parent worried about sending their child off into the unknown. He has to trust she can look after herself, or learn to fit in.

Linney's arc is, I'm not sure. She explains at one point she left the CIA because she was tired of working for horrible people. By the end of the movie, she seems to realize her boss is also a horrible person. The leader of the first team he sent in was his own son (played by Bruce Campbell, which is why I didn't remember him), who was her fiance at one point. Linney wanted assurances she was going to make sure Charles was OK, not to secure the diamonds and learns, nope, her boss is a heartless asshole. Or a big spoiled baby. Early on, he gets angry and smashes a monitor in their communications center, then tells her to put the fire out. Kind of said everything right there.

I'm just not sure where she ends up, though. She very effectively filed her resignation, so maybe standing up to her evil boss on the way out the door rather than just leaving is an improvement, but I don't know what comes next.

It's one of those movies with no real star, just a lot of characters actors. Lot of That Guys. Bruce Campbell, of course (and it's such a waste he's only in the movie for like 10 minutes), but Ernie Hudson's in here as their guide. Tim Curry plays a crazy Romanian hoping Amy will lead him to King Solomon's diamonds. Hudson's character actually led his last attempt, yet he somehow doesn't recognize him until they've been traveling for over a day. The idea you wouldn't recognize Tim Curry speaking with that accent when you literally carried him out of the jungle once seems farfetched. Joe Pantoliano and Delroy Lindo are both uncredited according to IMDb, which is bizarre since they both have multiple lines of dialogue.

It's kind of nice actually, because no one gets to suck up all the oxygen. In Delroy Lindo's one scene, he's the one in control. The focus is on him, not the star. Everything moves off his demands. Sometimes Walsh and Amy are the focus. Sometimes it's Linney and her grey morality. Sometimes it's Curry hamming it up. Hudson is the sort of calm, faintly amused center of it. He bounces off all of them. Punctures Curry's nonsense, makes Walsh see sense, has enough experience doing unpleasant things he can coax some real answers out of Linney.

You never feel like there's only one character you're meant to care about, although I probably worried most about Walsh and Amy. Walsh is a generally decent guy in wildly over his head. He just wanted to take Amy home, and everyone else has used him for their own selfish purposes. Granted he would never have made it without them, but there's a lot of shit going down he didn't ask for.

Wednesday, September 01, 2021

What I Bought 8/27/2021 - Part 2

I'm ready for summer to be over. Pity it's probably only going to get longer in each successive year. For today, there's one comic wrapping up (for now), and another almost to the end.

Jenny Zero #4, by Brockton McKinney (writer), Dave Dwonch (writer/letterer), Magenta King (artist), Dam (color artist) - Don't do it Jenny! He has the high ground!

Jenny's doing pretty well against the rank and file. Helps when you're big enough you can toss a tank around like a Nerf football. So they send down the big mech on the cover, who proceeds to mess her face up until we find out the dog can also grow to kaiju-size and rips its arm off. Jenny finishes it by smashing the skull with its own metal fist. Which also kills the pilots, because she thought they'd be in the torso. 

I feel like there's a joke there I'm not getting. Is it referring to a difference in where American and Japanese fiction depict as the traditional cockpit location in giant mechs? Or was Jenny just shitfaced? She did ask the dog for his opinion, which could be taken any number of ways.

Jenny still loses to the old "we have a alien smart gun pointed at your friend's head, surrender or else," ploy. So she works for the corrupt security agency after all. Which is headed by a woman who is part of a hive mind with the thing Jenny's father died trying to stop. Since the comic ends on that reveal, I guess the follow-up will have to come in another mini-series.

That's a little frustrating, but I guess it makes sense. It didn't seem likely winning one big fight was going to get these people off Jenny's back for good. And while she's learned about her ability and maybe how to really use it, there's still the matter of her actually using it. She really does not want to be like her father, but it doesn't appear she's going to get that choice. I don't love that aspect of it, that's she ultimately going to be forced to do the world defender thing. I imagine she'll ultimately embrace it, but it feels like putting the best spin on a bad situation.

But I'm criticizing stories that haven't been written yet. What a foolish endeavor, especially given my piss-poor track record predicting what's going to happen in stories.

King's scratchy, loose lines work really well for people getting beat up. It easily translates into someone looking ragged or battered, like they've been knocked off-model a bit. The characters can get hurt, even if it doesn't seem to slow them down much. "Mayo Boy" was moving around pretty good after Jenny flicked him over the horizon. Jenny shakes off getting her face punched in once she's got a minute, too. They both probably have advanced healing, though. On a coloring note, there's one page where Dam gets Jenny's uniform entirely the wrong color scheme. Only for that one page, though, which makes me wonder how nobody caught that before it was too late.

Everfrost #3, by Sami Kivela (artist), Ryan K. Lindsay (writer), Lauren Affe (colorist), Jim Campbell (letterer) - Took me a couple of looks to notice the creepy smiley face.

Van does talk her way out of trouble, by showing the clone had a transmitter they can use to access the Ward's island. So they do, and the Ward are long gone, leaving only an immense computer brain (with a smiley face) and some clones. Who kills a bunch of the people in the Bloom, meaning they were clones of people other than Van's son (based on something Van says about how it not being able to kill her means she's not a clone.) 

The computer separates them and tries to bargain with Van for information on the giant alien thing she's been trying to resurrect. Van takes the opportunity to learn some things, though I'm not clear what good they do her. She continues to refuse to play ball. I feel like she keeps changing her mind about what her goal is, but the consistent theme is she doesn't want to let anyone else be the one who changes her mind. She works with the Bloom, but there's no real sense she cares about their goals, and if they interfere with hers, well too bad for the Bloom. 

One person's way to save the world is another's way of burning it down. Or, it may not bring someone much consolation you're going to save humanity, if you get them killed in the process. It's kind of funny that Van is the sort of person who will do something that affects you without consulting with you first, on the grounds she's sure she knows better, while simultaneously being the type of person who would never tolerate someone else doing that to her. I feel like I just described Tony Stark.

There's a two-page bit where the computer shows the surviving member of the Bloom this idyllic landscape, which is then subsequently destroyed by Van, as a way to set the two of them against each other. I'm curious why that would work, when I don't think that lady has ever seen the world look like that. Hasn't it been a mostly frozen wasteland for most of her life? But it does also show her friends and allies being killed by Van's path of. . . whatever you'd like to call it. Vengeance doesn't seem quite right. That part is certainly accurate. Van leaves a real trail of bodies in her wake, and since I can't see her letting this thing about her son's DNA go, I suspect there'll be a few more in the final issue.

Tuesday, August 31, 2021

Major League: Back to the Minors

The third, and as far as I know, final, movie in the Major League series, shifts the focus to minor league baseball, as the title suggests. Scott Bakula steps in as the veteran whose career has run out, a long-time pitcher offered the chance to coach the Minnesota Twins' AAA team. The Twins are owned by Roger Dorn (still played by Corbin Bernson). Kind of interesting since Major League 2 partially revolved around Dorn retiring and buying the Cleveland Indians, then being so low on cash he had to let the previous owner buy back in.

