Friday, March 27, 2015

What I Bought 3/24/2015 - Part 2

Typing this on Thursday. They say we have a chance of snow tonight. I can't imagine it'll stick if it does happen, since it's going to be sunny and at least in the 40s most of the day. But I've seen snow in Missouri in mid-April, so I guess we'll see.

Klarion #5 and 6, by Ann Nocenti (writer), Trevor McCarthy and Szymon Kudranski (artists), Guy Major (colorist), Pat Brosseau (letters) - So McCarthy stuck around until the end. I didn't expect that. I figured they'd move him to some other project since this book was basically dead on arrival. Hopefully he gets something that'll last for his next project.

Klarion eats Swag's nanobot, which boosts his power enough to get everyone out of his "pocket", although there's an ancient monster he'd angered in the past hot on their heels. Back in the world, Klarion tries ditching everyone for awhile, but Zell and her nanotech-based Buddydog track him down, just in time for his Buddybot to emerge from his hand. It has his face and hair, but also insect limbs growing out of her back, and Klarion wants nothing to do with her. He'd rather go fight Coal and his swarm of nanobots, and he beats him, and even shows some concern for his new "Daughter" when she showed up (mostly to yell at him for abandoning her). Then everyone has to work together to banish the thing that followed them from Klarion's pocket, which was some ancient beast from Jack Kirby's Demon series.

I'm not even going to try and claim I understand everything here. Coal was beaten, and it seems to have served as some representation of the public's struggle with the questions of what it means to be human raised by the Buddybots, since the public turned against them. But Coal's not finished entirely, he's just coming back with something new. Technology marches forward, and the questions can't be put off. Also the idea that we frequently implement something new without having a firm grasp of the implications. What we've created, how it reflects us, what its relationship is to us (Rasp was distinctly uncomfortable when it was pointed out Contessa was either his sister or daughter, considering he'd been wanting to mack with her).

I'm also not sure what to make of Klarion. Maybe that's the point, he's still a kid, he's still prone to mood swings, and even he isn't sure what he wants. Does he want to be part of the gang at the Moody Museum? Well maybe, it's nice to have people who care, but it would mean caring about other people, taking their needs and desires into account, and I'm not sure he wants to do that. He likes Zell, but he's afraid she's bound him to her in some way, and naturally, that she used magic for it. Better explanation than that he's developed feelings for her. He's confident in his power, but not confident enough to let that speak for itself. He's like those young hotshots in Westerns that think they have to challenge everyone to prove how good they are, when the ones who are the best don't feel the need to prove it. They know how good they are, and that's enough. Klarion isn't there yet.

I think he's also repeating past mistakes. He said his teacher would break his fingers if they were out of place during a spell, and eventually whatever it was about that guy that drew Klarion to him, it soured and the kid killed him. When he's confronted by his Buddybot, Klarwitch, he abandons it, and when it finds him, he smacks it away. Then he tries to teach it magic, but when it doesn't grasp it immediately, he knocks it off its broom and casts the spell himself. He seems to develop some concern for Klarwitch after that, but the damage may have been done. Klarion's already made himself look pretty bad.

McCarthy and Kudranski are a little awkward on their figurework - there are pages where Piper and Noah are almost unrecognizable, and Klarwitch never really comes together as a design - but the page layouts are pretty good. The double spread of them being ejected from the pocket, as the ancient beast comes charging in from the left in pursuit, that was pretty cool. The pages where the panel borders form the creature's mouth, so the interior of the border is ringed with teeth, also pretty cool. Guy Major helps, because his color work is nifty. I especially like at the beginning of issue 6, Coal's swarm (which has formed into a giant spider) has the same green glow letters and numbers get coming off computer screens. You know, the shade of green they used in the Matrix films? It contrasts with Klarion's blues nicely, but it does work as a good shorthand for technology.

So that does it for Klarion. Not sure it accomplished what it set out to do, it certainly didn't if keeping going for any extended period of time was the goal. As far as Nocenti's recent DC work, I'd rank it ahead of Green Arrow (McCarthy's a significantly stronger artist than what she had on that book), but behind Katana (which I think had a stronger central premise, and had a little more time to deal with it, rather than being rushed).

Thursday, March 26, 2015

What I Bought 3/24/2015 - Part 1

Well, Former Comic Guy never did get around to sending the last batch of books, so I ordered them from a store online. And here they are!

Harley Quinn #14 and 15, by Amanda Conner and Jimmy Palmiotti (writers), Chad Hardin (artist), John Timms (artist #15, pgs. 10-12 and 15), Alex Sinclair (colorist), Paul Mounts (colorist #15, pgs. 10-12 and 15), John J. Hill (letters) - Looks like Harley's going crazy. That really shouldn't be much of a stretch for her.

This is point where all the different balls Harley's trying to juggle start to be too much for her. Her workload at the hospital is increasing, she's missing Skate Club engagements, the hot water heater in her building broke, and she missed her date with Mason, the guy who broke out of prison a few issues ago, which made both him and his mom kind of sore at her. Plus, she's still trying to help the helpless, but there are a whole lot of helpless to help. She's tired, frazzled, and depressed, but that's when friends can help the most. And here's Ivy, to talk her through her problems, and to offer a good suggestion: get an assistant. Being Harley, she posts an ad online for 12 assistants, which makes sense, considering she's going to have them fighting crime with/for her. Fortunately, there's no shortage of take-no-shit ladies looking for a challenge.

Two questions: Where is she getting the money for all this? She took two jobs originally because the rent from her tenants wasn't anywhere near enough to cover the bills on her place. How the heck can she afford all the food, all the repairs, all the assistants? Especially since she isn't even making it to Skate Club on time? That's half her income.