I would say that should preclude a guy from being approved to buy another franchise, but having seen some of the jackasses Major League Baseball has let own teams (the McCourts with the Dodgers, the dipshits that owned the Mets and got Ponzi schemed, literally anyone who has ever owned the Florida Marlins), it's not farfetched.

The movie revolves around a rivalry between Bakula and the Twins' manager, played by Ted McGinley (aka the second Mr. Darcy on Married with Children). I'm not clear on what the rivalry is about other than McGinley's character is an obnoxious, condescending, short-tempered prick, but maybe that's enough. So there end up being two games between the big league squad and the minor league team, one in each team's park, which is, fine. Whereas the first two movies established a team opposing Cleveland as the overwhelming bully that must be overcome, this one takes the approach that the two teams are basically even, because the minor league club plays together and the big money guys do not.

I would think not wanting to lose to a bunch of minor leaguers would be incentive enough for the Twins to run roughshod over the Buzz, just to keep the other major league teams from laughing at them. But maybe they enjoyed watching their manager spaz out about it too much.

They brought back some characters besides Dorn from the first two movies. Bob Ueker's there as the Buzz announcer, apparently off the sauce now. Dennis Haysbert hasn't gotten to play the President in 24 yet (jeez, remember when that show was such a big deal?) so here's Pedro Cerrano. He seems to just show up wanting to play, and they let him join. I guess it's veteran leadership, although they already seemed to have that. They bring back the Rube Baker and Taka Tanaka characters from the second movie as well which is fine, whatever.

Then they try to fill in the gaps with some new characters. A third baseman that's a converted ballet dancer. A pair of twins for the middle infield combo. Another lifetime minor leaguer everyone calls "Pops". Seems odd to have another character like that when that's pretty much what Bakula was, but I guess they figured they needed a player version and a coach version.

The two that get the most focus are a young goofball hardthrowing pitcher everyone calls "Hog", and a highly regarded young slugger, played by Walton Goggins. Yes, the guy who goes on to be on The Shield, Justified, multiple Tarantino films, etc. That guy. Really weird to see him in this role. Not that there's a lot to it. He has to be arrogant and not listen to the voice of wisdom, then get humbled in the majors and return ready to learn from Bakula how to Play the Game the Right Way.

Monday, August 30, 2021

What I Bought 8/27/2021 - Part 1

Last Friday I managed to get all the books I hadn't so far for this month, plus a couple from last month I hadn't managed to pick up. It's a mixed bag, some good, some that we'll have to wait and see, some I shouldn't have picked up. So let's start with the last category first!

Yuki vs. Panda #3, by Graham Misiurak (writer), A.L. Jones (artist/letterer) - The rare and cunning Box Panda, lethal ambush predator.

Yuki and her friends make it to school, where the principal is both excited at the possibility of Yuki winning trophies for the school, and terrified about "Coach Sayjack". OK, Double Dare reference, fair enough. But there's a distraction to Yuki in the form of cute boy new student Zach Slater. OK, Saved by the Bell reference, less encouraging. Meanwhile, the panda returns to its temporary dwelling beneath a bridge to find hoodlums wrecking his shit, including his bamboo plant Lucy. So the panda whoops their butts. Finally, some violence! Then the final page cuts away to some mysterious masked figure with antlers who has seen something concerning.

Here's the thing. I bought this on the promise of the panda fighting or otherwise attempting to take revenge on the girl that hurt it. Instead, we're getting nearly blind (I think) Jewish teachers who talk about how the War of 1812 is correlated to Onyx's debut album Bacdafucup, and angsty teen romance. Also, I'm almost certain "putz" is not spelled "puts." But OK fine, setting the parameters of the fictional universe, and I'm sure the creepy janitor perving on high school girls, and the high school girl with the tarantula in her locker will both be important to the plot at some point, but it's not what I'm here for. 

Also, they've now explained the panda can move around in public because it somehow looks like an old man to everyone else. Actually, they didn't explain it so much as there was one panel from the perspective of the hoodlums where the panda is clearly an old man. At least we can say Misiurak and Jones aren't holding the reader's hands.

The brief fight was enjoyable, and there were a couple of panels that were funny. And the story might get somewhere interesting eventually, but I won't be there if it does.

Batman: Urban Legends #5, by (deep breath) Chip Zdarsky (writer), Eddy Barrows, Eber Ferreira, Diogenes Neves and Marcus To (artists), Adriano Lucas (colorist), Becca Carey (letterer) "Cheer"; Marguerite Bennett (writer), Sweeny Boo (artist), Marissa Louise (colorist), Becca Carey (letterer) "Wildcard"; Meghan Fitzpatrick (writer), Belen Ortega (aritst), Alejandro Sanchez (colorist), Pat Brousseau (letterer) "Sum of Our Parts"; Matthew Rosenberg (writer), Ryan Benjamin (artist), Antonio Fabela (colorist), Saida Temofonte (letterer) "The Long Con" - Yes, I know. Terrible idea to buy an oversized comic of four stories based on the presence of one story, even at the somewhat reduced price I got this at, but here we are.

Let's dispense with the everything I don't care about quickly as possible. Rosenberg and Benjamin have a story about Grifter using Leviathan (ugh) to trick Lucius Fox into granting him access to all of Batman's files so the WildCATS (hangs head) can have them. For only the best of reasons, no doubts. Or the stupidest, given Rosenberg's typical level of writing. Zdarsky and the shitton of artist are on the penultimate chapter of a Batman/Red Hood team-up against some guy who used his wife's research to make a drug that makes people hallucinate stuff that makes them happy. Fitzpatrick and Ortega are on the story that, in its next chapter, reveals Tim Drake is bisexual. Good for him. I mostly noticed his old private school roomie Bernard doesn't look a thing like Pete Woods used to draw him. Assuming I'm remembering correctly, and Bernard was the one with a drinking problem who hid liquor in mouthwash bottles. He's a generic blonde kid now.

Which leaves us with the Batgirl & Spoiler story. They're playing video games, which Cassandra is apparently bad at. Barbara asks them to look into a case she'd been working on, about someone who erases evidence of crimes, but leaves a burning red card. Red card means you're out of the game in soccer, right? They travel to a hurricane ravaged convention center, and find the person. Spoiler immediately attacks her, while Batgirl plugs a flash drive she spots into her suit (?) and learns the young woman was investigating the murder of someone who emigrated here that was covered up. Since the Gotham police are useless as always, the "Wildcard" has left it in the hands of the Bat-family.

It's a weird sensation, to lose track of a couple of characters for a few years, and when you come back around, you don't entirely recognize them. Not so much Spoiler, who still seems reasonably upbeat and energetic, but also impulsive. Batgirl, though? Watching Cassandra Cain call someone else brash and bare-knuckled, while at the same time, pausing to check out a random flash drive is a little strange. Not quite, "Captain America kicking a puppy," but it's definitely unexpected.