Second question is, will this outbreak of violence and chaos end up having a root cause that Harley can deal with, or are Palmiotti and Conner just giving a realistic idea of how much crime there can be in a city that size? I feel like there were too many references in the book to just how much is going wrong for it to be a coincidence.

So this could be ill-advised. I'm not convinced having that many assistants is actually going to simplify or streamline Harley's life. If anything, having that many employees would seem like it'll add more complications. And when you specifically cite "insubordinance" as a desired quality, then you're going to have to expect them to be insubordinate. Which is another complication.

I think Hardin's getting more confident on the book. His work is a bit smoother, less busy, especially around Harley's face. Which works for me, and I think he can still loosen up some more, exaggerate more still at times. Harley's reaction to Mason ripping his shirt up to use as a bandage was good. It's a little comical, but it still gets across what you need to know.

I noticed that after Shona whupped those cheapskate, racist douchebag customers, every other customer we see in the restaurant is smiling. I'm going to choose to interpret that as they all agree those jerk got what they deserved, and that when the cops arrive (assuming the jerks carry out their threat), there will be a lot of people who didn't see nuthin'. Yeah, this Legion of Harleys thing could be really interesting, though I'm not sure the creative team will actually stick with it long enough.

Wednesday, March 25, 2015

31 Days of Scans - Character I'd Bring Back From The Dead

Well, most of the characters I like are either still alive, or not technically dead. Cass Cain never officially got killed off, she just got lost in the reboot shuffle. There is someone who is officially dead I'd like to see back, and that's this guy.

Richard Rider, the late Nova Prime.

Rich had a decent (if obviously and awkwardly shoehorned in) heroic death at the end of Thanos Imperative. It was him and Star-Lord, giving their lives to keep an unkillable Thanos trapped within the collapsing Cancerverse. Except Hickman brought Thanos back (though if he hadn't, I'm sure Starlin would have), and Bendis brought Star-Lord back. Nova's the only one still dead, and that's stupid as hell (every account I've read, Bendis' attempt to explain how that happened in Guardians of the Galaxy's Original Sin tie-in was as bad as I'd expect). So there's no reason for Rider to stay dead.

This isn't me trying to get rid of the new kid, Sam Alexander. I may not have anything for Sam, but I don't have anything against him, either. He can be Earth's Nova (or the New Warriors' Nova), while Rich has all the fun, cool adventures out in space. Or Sam can drive Rich nuts by doing typical impulsive teen hero things. Whatever. I don't want Sam gone, I just want Rich back

I miss this guy. He believes in what the Nova Corps is supposed to stand for, to the point he won't abandon prisoners to an army that will almost certainly brutally kill them for sport. He has enough experience under his belt to know how to talk his way out of it. But he still has enough of that old cockiness he can't resist poking the bear a little bit, because he's confident he can back it up. And he's powerful enough I want him to poke the bear, because I want to see that fight. I was always disappointed we never got to see any payoff between Rich and Blastaar.

First image is from Nova #3, Dan Abnett and Andy Lanning (writers), Sean Chen (penciler), Scott Hanna (inker), Guru eFX (colorist), Cory Petit (letterer). The other two are from Nova #28, Abnett and Lanning (writers), Andrea Divito (artist), Bruno Hang (colorist), Cory Petit (letterer).

Tuesday, March 24, 2015

Revisiting Old Games With New Friends

Whatever it was I caught at that convention, I still haven't shaken it entirely, but at least my body seems to have regained some ability to regulate its own temperature.

Watching my friend try to play Starfox 64 on my console, I finally understand all those complaints I heard about the N64 controller. They hadn't made a lot of sense to me back in the day, since my only console before the N64 was the original NES, and I'd adjusted all right. But having to explain the C button, which is actually 4 different buttons was illuminating.

So was the fact that while you use the right shoulder button for a hard right turn (and double tap for a barrel roll to the right), you don't use the left shoulder button for left turns. You use the Z button on the back, which is a little counter-intuitive. Although, the one upside to that layout is the player can effectively ignore left third of the controller. The only things over there are the D-pad and the left shoulder button, and the game uses neither of them. Which, if you have small hands, means you can position them to more effectively reach all the buttons you'll actually use. I'd like to think they designed it that way, but I can't be sure.

Though watching her play, I was struck by how much of that game is just experience. Knowing where attacks are going to come from, when your wingmen are going to need saving. It doesn't work like that in the all-range mode sections, those are free-for-alls, which can be really fun. But for the rail-shooter portions, absolutely. She got better as she went along, and seemed to have a good knack for dodging enemy fire right off. Not crashing into enemies (or random buildings or mountains) is another matter, but you know, you have to start from somewhere. Now she just has to get used to the idea of firing constantly. All the time, at anything that moves. But don't hit your wingmen! But don't stop firing! Why aren't you firing?

I think we determined I'm not much of a coach, even on games I'm pretty good at. We were playing a lot of Super Smash Bros., and it seemed to take a long time to get Smash Attacks down. Couldn't properly describe the correct combination of control stick and A button to her. That's OK, though, she just kept spamming Captain Falcon's special attacks. So many Falcon Punches and Kicks.

Monday, March 23, 2015

Superman III (1983)

I finally saw Superman 3 over the weekend. Look, there is not a damn thing on television if you don't enjoy watching college basketball, and if I wanted to watch guys dribbling aimlessly before throwing up a shot with no chance of going in, I'd bring a mirror with me to the basketball court.

Anyway, Superman 3. It's not good in any artistic sense, but I like it in the same way as Ghost Rider: Spirit of Vengeance. It feels like they realized they were dealing with a concept that tends easily towards the fantastic, and went with it. Sure, a weather-monitoring satellite can be turned into a weather-controlling satellite from a computer. A corrupt businessman is totally going to have a ski slope on top of his skyscraper. If you make cigarette tar an ingredient in your homemade Kryptonite, you make Red Kryptonite. You can totally make a massive computer shut down by removing one screw. It's bizarre from the outside, but it seems to fit with the internal logic of that world.

It's a Silver Age Superman story, which I'm generally not a fan of. To be fair, Superman doesn't save the day with some deus ex machina power like super-willpower, and he doesn't spend a bunch of time playing tricks on his friends to teach them some lesson. Those are two of the elements I hate the most about Silver Age Superman, so leaving them out helped. Plus, it avoided the first two movies' massive over reliance on Krypton. He has powers because he's from Krypton, but he's Superman because he was raised on Earth (something the movie nodded at when Evil Superman has his fight in the junkyard with his good side, represented by Clark Kent). I don't need a bunch of portentous speeches from Marlon Brando in my Superman movie.

It's still odd to me Richard Pryor was in a Superman movie. I'm just trying to figure out how they came around to that idea. He wasn't bad in it, though I doubt they really used him to maximum effect. I'm not sure whether full force Richard Pryor would work in a Superman movie. Still, there's an interesting core to the character. He's mostly a pushover, a person with undeniable skill, but no real drive to do anything with it. But he'll show these flashes where he understands when to leverage his talents. When he recognizes Webster is too invested in his big plan to throw Gus in jail, if he can just give him something that'll keep him happy and working instead. It's just that most of the time, Gus doesn't have any concrete goal he wants to work towards. Also he's always looking for shortcuts. Talented, but undisciplined and unmotivated, but at least a sort of decent person at heart.

I think Gus and Lorelei would have been much more successful criminals if they hadn't been working for Webster. I don't mean in this movie (Webster's overwhleming greed and megalomania make for a pretty good villain), I mean in general. Gus is a computer savant, but he never considers the implications of what he's doing, and he's easily intimidated. Lorelei is a genius, and smart enough to keep it under wraps so nobody gets suspicious or threatened by her. She wouldn't try to push Gus around, and he wouldn't make her feel threatened,so she wouldn't have to hide. Those two could have been a great buddy crime team, and I'm sure they would both have been endlessly supportive of each other.

I like that after everything, Superman tries to get Gus a job. Gus doesn't take it, but it's very Superman to still want to help someone, even though that guy helped try to kill him multiple times.

The part where Gus' ultimate computer grabs Webster's sister and converts her into, a host body, a cyborg soldier for it, something. That was more intense than I was expecting, though I was a little distracted by the fact she reminded me of Livewire a little. I know she wouldn't exist as a character for about another decade, but that's what the shiny blue skin made me think of. I guess it was more likely to be a Brainiac reference, a melding of a super-intelligence with flesh.

Sunday, March 22, 2015

Zorro 1.7 - Monastario Sets a Trap

Plot: Don Alejandro has come to visit the imprisoned Torres ladies. Monastario had decreed they receive no visitors, but relents on the advice of his attorney crony, Licenciado. Alejandro is surprised to hear from Dona Louisa that Monastario is treating them well, but assures them anyway that he's meeting with the other dons to form a plan. Unfortunately, Monastario had stationed a corporal nearby to spy on them, and he follows along to this meeting. There, Diego strongly urges the Dons to present a unified front and call for Monastario's dismissal. It seems as though it will work, until on Don arrives late with a drunk lancer, who has told him Louisa was told to say she and Elena are being treated well. In fact, Monastario has told them Don Nacho was captured and will be given 50 lashes if they tell the truth.

As you can imagine, Diego's pleas to handle things with reason fall on deaf ears, and the Dons prepare their attack on the cuartel, which Monastario now knows all about, thanks to the eavesdropping corporal. He orders his men to hide, and not emerge until all the Dons are inside and the gate is closed behind them. Zorro attempts to ruin this by sneaking in and attacking Monastario, hoping to draw the lancers into a chase. To the Capitan's credit, he sees through the ploy, and sends just a few men with Garcia to chase Zorro, but only for a little while, then double back, so they can catch the Dons between two forces. The plan seems sure to work, but Zorro somehow beats Garcia and his men back, and cuts off most of the Dons before they make it inside. His father is not so lucky, and Zorro has to venture inside and try to get him out over the walls, which he does, but not before Monastario is able to shoot Don Alejandro. Zorro is able to get them under cover, and use Tornado to lure the lancers away, but he's now on foot, with a gutshot old man. Good luck with that one.

Quote of the Episode: Alejandro - 'For a few moments tonight, I almost felt what it is like for a father to be proud of his son.'

Times Zorro marks a "Z": 0 (5 overall).

Other: I get there's a lot of ideas about manhood and the proper actions of a Spanish gentleman driving Alejandro, but that quote was cold. He said that right to Diego's face. It's not even about the fact he doesn't realize Diego is actually Zorro (at one point, delirious, he tells Zorro he is the man he hoped his son would be when he returned from Spain), it's just a really shitty thing to say to your kid. He's saying he's never been proud of Diego, because he won't go rushing off to die in battle with a bunch of foolish old men?

And they would have died. They're old, bent over, moving slowly even when they need to be hustling. Even if Monastario hadn't known of their plan, they'd have been slaughtered. The lancers might look bad against Zorro, but they aren't that bad. And Monastario is ruthless. He specifically ordered his men to kill all the Dons in the battle, though there's a fair chance they wouldn't have surrendered, and they would technically have been criminals and insurrectionists, so I guess he could have justified it (especially since they'd all be dead, so it's just be his version of the story the governor would hear).