I mean, I can make an inference. I'm a fan of serial American comics; we're always willing to do the work to try and explain/excuse stuff like that. No-Prizes and all. It's been a while since I've read anything new with Cassandra in it, so she's had time for growth. Bennett writes her as clearly much more comfortable talking and teasing Stephanie and using phrases like "brain worms". She's even trying to stretch the reference, when she remarks that "bee in your bonnet" is close to "brain worms", a "centipedimeter". I think it's a reach, and feels like Bennett trying too hard to be clever more than anything, but taken at face value, represents major progress for the character in her grasp of the language. So, other aspects of her personality could change as well.

Or, Cass was able to read the woman's body language and understood she wasn't a threat. Although in that event, wouldn't she have made more of an effort to stop Spoiler from attacking?

Boo's art is nice. Very expressive, kind of like a looser version of Amanda Conner's work. It works better in the talking parts than the fighting parts. I don't understand, for example, how Spoiler punches a computer monitor, but ends up with glass in her palm, rather than her knuckles or the back of her hand. But the body language when the two of them are just sitting around teasing each other and playing video games is good. Those first couple of pages were easily my favorite part of the story. Just Steph and Cass, hanging out and being pals.

Sunday, August 29, 2021

Sunday Splash Page #181

 
"If Anyone's Earned the Right. . .," in Empowered: Pew Pew Pew, by Adam Warren

As I understand the story, Empowered started from somebody commissioning Adam Warren to make-up a superheroine and basically draw her in a lot of bondage stuff. Said person never coughed up the cash, Warren was left with this character he created who gets their costume strategically torn up and winds up captured a lot, and went from there.

The title character has an extremely powerful, but also extremely fragile, skin-tight supersuit. The more it gets damaged, the less powerful it gets, and flying glass can be enough to damage it. And super-battles are full of flying glass. So even though Emp is actually an intelligent, careful superhero, she tends to get captured a lot and has a reputation as a joke, even when she routinely bails out her more popular, dumbshit teammates on the Super-Homeys. She does end up with a small crew of good friends, mainly an alcoholic lady ninja and a former henchman called "Thugboy", so that keeps it from being too much of a downer.

Warren released, I think, 10 manga-sized volumes, although I think now he's moved to publishing it a page at a time online. Probably will collect that work eventually, too. Besides that, there were a lot of one-shots (like the comic above) and a few mini-series. Those were nice, because you usually didn't have to be reading the main story to follow along. Anything you did need to know, Warren would fill you in on. He understands the need for a little exposition and flashback on occasion. Most of those were drawn by other artists, like Takeshi Miyazawa, Carla Speed McNeil, or Brandon Graham, among others. I don't know why Warren decided to draw this one himself, although it might be the last of the one-shot issues he released.

For me, Empowered is one of those books where you can see the skill and craft put into the book, but it doesn't quite connect somehow. I like Warren's art, it's got manga influence, but it's still it's own thing. Heavier lines and more frenetic energy than most manga I've seen, but also more clarity than some of the mangas that come close. The difference in trying to follow a fight scene in Empowered versus Trigun Maximum is night and day. The writing can be funny or touching as needed. Warren plays up the notion that a lot (but not all) of the heroes are really just dumbass high schoolers that got older but no wiser or mature. Which makes them predictably idiotic in ways that can be entertaining or infuriating.

Yet, it doesn't click. I enjoy the one-shot stories, and the two mini-series were fine, but even having bought the first volume of the series, I never felt compelled to keep going. I imagine if I came across it in a library I might read through it if I had the time, but I don't have to know what happens next.

Just the way it goes sometimes.

Friday, August 27, 2021

Random Back Issues #68 - Amazing Spider-Man #351

Another day, another issue of Amazing Spider-Man in the Random Back Issues series. Today's the first of Mark Bagley's run as series penciler, taking over from Erik Larsen. Bagley'll be regular artist on the book for at least the next 65 issues, minus sporadic fill-ins when the series is shipping twice a month.

Maybe to make Bagley, coming off his New Warriors run, feel at home, Michelinie uses Nova in this two-issue arc. Nova's chasing a laundry truck he got into a fender bender with earlier. The driver was very eager not to exchange insurance information, and he had a gun inside his jacket, which always means trouble. Maybe on the East Coast. Around here it just means they spent the money that should have gone to car insurance on a concealed carry permit.

The truck pulls up behind a building at Empire State University that was wrecked during some mess that took place in that year's Spider-Man Annuals, but even with Spider-Man's help, the thieves escape with the help of a sonic grenade. Spidey manages to get a tracer on the truck, but Nova's not happy with the interference. He thinks to himself it might be because he was without his powers for so long, he's self-conscious about looking helpless into front of another hero. Or, wild idea, you're kind of a dick, Rider.

The truck escapes, but Spider-Man remembers the lab was experimenting on artificial Vibranium. Experiments that made it into Antarctic Vibranium, which melts any and all metal, rather than the stable version you find in Wakanda. Questioning one of the grad students, he learns the guy was trying to figure out what went wrong using a piece of real Antarctic Vibranium, but sold it when he got a good sold it. He then asks Spider-Man, 'you'd have done the same thing, right?'

I guess being married to a soap opera actress, Peter forget what it was like to be a broke-ass grad student. It wasn't fun in a relatively cheap Missouri town, I can't imagine what getting by in New York City would be like. Then again, this guy found enough money to buy Antarctic Vibranium, so maybe he was doing just fine.

But later for such nonsense, Peter and MJ are due at Aunt May's for dinner, then they're going to be meet two friends for dancing! That's what we're all here for, right? Peter's distracted, and when Nova zips by, ditches MJ. Who is not pleased and goes to meet their friends herself. Peter reflects something's been bothering her for weeks, but that the damage is done. Naive of him to assume it can't get worse. Also, I think this leads into the whole subplot with MJ taking up smoking due to stressing over him.

Catching up to Nova, Spider-Man explains the truck had Jersey plates, and by flying, they could search the state quickly. Nova states he's already got a team (one he hasn't called for assistance, though) until Spidey admits he needs Nova's help. Things still aren't smooth sailing, as Spidey complains about Nova's flying, and Nova says Spidey needs to lose 30 pounds. His Marvel Universe Series 2 trading card (which came out in 1991 like this comic) says Spider-Man weighs 165 pounds. I'm pretty sure he can't spare 18% of his body weight.

The spider-tracer leads them to a mountain, and they locate an armored rear entrance. Nova, proving even when he's trying to be a team player he's a jerk, asks if Spider-Man needs some help. Spidey calmly wrenches the metal grate off, then keeps Nova from triggering a tripwire without explaining how he knew it was there. Nova's left to reflect flying and being strong are reasonable powers, but 'this Spider-Guy's downright spooky!' Usually the younger heroes just look up to Spider-Man, but depending on their powers, his could seem weird. Although Nova's on a team with a lady who can melt into shadows.

Splitting up, Nova finds two scientists conveniently waving around a demonstration disk, right before they leave to go get some coffee. Nova immediately trips a silent alarm getting in, and is eventually brought down by an electrified net. Spider-Man's got much bigger problems. The Life Foundation, which builds 'secret survival condos for the rich and famous', somehow reconstructed the Tri-Sentinel Spider-Man destroyed at the end of Acts of Vengeance. Whoo, Acts of Vengeance callback! They think a 100-foot tall, triple-faced killer robot is the perfect protection for their clients when the world economy collapses. The Antarctic Vibranium is their failsafe, placed inside the brain and designed to be remote released to melt the machine if necessary.

I find this entirely believable, except I'm sure the techbro billionaires would build their own. Which would at least just be a danger to them, unlike the Tri-Sentinel. Despite an attempt at reprogramming, Loki's directive reasserts control the second it's activated. Meaning, head for the nuclear plant it tried to send into meltdown last time. The remote activation of the failsafe, er, fails, meaning it's up to Spider-Man, with no Enigma Force backing him up. Just Nova.

He might be better off with Power Pack, honestly.

[1st longbox, 72nd comic. Amazing Spider-Man #351, by David Michelinie (writer), Mark Bagley (penciler), Randy Emberlin (inker), Bob Sharen (colorist), Rick Parker (letterer)]

Thursday, August 26, 2021

Project Almanac

David's a brilliant high schooler, but he needs to find some way to pay for college without his mother selling the house. Then he finds out his dad was involved in an attempt to build a time machine at some point before he died. So he and his younger sister and his two friends manage to make a working time machine. Of course they all agree to follow strict rules about not going back alone, and recording everything. And, of course, those rules eventually get broken.

I definitely did not watch closely enough to catch how their actions caused the ripple effects they did. I just kind of assume all of them (especially Quinn) making themselves more popular threw off the social climate in the school and things spiraled from there. I don't see how that explains the fires in Brazil, but the basketball star getting hit by a car at a party, or the mean girl's father dying in a plane crash, maybe.

Actually, I think it'd be funny if the fires in Brazil happened originally, it was just none of them noticed because they were caught up in their own lives. Then they're already panicking about other butterfly effects, so they just assume their going to Lollapalooza caused forest fires thousands of miles away. Something about adolescent arrogance, I guess.

Two things I like about the effects of time travel. The way they jump back to the present and don't know why things are different. They've created changes, but skipped past all of them, so David gets congratulated on a party he threw last week that he has no memory of it. Like they've stolen the lives of another version of themselves.

The other bit was just a visual effect. How they would almost lag, or glitch out, if they met another version of themselves. The way each version would start to repeat words in an echo. It just looked cool, while I know it would be terrifying to actually see that happen to your friend. I especially like that the movie establishes this by Quinn pulling a dumb prank on himself. Even though they said they were going to be careful with this, and they do try, with David warning them not to hold their breath, and keep their eyes shut against the UV, they're still wielding an incredible amount of power they don't fully understand. 

They went along with the prank because they didn't see the harm. Because until they've actually seen what happens when your past and present self see each other, they don't know there's a danger. Sure, practically every time travel movie ever suggests it's a dangerous thing to do, and unlike a lot of zombies movies that pretend zombie movies don't exist, this movie does acknowledge that time travel is a concept people are familiar with, but those are just movies. What do they know, right?

I'm a little surprised we never got a moment where they time traveled, and one of them ended up partially merged with a wall. After showing it happen with the toy car, and the fact that when they use the machine themselves, they end up thrown apart, I felt sure we'd see that. Especially as David grew more desperate to fix things.

Wednesday, August 25, 2021

What I Bought 8/18/2021 - Part 2

So, a book from two weeks ago I did not expect to find at any of the local stores around here. But sometimes life hands me little surprises. Pleasant surprises, I mean. Unpleasant surprises are a much more frequent occurrence.

Count Draco Knuckleduster #1, by Peter Goral (writer/colorist), Joseph Schmalke (writer/artist), DC Hopkins (letterer) - I bet his subordinates all want to play a game of Simon on that chestpiece of his.

The title character is a scientist who basically embraced a mixture of science and sorcery until he could find some fabled child with a 'heart of stone' that would grant him immortality. The Phantom Starkiller one-shot from last year involved a friend of his, now a resurrected corpse, seeking out the child and finding her. But, he caught feelings in his lukewarm, reanimated heart and doesn't want to hand her over. That does not end well for him, as you will see in the selected panel below. He doesn't stay dead, thanks to the kid gifting him a bit of a magic crystal. He can pay her back by rescuing her from Count Draco, in the next one-shot whenever it comes out next year. 

The way this seems to work is each one-shot focuses on a specific character and their backstory, while also advancing the overarching plot, which revolves around the Cyptocrystalline Stone. I think Goral and Schmalke do a solid job of balancing the two goals.

The whole thing is like Star Wars, but reconfigured to look cooler spray painted on the side of somebody's van. More emphasis on sorcery and magic that requires a sacrifice of lives or souls to use Half-living hunters. There's definitely a sense of a lawless frontier, full of hives of scum and villainy. Count Draco turned to some powerful sorcerer overlord for the help he needed to stay alive long enough to find the kid, and you can see how he ends up looking after that process is done.

What's weird, it's simultaneously brighter and more vivid than Star Wars, but also more dreary and depressing. Draco's life-support system is purple and yellow, rather than shades of black. Phantom Starkiller is a neon-green skeleton wearing a bright orange cloak. But the surroundings are variations of dull greens, greys, and blues. The one town we see looks like a Wild West mining town that's falling apart, the only real color the blood Starkiller and the kid spilled. The big fight takes place in a spaceship graveyard that's mostly vague grey outlines and haze. It does help the characters that matter seize your attention, since they're the only things that really pop.

Tuesday, August 24, 2021

Knives Out

Thought I would try watching something good on a streaming service for a change. And this is pretty good. The family of the deceased are all a bunch of total grasping scumbags. Not just how readily they throw each other under the bus, and in such a way I'm not sure they even know they're doing. It's funny at times, watching them snipe and bicker, curry for favor, but unsettling, too. It probably depends on how much you enjoy watching family drama play out before you. But also how quickly they turn on Marta (Ana de Armas). That they can pretend to be compassionate and that she's part of the family when they have the upper hand, but once that's lost, well, the knives do come out.

Even Meg, who seems like the most decent member of the family and probably the closest to a real friend to Marta, other than the deceased, Harlan Thrombey, can't keep from telling Marta she ought to give the inheritance back to them. At the end of the day, she wants that money, too.

Speaking for myself, I'd give them the publishing company in an instant, because who wants the hassle of running that? Really, the whole issue of the inheritance was such a mess, I began to suspect Harlan had arranged his own death as part of some elaborate scheme I couldn't see, and Marta was just his patsy. Because it sure seemed like his act of kindness towards someone who cared for him, was only making her life hell.

Which, of course, made me suspect Marta. She seems so kind, so genuine, so motivated by fear of her mother being deported, the whole thing felt ripe for the twist that she's actually a manipulative schemer. Even the thing about her throwing up if she lies, I half-expected to learn was a false tic she concocted as part of her long-range plan to get that fortune. You can't tell me you haven't seen more bizarre last-second reveals in mysteries. Either way, it's a good performance by Armas. She's stressed and panicked, doing everything she can to try and not go to prison for an accident and hating herself.