On a lighter note, credit to Sergeant Garcia. Zorro tried to bait him into continuing the chase, even called him a fat, stupid pig and a coward, but Garcia did not take the bait. Like Diego, he didn't allow someone questioning his manhood to drive him to do something he shouldn't. Of course, Garcia is declining because he fears Monastario (and also would probably like better odds than him and 4 lancers against Zorro), whereas Diego withstands his father's scorn because he recognizes he can't talk the old man out of it, and Zorro will be better suited to save lives than Diego. Still, good to see the Sergeant not rise to the bait. Oh, and boo to Zorro for those harsh words to Garcia. Don't take out your daddy issues on the sergeant, Diego.

Saturday, March 21, 2015

Recent Events Have Prompted Self-Reflection

People are going to have disagreements, because they're going to have different opinions. Nothing wrong with that. Everyone has the right to voice their opinions, but they aren't guaranteed their opinions will go unchallenged. The problem is when challenging crosses over into personal attacks and abuse.

I did that once, in the first six months of this blog, when I went to Devon Sanders' old blog and basically told him he didn't understand Cassandra Cain's character and he should shut up until he did. Which was out of line, and thankfully, he didn't tolerate it. He deleted the comment, and told me I wasn't welcome any longer, which was the smack upside the head I needed. That wasn't the person I wanted to be, so I sent him an apology, which he accepted (he didn't have to, but he did), and since then, I think I've avoided personal attacks on other bloggers. I still disagree with other people a lot, but I try to stick to addressing the problems I have with their opinions.

It took me a little longer to extend the same courtesy to comic creators. Probably because I had it in my head they were getting paid at least in part by me, so I could throw out all sorts of insults here. Which is stupid. Also, I'm sure I thought it was cool and edgy to talk about wanting to hit Chuck Austen with a pipe wrench for the sin of writing bad X-Men comics. Which is also stupid. And I still think they were bad comics, just like I think Civil War was a disjointed mess of moments that were meant to look cool, but didn't really make any sense, especially when viewed in the larger context on the shared universe they were taking place in. But it's one thing to say that, and another to go, "Augh, Mark Millar sucks and he should die!" I don't think I said that specifically, but I'm sure something along those lines was typed at some point.

Disliking something or a person's body of work is fine, and talking about the whys can be a productive exercise. And heck, if you met the someone and they were an ass, then sure, say so. The problem with me was, I don't know any of those people I was talking shit about, and so it seems foolish for me to be getting personal about it. I doubt any of the professionals ever noticed me, I'm one voice in a wall of voices screaming either praise or invective. But it's still embarrassing to look back on some of the stuff I said in the past, because there just wasn't any need for it. So I'm sorry for all the out of line things I said in the past, and I'm trying my best to make sure I don't repeat those mistakes now or in the future.

Friday, March 20, 2015

June Has A Lot Going On

First order of business is actually left over from May's solicitations. The next segment of Roche Limit, Clandestiny, will be starting up then. I missed it because I guess I was expecting them to pick up the numbering where they left off, with #6. Instead it's a new #1, so I guess this is really more a series of Mini-series than an ongoing. So I probably ought to factor that in to my 2014 Year in Review.

On to DC. It's the first month of post-Convergence, and there's a lot to unpack. Secret Six #3, which was originally supposed to come out in February, is pushed back to June. These sorts of delays don't bode well for the book. It's starting to remind me of that Grant Morrison/Jim Lee WildC.A.T.S. book that only shipped an issue or two then vanished. So maybe it'd be best to give up on Secret Six.

Harley Quinn got bumped up to $4 an issue, which is probably the tipping point for me to drop it. I'm thinking about buying the Harley Quinn/Power Girl team-up mini-series instead. It's still at $3 and I did find Harley and Peej's interactions amusing.

They gave Bryan Hitch a Justice League of America book to write and draw. Over/under on number of issues he completes before fill-ins or a new creative team shows up is set at 2. Place your bets! Also, because Comic Book Resources put all the Joker variant covers first, I thought they were adding him to the Justice League, which would be bold. Though I'd call bullcrap if Batman's head didn't explode on the first page. I have no intention of buying that book, it just seemed worth mentioning.

As far as new offerings I'm interested in, Starfire is a sure thing, though I wonder how much different of a tone Conner and Palmiotti will take from their work with Harley. I'm not sure they can write the books the same way, considering Starfire isn't crazy. Section 8 is almost a certainty, the only thing that holds it back is the promised appearance of Batman. I fear Ennis' usual "hur, hur, superheroes are dumb and useless" shtick, and I'm not sure I can handle multiple issues of it, even if he's poking fun at Batman. But I'll have to at least try it.

Beyond that, I'm thinking about the Lost Army Green Lantern book. It could be kind of cool, but I'm not sure about Cullen Bunn as writer. The only thing of his I've read previously was Fearless Defenders, which you may recall I dropped not because it was bad, but because it felt relentlessly mediocre. There was no spark to the writing (or the art), and I worry that could be the case here. Maybe Bunn only gets amped for his own stuff, as opposed to work-for-hire. And then there's the Batman Beyond book. The idea of Terry lost in a weird mash-up of Kirby future concepts, all on his own has promise. It seems like an odd enough setting to allow for some good stories, and you do something with trying to ration the Batarangs and such, since there's no one to make more, or to patch up the suit. Have him scrounging around, trying to help people as he can, finding lost caches of technology. Fallout 3 as a Batman comic, basically.

Of course, that's essentially what I was hoping for when I tracked down back issues of Bishop: The Last X-Man, and I wound up hugely disappointed. And I don't have the best track record with Dan Jurgens' stuff, so who knows.

On the Marvel side, we're another month into Secret Wars stuff, and a lot of ongoing series have just vanished. I could at least understand if May was the final issue of Daredevil. I don't recall it saying that specifically, but with that book, once I confirm the creative team hasn't changed, I'm in, so the solicit doesn't get much more than a glance. But Rocket Raccoon and Ant-Man are both gone, too. But Ms. Marvel and Unbeatable Squirrel Girl are still there, although Kamala's stuck in a "Last Days" tie-in. Boooooo, boooooo.

As far as the horde of mini-series they're unleashing go, I'll probably try Marvel Zombies, because Elsa Bloodstone's in it, and Kev Walker's drawing it. Also Mrs. Deadpool and the Howling Commandos. A story where Shiklah gets to be the star could be good, and it's not as though the pull list is stuffed to the bursting. Most of the mini-series, though, are either ones that don't sound good, or I can't deal with the creative team. Like, oh look, a Hulk-based mini-series written by Peter David, but oh, oh no, they put Greg Land on art chores. Or look over there, a mini-series where Peter Parker and MJ are married and have a baby! Oh, Dan Slott's writing it? Never mind. At this stage, I just can't trust him not to write something that's going to really irritate me, so the smart play is to simply avoid him.

At least it wasn't a boring month.

Thursday, March 19, 2015

I'm Grateful For Small Favors, Even Ones That Probably Aren't Needed

I figured out a reason to be grateful for the whole Superior Spider-Man thing. Because Otto was so successful at pissing off all the other heroes within 5 seconds of taking control of Peter's body, there was no chance he would get drafted into the Illuminati and their "let's blow up inhabited worlds to save ours" nonsense.

They might not have asked, although they brought in Braddock and Amadeus Cho, and it's not like Namor is some super-genius (also they might have expected him to reject the "destroy other worlds" plan the way Steve Rogers did). Generally, Peter hasn't been portrayed as being on the Richards/Stark/Pym level. But I feel like they've ramped up his intelligence over the last couple of decades, the way they tend to increase characters' strength over time. That gradual escalation of the character's abilities, so they can face ever greater and more extreme problems. They've done the same thing with Hank McCoy, since I'm pretty sure he wasn't this smart back in the '80s. Stark, either (I mean in a scientific knowledge sense, they've all gotten dumber when it comes to exercising common sense)..

Anyway, I'm just grateful they didn't ask, because I have zero doubt Octavius would have taken them up on the offer, since it would mean saving his own skin. And then Peter would feel a lot of guilt about destroying an entire world, even though he had nothing to do with it. There's been enough missteps with Spider-Man lately, he doesn't need another one.

Wednesday, March 18, 2015

31 Days of Scans - Favorite Friendship

You may have noticed by now these aren't scans, but photos. Someday they'll be scans, someday.

Anyway, I strongly considered Steph and Cass here, but I'm pretty sure I've gone on at length about those two several times. So in the spirit of not retreading over entirely old ground, let's discuss two good buddies, who are themselves a mismatched pair. One, a devil-may-care adventurer, the other more grim, a living weapon.

Beer will be a recurring theme.

Despite the likelihood that we'd be attacked by ninjas, or Omega Red, Kurt and Logan are still the two comic book friends I'd most want to hang out with, if only because I think we'd have more common ground to discuss than I would with Steph/Cass, or say, Booster/Beetle, even if I don't drink. Kurt could help me polish my German, and I think we all like to play pool and avoid large crowds, so there you go.

I enjoy how even though they're very different people, with different outlooks, this makes each one kind of well-suited to helping the other through personal problems. Kurt has a tendency to navel gaze, to obsess over past mistakes or choices. I think Logan, because of how long he's lived, and some of things he's done, recognizes that while self-reflection isn't a bad thing, there comes a point when you simply have to accept the decision you made and make the best of it.

At the same time, Logan struggles with the gap between who he wants to be, and the man he frequently is. He doesn't want to be someone who fails to protect people, and is only good for avenging them by brutally hacking to pieces their killer, but that's how it ends up going a lot of the time. And that eats at him, that he keeps falling back into old patterns, whether they're ones shaped by choices he made, or that Weapon X made for him, and maybe that's who he is. Kurt, though, has a hopefulness about people that enables him to believe that Logan is gradually moving towards who he wants to be. So he lets Logan let it out, and then he explains what he thinks, and Logan can accept it or not.

Logan's seen enough not to be bothered by Kurt's appearance, and Kurt's seen enough actions motivated by blind hatred to recognize that isn't the case with Logan. They both like to fight, albeit at a somewhat different level of intensity. Logan prefers brawls, Kurt likes something with a little more flair and style, but it works out. They'll both play wingman for each other, or conversely, help the other keep things casual with a lady friend. And there's only one guy Logan trusted enough to bring beer for his wedding to Mariko. Marriage that never happened, but the point remains, he asked Kurt.

Also, I love Uncanny X-Men #183, where Kurt and Logan give Colossus the business for how he broke up with Shadowcat, then let Peter get his ass beat by Juggernaut. Logan does most of the talking, and you think Kurt's just there to make sure it doesn't turn into a fight. But then Kurt keeps chipping in with brief comments to keep Peter's head on a swivel. And I like the placement on the page at the end, as Logan gets to the point of why they think what Colossus did was a shitty thing. Logan's still doing all the talking, but Kurt's the one standing closest to a kneeling Colossus, completely in shadow. It makes it feel like Kurt's glare is weighing Colossus down, so he doesn't have to say anything.