Chris Evans seems to be having fun playing a shit-stirring prick, while he still makes Ransom capable of turning on the charm when necessary. I mean, we want to believe Captain America isn't that big a jerk. Jamie Lee Curtis' character kind of grated against something in me. She's meant to, so that's good I guess, but she reminded me a little too much of certain relatives of mine. Daniel Craig is, I assume, having fun with his accent. He mostly avoids being too folksy with the character, minus the whole spiel about the doughnut and the doughnut holes. I was disappointed he didn't grab at his suspenders more when he took off his coat during the big explanation scene at the end.

The one thing that paid off the most for me at the very end was Noah Segen's Trooper Wagner character. He plays this kind of goofy, gushing mystery fan the entire film, and it's annoying and a little embarrassing. Like, what do we need this character for? When things move into the climax, his role as audience stand-in is actually entertaining. How he gets so giddy when Benoit Blanc takes off his jacket and begins to describe the scene of events the night of the murder, the "Oh, I know what this, yay!" Then his reaction to Marta's last bit of projectile vomiting (and LaKeith Stanfield's reaction to that reaction) cracked me up. 

I mean, I knew Marta was going to need to puke, the moment she got that phone call you know what she's going to hear. I wasn't sure what direction the movie was going to go with it. Thought they might go with her managing to overcome it entirely, or long enough to get the murderer out of the room. Instead they went for hilarious comeuppance. Which is kind of like revenge, so you know I'm in favor of that.

Monday, August 23, 2021

What I Bought 8/18/2021 - Part 1

I only went to the store expecting to get two comics written by Jed MacKay that came out last week, but I found something else I wanted I didn't expect to find. We'll get to that on Wednesday, and for today, we'll just stick to the Marvel stuff.

Moon Knight #2, by Jed MacKay (writer), Alessandro Cappuccio (artist), Rachelle Rosenberg (color artist), Cory Petit (letterer) - I actually bought the Peach Momoko variant. Nothing against this cover, even if McNiven seems like he's trying to channel a '90s artist vibe, just a spur of the moment decision while I was staring at them on the shelf.

Someone is controlling the elderly in Moon Knight's territory and making them attack people. A local everyone calls Soldier shows up beat to hell, saying his mother was among the afflicted who attacked him. They return to his building, and Moonie finds himself surrounded, including by Soldier. The janitor's sweat allows him to control people, see through them, and he's been putting it in the building's water supply to steadily dose people. He, or the person giving him orders, wants to see Moon Knight beat the shit out of all these people he's supposed to protect. Instead, he's offered a challenge. Moonie'll take the sweat directly, and see if the janitor can control him. As you might guess, it ends badly for Groundskeeper Willie.

Mackay used this to offer a little more on this notion Moon Knight's brain is irrevocably altered by Khonshu's influence. Granted, we don't have any other examples of what the mind of a person who doesn't have that problem looks like, but Cappuccio draws it as a shadowy void, save for the circle of a full moon, from which emerges a huge Moon Knight. A Moon Knight that keeps sarcophagi that hold Spector's other personalities, one of which that now holds the janitor's mind. Does that mean Moon Knight can secrete mind-controlling sweat (gross) if he lets that guy out for a while?

This issue also does a little with the person trying to push Moon Knight to embrace his violent nature, and Reese's struggles with being a vampire. Have to figure those are going to intersect at some point. Try to drive her to a blood frenzy, force Moon Knight to choose to kill her. Assuming Hunter's Moon doesn't do it first, since he doesn't seem fond of vampires.

Moon Knight's "mission" is oddly empty. There's cabinets and a bookshelf in one corner, but they look like they don't hold anything. Probably nothing, but I remember his office where he spoke to the doctor is issue 1 was a bit more furnished, so maybe it's something about the face he puts forward.

Black Cat #9, by Jed MacKay (writer), C.F. Villa (artist), Brian Reber (color artist), Ferran Delgado (letterer) - You'd expect the villain to be the one who refuses to hold a facial expression, but Star is probably still trying to get people to take her seriously.

Having retrieved Star from Nick Fury Jr., Felicia makes her pitch to Star. Felicia's client needs Monica Rappaccini, former Scientist Supreme of AIM's, cancer treated for. . . reasons. The Reality Gem inside Star, could do the trick. Star appears to agree, then uses her power to listen in on Felicia saying they need two other people with gems to give her the boost necessary. Which sets Star's gears turning, while Felicia "rescues" the next guy, who has the Time Gem, from her own guys, posing as Lil' Fury's boys.

I have never heard the term "Vermont Smorgasbord," which Felicia uses to describe the sandwiches and champagne she offers Star during her sales pitch. Internet suggests it's a line from White Christmas? My mom likes that movie, but hard pass from me. This story is going to hinge on whether Felicia accounted for Star listening in on her. It seems obvious she would, given she knows the Gem allows Star to bend reality to her whim, and that she's a former reporter. Meaning she's nosey. Yet Felicia left her unsupervised in that building, after mentioning she knew a way to give Star's powers the necessary boost, but refused to tell her.

On the other hand, knowing someone can alter reality doesn't mean you can fully prepare for what that means. And Felicia could potentially still be off her game after the whole mess with the Black Fox. It doesn't seem likely - she gave Fury 2.0 the slip pretty easily, bullet in the leg aside - but nobody's perfect. Except Doom, of course.

I kind of like the shifts in how Felicia presents herself for her two pitches. Not just the differences in food offered - Time Gem Guy gets buckets of fried chicken - but she changes her outfits a bit. She has a, maybe poet top when she talks to Star, versus a white tank top for the other guy. Changes up what she wears around her neck a little, different kinds of bracelets. The one she wears around Star looks more expensive, but also seems more like it could have hidden tools. Like she's expecting more trouble from her. It could just be she changed clothes because it's two different days, but I like the notion that it's all part of the research she did for making her approach to these two.

Sunday, August 22, 2021

Sunday Splash Page #180

 
"Print Media is Going Out with a Bang,' in E-Man (vol. 3) #4, by Mike W. Barr (writer), Joe Staton (artist), Wendy Fiore (colorist), Ken Bruzenak (letterer)

There actually is another volume of sorts in between the original 10-issue run and this 25-issue volume published through First Comics. But it's just a reprinting of six of those original 10 issues so I don't even know if it should count.

Where the original series was closer to a straightforward superhero adventure, with a bit of "fish out of water" stuff thrown in, the 1980s E-Man book leans more into comedy and at times, melodrama. Which probably reflects the changing aspects of superhero comics on the whole. Issues 2 and 3 are basically a parody of The Dark Phoenix Saga, where Nova (who gained powers identical to E-Man's late in the previous series) is targeted by the creepy Ford Fairmont (Chris Claremont in a wheelchair) and his "F-Men". There's an issue that combines the Smurfs with Elfquest and the nightmare that was '80s children's programming. Later on, E-Man encounters the fugitive merc squad "The B-Team", and the member of their team with mental issues spends a couple of issues running around calling himself the Golden Gopher. 

I can't tell if that's a spoof on Mike Baron's The Badger, or the creative just attended the University of Minnesota.

There are certainly others, but those were the most obvious to me. As with all those kinds of parodies, it pretty much demands you have some knowledge of the thing they're making fun, enough to get the references and hopefully find them funny. On the last point, I'd say the success rate is much closer to 0 than 100. 