Edit: Forgot to give credit where it's due. First panel is from Uncanny X-Men #211, Chris Claremont (writer), John Romita Jr. and Bret Blevins (artists), Al Williamson (inker), Tom Orzechowski (letterer), Glynis Oliver (colorist). Second panel is from Nightcrawler #3, Claremont (writer), Todd Nauck (artist), Rachelle Rosenberg (color artist), Cory Petit (letterer). Third panel is from Wolverine #6, Greg Rucka (words), Darick Robertson (pencils), Tom Palmer (inks), Studio F (colors), Rus Wooton (letterer). Last panel is Uncanny X-Men #183, Claremont (writer), John Romita Jr. and Dan Green (artists), Tom Orzechowski (letterer), Glynis Wein (colorist).

Tuesday, March 17, 2015

Guardians of the Galaxy (2014)

My friend brought Guardians of the Galaxy along when she came to visit, because I still hadn't gotten around to seeing it, which has prompted incredulous responses from most of my friends. In my defense, I hadn't really had the time or opportunity back in the summer, and I was more than a little leery of a movie where a pro wrestler was one of the main characters.

It turned out alright. I still like Captain America: The Winter Soldier a lot more, but my fears were largely unfounded. I had already mentally prepared myself to not expect the characters to resemble their Abnett and Lanning-written versions, so that helped. Ronan allying with Thanos was probably the part I found the oddest, but I liked the fact the movie hints at the idea that Ronan's position as an outcast among the Kree is for show. The bit where Glenn Close asks the Kree (who had just signed a peace treaty with the Xandarians) to at least publicly condemn Ronan's murderous actions, and basically gets, "Not our problem" in return, was telling. Ronan may not be some Kree agent posing as an outcast, but the powers that be certainly have no problems with him. It was a nice bit, suggesting how old the conflict is, how not everyone was happy with the way things had been resolved, and wouldn't mind this loose cannon prompting a return of hostilities.

That was probably what I liked most about, was the feeling there was a lot of past history we were only getting parts of. The rivalry between Nebula and Gamora, egged on by Shitty Dad Thanos, Rocket and Groot's history, both alone and as a team. It's still sort of an origin story, but for the characters, it's starting in the middle. They've all lived wild, horrible, crazy lives already, this is just another (hopefully happier) chapter in it. Which was a nice touch in itself, the idea of making them a band of outcasts and misfits who help each other not be alone. Wasn't something that could really happen with The Avengers, since most of them still had someone to lean on. At that point, Thor still had his parents, Tony had Pepper, Natasha and Clint had each other. Steve and Bruce were kind of on their own, but I don't recall it really being played up as much in that movie.

I thought the facial expressions on Rocket were well done, especially his sad face. It was a little heart-wrenching when he'd look sad. I didn't laugh a lot during the movie, but there were a few parts. The "pelvic sorcery" comment, Rocket's "I need his eye" gag. The bit at the end, where the John C. Reilly explains to Rocket that no, he can't take something that belongs to someone else just because he wants it more. Though, given that his family was murdered, shouldn't Drax understand the concept of "murder" as a crime? Maybe it's the fact he was allowed to kill as many of Ronan's soldiers as he wanted, so he can't see why killing isn't always OK. I could buy that.

I would like to see more of Gamora and Nebula, which presumably we will in the sequel, since Nebula's still out there. There's an interesting relationship there, where Gamora seems to have gotten all the love (such as it is) from Thanos, but doesn't want, while Nebula wanted it real badly. So it's hard to say whether she resents Gamora more for being the favorite, or for being able to walk away from it with no regrets  So seeing where Nebula goes from here - works independently, tries to be more like Gamora to please Thanos, some other option - and what that means for her next meeting with her sister, that could be cool.

One thing I was surprised about was it was only two hours. Not a complaint, I've just grown used to all the superhero movies being 150 minutes now. Nobody seemed able to do a good job (or a bad one) in less time.

Monday, March 16, 2015

Nine Hours On Concrete In Pursuit Of Art Will Play Hell With One's Knees

One of my friends came to visit over the weekend, and on Saturday we went to Planet Comicon in Kansas City. Which was kind of a new experience, as that convention is considerably larger than any of the others I've been to previously. It took us about an hour just to walk the booth's around the perimeter, without even checking out anything in the middle of the floor.

That was kind of a recurring theme for the day, the place being so huge, and there being so many things to see and spend money on. There was too much for me, frankly. When you enter the main floor, there's a nice lady offering these booklets that tell you all about what's going on at the convention, when the panels are and were, costume contests, stuff like that. They also had a map of the floor spread across four pages with all the booths numbered and a corresponding index. I wandered through, circling any booths that had something visible that caught my eye, and wound up with about 2 dozen booths to come back and check out more thoroughly. Which in practical terms meant a lot of booths I wound up not being able to spend money at. Which is frustrating, but that's how it goes. It's just that the other conventions I've attended didn't make me as acutely aware of the problem.

I did cross three more of the New Warriors off my commissioned sketch list. Bartholomew Schmidt had this nice print of Nightcrawler sitting out, so I asked if he could do Night Thrasher for me, and he did. Then he gave me a discount on the Nightcrawler print, which was nice. Emily Rose Romano had a print of Spider-Gwen sitting out that convinced me to ask her for Namorita, and that turned out lovely. Also, Spider-Gwen has really taken off as a request judging by the number of people who had prints of her available. Third, I had Amber Stone draw Rage for me. I'd bought her Amaterasu (from Okami) and Squirrel Girl prints at Project Comic-con back in 2013, so I thought her style would work for Elvin. Despite his name and size, Eldon was really a sweet 13-year old kid, and so it seemed fitting. It worked out better than I could have hoped. She drew him playing with some Spider-Man and Rhino action figures, which I would never have thought to suggest in a million years, but is perfectly the kind of thing I was hoping for. So that worked out very well overall, and Marvel Boy is the last one left. I need to start thinking about the next theme I want.

My friend was more interested in the actors present than I was, and she got her picture taken with Mitch Pileggi, though afterward she felt she had acted terribly geeky around him. I'm fairly confident he's seen people act more geeky than her, though. Anyway, she was very happy about that, so good. She got Dennis Hopeless to sign a couple of issues of Avengers Arena for her, and talk to him about the abrupt end to Avengers Undercover. She bought this nifty print of Storm in her current look from a nice lady named Rori, but then lost the print at some point while roaming the convention. Remarkably, someone found the print, and rather than keep it, returned it to Rori, who was able to return it to my friend when she went to see if she could get another. That's really surprising to me, that they'd notice it and return it to the artist, rather than keep it for themselves or just ignore it. Apparently they took the time to roam the artist's booths until they found her, they didn't automatically know who did it, which is really heartening.

Then Rori did a sketch of Cammi (Avengers Arena/Annihilation's Cammi, not Street Fighter Cammi) that turned out fantastic. She didn't have her color markers with her, but the fellow at the next booth had some neon ones, so she was able to use the neon green for that light that was around the collar of Cammi's space suit, which really played off the pencils and inks nicely. I was very jealous, so maybe Cammi needs to be on that next list of characters I get sketches of.

I saw a lot of cosplayers where I had no idea who they were supposed to be. Not in the sense they had bad costumes, just that I clearly had no idea what they were referencing. Did see at least a couple of Agent Carters, and one very good Kamala Khan Ms. Marvel, among other outfits, which was nice. Good to see those characters getting traction, having fans that come out to represent.

We were there pretty much until it closed. An old coworker showed up about 2, so we hung out until she could get to see things (also some of the sketches took right up until the end). The downside was trying to get out of downtown K.C. right when the Big 12 Basketball Tournament was wrapping up, which meant navigating a bunch of stupidly laid out one-way streets clogged with sad, jaywalking Kansas Jayhawks' fans. Got kind of lost, had to take a roundabout route home, but made it eventually. Which counts as a successful convention trip, I guess.

Sunday, March 15, 2015

Zorro 1.6 - Zorro Saves a Friend

Plot: Monastario has abandoned his plans to woo Elena Torres, and has gone straight to imprisoning her and her mother. Though, of course, he leaves the task of bringing them into the cuartel and locking them up to Sergeant Garcia. Even Monastario's co-conspirator, the lawyer Licenciado, is worried about this plan, given the unrest it is promoting among the locals. But a public outcry is exactly what Monastario is counting on, to draw out Zorro.

Back at the de la Vega hacienda, Diego's father is ready to round up the other rancheros and ride into the cuartel guns blazing to rescue the ladies. Diego astutely points out that is a horrible idea, because acting in open rebellion would certainly put the governor on Monastario's side, and grant him leeway to abuse his military power even further. So Diego resolves to go and try to talk to the Capitan. But first he has to try and talk down the lovestruck Benito, who is desperate to save Elena.

In town, Diego meets Padre Felipe, and the two doubletalk their way past Garcia to see the Torres' women. They find Monastario has refused to give them any food or water until he sees them, and he's in no hurry to see them, because he's busy stuffing his face in his office. He informs them that he will free the two ladies just as soon as they make a full confession of Don Nacho's traitorous actions. Before the conversation can progress any further, Benito is dragged in by the lancers, as he was caught trying to get past them, and Diego has to talk fast to save the vaquero's neck. Benito promptly throws away this reprieve by trying to sneak in again that night, disguised as Zorro. He's captured when he he can't find the right key to unlock the cells, and Monastario orders him hung. That prompts Elena to say she will sign the confession in exchange for Benito's life, and Monastario turns her down?!

Fortunately, the Padre who was hearing Benito's confession or whatever was actually Zorro, and his surprise reveal, combined with Monastario granting Benito's wish to not die with chains on, enables them to make their escape in first a wagon, then on one of the horses (when the wagon falls apart. Zorro delays pursuit of Benito by engaging pretty much all the lancers in a battle on some scaffolding, before making his own escape on Tornado.

Quote of the Episode: Diego - 'Philosophy teaches us violence is not the solution to the problems that plague mankind. However, it is a tempting idea.'

Times Zorro marks a "Z": 0 (5 overall).

Other: 2 more "babosos" this week, and Monastario called Garcia an imbecile as well.

The episode ends with all the lancers, even Monastario sitting dejected on a curb after Zorro escaped. It's a little silly, but I like it as an expression of their total failure. Didn't catch the guy they were really after, didn't even manage to kill the guy they had caught.

While we're discussing that, though, what the hell was with Monastario? He told Elena her signed confession would only free her and her mother, not Benito. Why draw a line there? Getting Don Nacho denounced as a traitor is what he's been working toward. Benito's life isn't worth that? All I can figure is Monastario figured an immediate threat of death would draw Zorro more quickly than Elena and Louisa's discomfort. Which is stupid. Zorro is an outlaw, the governor will support Monastario's attempts to capture a vigilante, at least as long as he doesn't hear from Don Nacho about all the crap Monastario's been up to. If he gets the confession that makes Torres a traitor, that removes him as a threat, and Monastario could deal with Zorro at his leisure. The Capitan had a good plan, he just didn't seize the opportunity it presented.