I enjoy the book more when it just focuses on its own characters and it's own weirdness. For example, issue 12, when Nova and Alec move to Chicago because she's taken a job as host of a late-night horror movie program for a local station, and Alec ends up dealing with dedicated Communist revolutionary Tyger Lily, who has teamed up with a giant, talking alligator crimeboss name Big Al, in a plot that involves a giant gator-bot and dangerous fusion reactors. Or issue 19, "Hoodoo Blues", where a famous blues player who was murdered before he could play his set is brought back from the grave.

Martin Pasko writes most of the first year's stories, working with Paul Kupperberg in the latter parts of that stretch, before Staton takes over writing for most of the second year (with Rich Burchett becoming Staton's inker, presumably to free up some time for Staton to work on writing). Nicola Cuti returns for the last two issues, an origin story for Michael Mauser, and one where E-Man gets tangled up in something with some island gods while trying to sort out his feelings about Nova (this series is marked by a fair amount of will they/won't they between those two.) It would be nice if you could draw a simple line between the two writer teams, but it's not that simple. The F-Men was under Pasko's pen, the B-Team and "Smelt Quest" were Staton's doing.

Staton's artwork seems less cramped in this series than the first one, though I'm not sure why. His page layouts don't look too noticeably different in terms of the number of panels. But the first book, with it's monster of the week aspect, might have leaned into horror a little more, wanting the reader to feel trapped. Or maybe it's just Cuti was a more verbose writer than Staton, Pasko, etc, and Staton's art had to allow for that. He definitely favors a stronger, more sharply defined line in this series, while simplifying and in some cases exaggerating figures for effect. Mauser gets considerably shorter and pudgier here, where he's halfway a spoof of the disreputable private investigator, compared to the first volume where I think he just was a disreputable private investigator.

The tone of this volume (and probably the quality of the printing) also leads to Fiore using brighter colors generally, which keeps things from feeling as dark and claustrophobic. There aren't a lot of narrow panels set in ominously dark alleys in this book.

Friday, August 20, 2021

Random Back Issues #67 - Marvel Zombies #4

I was under the impression parents weren't supposed to make kids choose sides.

Years after Marvel ran the whole "Marvel Zombies" concept into the ground, they brought this out as one of the "Battleworlds" mini-series published during Secret Wars. Set on the world Doom cobbled together from the bits and pieces of different universes he was able to save during Hickman's Avengers run.

Here, Elsa Bloodstone was one of the people who defends Doom's realms from the hordes of the undead, but she got dropped from the shield wall into the zombies' turf. Where she found an odd child, who led her to a coastline, where they encounter a version of Elsa's dad from a different reality. He's a zombie, but able to maintain a sense of self from all the bloodstones he collected from other realities' versions of himself or his kids. There's only one piece left and this Elsa's (who has been gradually realizing what an asshole her dad was) got it.

Elsa tries lopping his head off, but it doesn't take. She's ready to destroy her stone, but it turns out the "child" is actually the manifestation of her stone's power. Somehow it took a form that could convince Elsa to come to this place, something the bloodstones can do, apparently. Elsa tries for the big hero play, and gets her arm bitten off, causing her to start turning into a zombie. She also has the flashback at the top, which is the aftermath of her being too slow to kill some monster, and her father ordering her to leave its toxic blood on her head, staining her hair permanently red. When her mother objects, Ulysses shows her the monster in the basement, driving her mad, so he can have her locked away as the abusive parent.

Mystique and Bruce Wayne are impressed with that level of shitty parenting.

Elsa makes a speech that distracts Ulysses long enough for the little kid-thing to grab her gun and shoot him in the chest. It wouldn't kill him, but it does knock a big chunk of the stones loose, which Elsa gobbles like Jughead diving on a plate of cheeseburgers.

While all this has been going on, a group of zombies led by Mystique have been watching. They'd been pissed at Elsa because she killed their endless source of brains - Deadpool - the issue before. Also, they knew the child didn't turn when they bit it, so they wanted more of that. Now, with their minds falling apart rapidly from lack of brain food, they call up some big mutant with a cannon strapped to his back and take a shot. Elsa, now with a hand made of bloodstone, just blasts them to dust. Worried about having too much power, Elsa uses most of it to revert both herself and this version of Ulysses back to living humans, leaving her with just one piece of stone in her palm.

She tells Ulysses she'll accept his judgment might have been skewed by both the bloodstone and his mullet, and she's giving him a second chance. Which she will rescind by beating him to death with his own face if he screws up. Does she mean just the skin, or like she'll break off the facial portion of his skull as well?

The two of them head towards the wall, ending on Elsa suggesting 'Let's go exploring.' Which would be the strangest Calvin and Hobbes reference I've ever seen.

[7th longbox, 31st comic. Marvel Zombies (2015) #4, by Simon Spurrier (writer), Kev Walker (artist), Guru-eFX (colorist), Clayton Cowles (letterer)]

Thursday, August 19, 2021

The Last Mercenary

Jean-Claude van Damme is a former legendary French secret agent turned freelance merc named Richard who specializes in rescuing people's abducted kids. He arranged an immunity deal and lifetime allowance for his son, but when an idiot bureaucrat cancels it, Archie ends up arrested on charges of being a drug and arms dealer. So "The Mist" has to return to France and clear his son's name, while eluding the French authorities, run by a guy very angry about Richard sleeping with his wife on a mission decades ago.

It's not a very serious movie, as you may have guessed. There's a whole thing about how the real arms dealer was hooked up with Archie's identity to help him out, but that criminal is also a complete dumbass who watches Scarface constantly and thinks it's a documentary. There's a lot of gags of Richard wearing disguises, fake mustaches or wigs, even though, you know, he still looks the same. Also, he can perfectly mimic anyone's voice, like a Terminator as Archie puts it.

Most of it is really about Richard trying to connect with Archie when they've never met before. Archie thinks of the many who raised him as his father, and his biological father as a jerk who didn't want a son to cramp his style. And van Damme has to adjust to his son being a mid-20s unmotivated slacker who takes advantage of the monthly allowance to just stay in college. So there's a core of something, with Richard being so anxious he keeps waiting to tell Archie who he is, and even wrote a letter because he's not good with speeches. Archie has to try to overcome his resentment to someone he long ago concluded didn't care about him. It's basic stuff, but they made an effort.

Van Damme is starting to show his age in the fight scenes, at least that's the impression I got. A lot of camera shots from behind during the kicking, where you can't see his face, then a quick cut to the front to show it's him during a punch, then back to the shot from behind. Which is understandable, dude's no spring chicken, but it was noticeable during the fights.

If you decide to watch this, which I wouldn't really recommend, you should probably try it in French with subtitles. I went with English with subtitles but the dubbing is horrible. It reminds me of some of the Hong Kong Jackie Chan movies I've watched over the last year.


Wednesday, August 18, 2021

Not Every Dog Gets to Have Their Day

One thing I like about the Marvel and DC universes is that even though there's a hierarchy, the big-time heroes and villains and the street-level types, almost any can beat any other character on any given day. The advantage of the shared universe concept, I guess. Decades of different writers and artists working in the same sandbox. Each with their favorites, or their axes to grind, or whatever.

So you end up with a situation where yes, Spider-Man has lost to Stilt-Man - twice! - but he's also beaten the Firelord and stopped the unstoppable Juggernaut. Good day for him, or bad day for Cain Marko, doesn't matter, it happened. And heck, the next time Spidey sees the Juggernaut, he might get trounced

Even if when there's Jim Starlin insisting that Thanos totally never lost ever to anyone other than himself or Adam Warlock, no way, or Jeph Loeb creating the Red Hulk who can beat up everyone, there's gonna be another writer later on that's going to, restore equilibrium, let's say.

It's something I was thinking about in contrast to shonen anime, another thing I generally enjoy. The problem there is the hierarchy is much more rigid. There are boss villains, and they are basically only going to lose to the main character. Krillin and Yamcha are never gonna get to beat the planet-threatening menace of the moment. The best they can hope for is maybe they get to score one good hit.

I sorta touched on this, jeez, fourteen years ago, but I like the notion that if the Big Hero isn't there, the others will find a way to save the day without them. And with Marvel or DC, where plenty of the heroes who can't juggle planets get their own books and their own time to shine, we get to see that. With manga or anime, where there's one series, with largely one creative vision behind it, not so much. The answer to, "How will they win without Series Protagonist?" is apparently, "They won't, they'll just die."

Maybe my issue is that the main characters are usually ridiculously fast and strong and so it feels like they win because they're faster and stronger. That's fine and all. Sometimes it's fun to watch or read a beatdown, especially if the character's got it coming. But I also enjoy characters winning against those sort of odds, whether it's through being sneaky, or clever, or just really determined. (To be fair, there's no shortage of characters in shonen animes winning fights because they're really determined.)

Sometimes, it's just nice to see an unassuming character save the day, get the big win. Even if it was a little lucky, or they just had the approach to exploit a particular weakness or whatever.

Tuesday, August 17, 2021

The Suicide Squad

It's certainly better than the first one, low bar that is. Disjointed impressions and thoughts, with SPOILERS ahead.

It's about two hours long, if you don't include the ten minutes of credits at the end. It still drags in places, notably around the time where they're trying to abduct Peter Capaldi to get them in the huge illegal research lab. It's not a bad part of the movie exactly, because it's when the survivors start to actually come together a little as a team, and watching them sneak around in plainclothes after the mission has gone a bit awry feels appropriate for a Suicide Squad story (in the same way as the Squad blundering in and killing a bunch of people they didn't need to), but still. Maybe the camaraderie seems too smooth? They all just decide to get some drinks while they wait and they're pals (for the time being).

Idris Elba is meant to be Deadshot with the serial numbers filed off, since they either couldn't get Will Smith back, or didn't want him back. The dynamic between Bloodsport and his daughter feels more true to Floyd Lawton, but they've still not really put Deadshot up there. There's none of the "I don't care if I get killed" badass indifference to either version.

Viola Davis does fine with the Amanda Waller she's given to play (although her role is much smaller in this film), but it's still not really the Wall I want to see. For one thing, I'd expect Waller to be smart enough to recognize the danger inherent in a giant starfish that releases swarms of little starfish that kill people and manipulate their bodies like puppets, not just to Corto Maltese, but the entire world. Ostrander's Waller has principles, limited as they may be. Movie Waller, whether Ayers or Gunn are directing, is just a politician, and I mean that in the most insulting way. Everyone - not just the Squad, but basically every other person alive - is entirely expendable to her and her goals. She even plays golf with Senators for Christ's sake! Since when does Amanda Waller have time to waste golfing with shitheads? The part where her command center people stand up to her rang hollow considering the lot of them were shown taking bets on who would get killed during the opening credits. Oh, but now you're taking a principled stand? Pull the other one.

This movie definitely leans into the bodycount aspect of the Suicide Squad more than the first one. Which you had to expect, given the sheer number of characters present in the trailer. Some of those schmucks were gonna die, but Gunn wipes out a lot more of them than I expected, and a few I figured were safe. Which is kind of nice. Outside of a few - Bloodsport, Harley, Peacemaker because apparently he's getting his own TV series, which is definitely a thing we need in 2021, nationalistic gun-toting lunatic as a protagonist - I started to expect everyone was toast. Any time someone took a hit, or was in danger, I really thought that could be it for them. 

And since I actually found myself caring whether King Shark or Ratcatcher 2 made it, that means the movie must have done something right. Even if that was just making King Shark (aka Nanaue) a gorier Drax (with his difficulty in comprehending things, I think he's more Drax than Groot), making him a sort of comic relief character, and giving Ratcatcher 2 the sad backstory.

That said, the scene in the minibus where she lays out her origin involving her brilliant but smack-addicted papa felt a little ridiculous. I couldn't see that crew actually wanting to sit there and listen to that, or her being willing to just lay it all out that way.

I was hoping Polka Dot Man's polka dots would do different things based on their color, rather than all being the same. I guess that's more Rainbow Raider's shtick, but if you're going to the trouble of having a guy whose power is to shoot polka dots at people, why not?

Even if the first movie was straight garbage, I like that Gunn at least sort of uses it. Captain Boomerang is trying to trade jokes with Harley about how all the newbies are dead men walking. Mostly it's that  Flag seems more comfortable in his role. It's still frustrating for him, leading a team of lunatics who don't know, like, or trust each other, many of whom are completely unsuited for the work, but he seems to have adjusted. There's not the same contempt he carried, and he actually tries to be a leader. I'm not sure if that means he's in a mentally healthier space or not.

Likewise, it seems like Margot Robbie's Harley Quinn picked up a few things from the first movie and also Birds of Prey. The willingness to try and help her squadmates, and to be willing to try and do the right thing. Having decided not to ignore the red flags with potential love interests. But she's still the sort of manic energy who crashes a car into a bank. 

Randomly, I like that any time they start running, she's the fastest. Even when she's wearing combat boots and a dress, carrying a javelin, she outruns everyone else. I wonder if that just happened, she's just faster than Idris Elba and his dadbod (hilarious watching him sneak around in the mask and a tank top and slacks), or if they wanted that for some reason and told everybody else to run a little slower (like in Major League where they shot all Wesley Snipes' scenes running in slo-mo to make him look faster). It wouldn't surprise me Margot Robbie is a fast runner, she seems to be in good shape, I just wonder. Same way I wonder if Stallone was doing the physical acting for Nanaue and they just CGI'ed him into a shark.

The violence is more cartoonish, with Peacemaker using exploding bullets, and Bloodsport having a gun that keeps growing and changing as he slaps more accessories on, until it looks like something Cable or Rocket Raccoon would use. Nanaue rips a guy in half (seems wasteful for someone who was always hungry) with blood spurting out that looks like jelly from a doughnut. It probably suits the tone of the movie better than more "realistic" violence would have. I don't know why Gunn went with the flowers and cartoon birds hallucinations in place of blood during Harley's escape, though.

The wrestling fan in me was amused by how much more Peacemaker struggles in fights against one opponent than when he's killing an entire room full of people, because it's well known John Cena is unstoppable when he must Overcome The Odds.

I cannot believe those astronauts would just float there in a room with a giant alien starfish, and not flee when it started to produce little starfishes. I thought astronauts were supposed to be smart.

Monday, August 16, 2021

Who Has Time For Super-Villainy

That is. . . an oddly anatomically specific threat.

Two-and-a-half years ago, I discussed Precarious Woman Executive Miss Black General, (cripes that title) Volume 1. Well, now we're up to volume 6. Jin has been slowly expanding the fictional world since then. Adding other villain organizations that had loose cooperative relationships with RX, as well as a larger hero organization that Braveman is part, including some trainee heroes. Volume 4 revealed there was another, far more covert villain organization that infiltrated the heroes and crippled them, forcing the General and the rest of the RX Organization (now up to 12 members) to actually save the city.

Then Jin spent what felt like 90% of volume 5 making tentacle sex jokes after Scientist-San's tentacle monster took human form (now called X-Chan) and became infatuated with the rebellious teenage son of one of the city's greatest heroes. Fortunately, Jin mostly leaves that behind in volume 6.

Look, I said mostly. There's only two bits about it in this volume, thank goodness, as Jin seems more interested in setting some things up for whatever is coming next. One of those is that the police have established their own squad to deal with villains and monsters, since confidence in the heroes isn't real high. We only meet two of them, a rabbit in a trenchcoat and fedora, and his partner, a loud, hyperactive lady with superpowers and an extremely revealing costume. I don't care much about that, with the rabbit going on about how in his eyes, the heroes are just as bad as the villains. OK, thanks Gyrich, fuck off.

The other development is that more members of the shadowy villain organization pop up, including a scientist who cloned the General after being impressed with her energy and abilities. Ultimately three of the clones escape and try to decide what to do next. Which leads to them trashing the General's reputation as they are introduced to the harsh realities of capitalism. 

That part works better for me, because the clones, even when they're the focus, don't seem to hijack the story as much as the cops. The rabbit just keeps talking and no one gets a chance to rebut anything. With the clones, there's an opportunity for back-and-forth, which works more to a comedy angle. The rabbit cop and his hyperactive partner aren't very amusing. Plus, it gives the general an opportunity to show that she's not a particularly evil person, just obsessed enough with Braveman to make really bad decisions.

Beyond that, it's a lot of brief one-off chapters, mostly about different relationships between coworkers. One chapter is all the henchmen and Scientist-San's creations having a private party/bull session. Or the General trying to learn hypnosis, and accidentally making Secertary-Sama confess her feelings for their leader. Braveman agrees to test a new energy drink a scientist in their organization devised, which makes him susceptible to suggestion and nets the General a date. A couple of trainee heroes spot the General on her day off, and tail her because they suspect she's up to no good. Basic set-ups that allow for a variety of jokes. Some meta, some lewd, some just people behaving like morons.

For the most part, despite their various hang-ups Jin depicts the RX group as being fairly tightknit, which I really like. The Boss isn't some brutal overlord, he's actually sort of a putz, but one who works a part-time job to try and help fund their schemes. Secretary seems cold and businesslike, but other than certain breaches of etiquette, she handles being surrounded by morons pretty well. They're allegedly villains, but other than the General making Braveman's life hell, they don't really do anything evil. But you can see how the work environment would convince them to stick around, despite everything else.

I was wondering, after volume 5, if I just needed to give up on this series. If Jin was going to spend all his time on tentacle jokes, I was done. This volume was a nice return to form, and hopefully he can build from here in volume 7, which comes out in this fall.

Sunday, August 15, 2021

Sunday Splash Page #179

 
"This Date's Going Downhill in a Hurry," in E-Man (vol. 1) #7, by Nicola Cuti (writer), Joe Staton (artist), Wendy Fiore (colorist)

I'd seen the ads for the E-Man series published through First Comics in some of the GrimJack issues I've got, and we'll get to that next week (E-Man, not GrimJack. GrimJack will be next summer), but that's not where things started.

The first E-Man series, by Cuti and Staton, started in 1973, but was published sporadically (five issues in two years) until '75, when it settled into a bi-monthly schedule for the final five issues. E-Man starts as a sentient energy being that stumbles across a spaceship on its way to Pluto and decides to make friends. He learns the ship is piloted by a giant brain on a mission to test new weapons for some distant space empire, but his added mass throws the ship off-course and it heads towards Earth. The energy being winds up getting trapped in a light bulb of the dressing room of part-time exotic dancer and archeology major Nova Kane, who becomes his first friend.

So it's got a bit of the "strange visitor from another planet" vibe, and unlike Superman, E-Man (who adopts the name Alec Tronn) has to learn about Earth as an adult. Cuti and Staton eventually add a private detective, Michael Mauser, who can get Alec involved in different sorts of trouble than Nova, and brings a different sort of personality to things. Nova's caught between trying to protect Alec and being attracted to him, while Mauser seems more interested in how Alec can help his business. He's also probably trying to make Alec a little less naive.

The comic almost settles into a "monster of the week" format. The Brain is a recurring foe, given his purpose was to test new weapon prototypes, but he's usually in the background until the end of the issue. There's also a wealthy businessman named Boar trying to dominate the world by controlling sources of electricity. But you've also got an issue where Nova goes to the Middle East to study some Egyptian ruins and they end up traveling back in time to learn Egyptians were actually advanced alien species killed out by a flea-borne disease. Which they help identify but somehow has no effect on their timeline.

It feels like Staton is still trying to settle into a style, but it makes for interesting viewing. Sometimes his work looks rougher, less refined, gives it a bit of a wilder energy. Other times it's fairly clean and neat, makes me think there's a bit of Curt Swan influence in it. Maybe not Swan specifically, but artists of that era. I could be off, but I don't feel like I see Neal Adams or Gil Kane in there. Maybe the Adams is there in the perspectives used in the panels. His characters don't have that angular, beady-eyed look I associate with Ditko. Staton's very good at weird stuff already, though. When the monster of the week is an actual monster, he knocks it out of the park, and his character work is highly individual.

I bring up Ditko because one of the other interesting bits of this series is there are usually back-up stories and several of those are by Ditko. A couple of spy features, Commie-smashing and the like, but also of a costumed hero called Killjoy, who beats up criminals, all of whom spend a lot of time crying about how they deserve others' money precisely because they did nothing to earn it. That gets old, very quickly. There's also some early John Byrne work about a robot cabbie called Rog-2000, with stories usually written by Cuti.

Cuti tries to write about topical issues without being too blindingly obvious, or that may just be me looking back on stories written in the '70s about '70s issues without having lived through them. But energy as a commodity that will be desperately needed, and can therefore be hoarded by greedy individuals. Using other locations as places to test destructive weaponry without regard for the locals. There aren't many attempts at humor in the writing, and the ones that do don't really work. The delivery tends to be flat, and Staton's art doesn't really sell it, but that's not what the book is trying for. It's just sort of an earnest book about trying to help other people rather than wallowing in greed, self-doubt, or grief.