Right after the first time Benito got caught - when Diego managed to talk him free - Diego pretty much outright calls Monastario a tyrant to his face. He sort of says it as a sly comment to the Padre, but Monastario is standing right there, and doesn't take kindly to it. And you can see Diego forget the role he's trying to play. he straightens up a little, nostrils flare, throws his shoulders back. It's a nice touch, because it shouldn't be easy for him to play the non-confrontational scholar when he is really a man of action. The facade ought to slip occasionally.

Sergeant Garcia gets a few good moments this week, at least ones where he gets to show he's actually a kind person who really doesn't enjoy the duties he's been given. The other soldiers try to roughly drag Elena and Louisa from the wagon into the cells, and Garcia berates them, apologizes to the ladies, and politely (and sadly) asks them to please step into the cells. It makes Diego's later comment to the Padre that Garcia is a friend and a good man, ring true.

Friday, March 13, 2015

The Good, The Bad, The Weird

'People must know they'll all die some day, but they live as if they won't. Damn funny.'

With a title riffing off The Good, The Bad, and the Ugly, I pretty much had to watch this.

Directed by Jee-Woon Kim, The Good, The Bad, The Weird is a South Korean film, set in Manchuria, probably in the early 1930s, judging by Japan's military presence. There's a map, that leads to something valuable, that everyone wants. An official of the Japanese Imperial Bank bought it from some underworld kingpin type, but the kingpin then sent gangster Park Chang-Yi (played by Byung-hun Lee) to steal the map back, so they have it and the money. Except a petty bandit named Yoon Tae-Goo (Kang-ho Song) steals it first, which is especially maddening to Chang-Yi, since he has some issues with Tae-Goo. Then there's also a duster-wearing bounty hunter named Park Do-Won (Woo-sung Jung) who gets involved, mostly for the reward on Chang-Yi. He initially catches Tae-Goo as bait (and for his minor reward, Tae-Goo laments that he's only worth a piano, a used one at that), but eventually agrees to get in on the treasure hunt.

But there's also the Ghost Market Gang lurking about, trying to get their hands on the map. And then the Japanese military gets involved, because they want the treasure, and things start to spiral out of hand. There's a chase scene that involves all those players riding across a perfectly flat, seemingly endless plain. For awhile, everyone is focused on chasing just one guy, ignoring the presence of all these rival groups, and right about the time I started to wonder about that, they all started shooting each other. It involved horses, motorcycles, jeeps, trucks, rifles, swords, maces, machine guns, artillery pieces. It felt much more like something I'd expect from Road Warrior than a Leone film.

Which is sort of the interesting thing about the movie. It does a lot of deliberate callbacks to Leone's films, but it's very much of a different style. There is a 3-way gunfight at the end, but it's the opposite of the Eastwood/Eli Wallach/Lee van Cleef showdown in almost every way. The do the "shooting the other guy's hat bit" from For a Few Dollars More, but again, the reason behind it is opposite. It isn't a film much interested in the sort of long stretches with no dialogue Leone favors, but it Jee-Woon Kim does populate it with all manner of odd secondary characters, from Tae-Goo's granny, to an opium den owner posing as a revolutionary. Chang-Yi has a big lieutenant who carries a huge wooden war hammer, and Do-Won has Song-Yi who is, I'm not sure what she is to him. Sister? Wife? Just an old friend? There's a backstory there, but we never get it. It all works within the context of the film, it's just interesting to note.

The film's pacing isn't quite right, though. It's about 130 minutes, so 20-30 minutes shorter than The Good, The Bad, and the Ugly, but it feels longer. There are parts that just feel unnecessary, where the focus drifts from the three main characters. Also, I think the fact there are so many more extended action scenes plays into it. The film isn't much for the drawing out the tension of the moment before the shot is fired, as it is having lots of people firing lots of bullets. Except it's one of those situations where characters are really excellent shots, except when that would enable a fight to end quickly, at which point their aim turns to shit.

One other thing, and it made a lot more sense once I knew it was a South Korean film, is all three characters are Korean, but they all live in Manchuria. It gets referenced a couple of times that at this time, Korea is also under Japanese control, and so there's at least an implication some Koreans left their homes to try someplace else, or to work toward expelling the Japanese. With these three, I think it's as much about escaping from their pasts, but there's a fair chance that for some of them -Do-Won in particular - that past involved pissing off the new Japanese overlords. Although the part I noticed the most was Tae-Goo's general indifference because, as he put, for guys like them, it doesn't really matter whether it's the Japanese or the nobility that's running things. Which jibes with what I read in A New History of Korea last fall. It makes me think I need to look up books on Korean expats living in Manchuria. I doubt their stories will involve gunfights where a guy swings from a rope over the roofs of a shanty town with one hand while firing a Winchester in the other, but that's OK.

Pacing issues aside, I really enjoyed the film. My guess is if you know more about the history of the region than I did, you'd get more out of it. Even without that, it's still a solid to very good action movie, with some decent comedy bits sprinkled throughout. And Byung-hun Lee as Chang-Yi looks very awesome. He brings a real, slightly unbalanced swagger to his character. 

Thursday, March 12, 2015

Sometimes The Alternate Endings Are Better

Syfy was showing 1408 (with John Cusack and Samuel L. Jackson) over the weekend, and I hadn't watched that movie since I saw it in theaters almost 8 years ago.

It was still an OK movie, nothing spectacular, but some good jump scares. What interested me was they showed the original ending, as opposed to the one used in the theatrical release. Spoiler: When I saw it in theaters, Cusack's character survived, I think because the room's attempt to torment him with his deceased child backfired, and she was able to spark  his will to live. Either that or the room was trying all along to make him believe in something and pull back from his self-imposed cynicism. I forget, it's been 8 years. In the version I saw this weekend, the room tells him it will never let him out, so he might as well kill himself. He decides that if he's going, he's taking the room with him and burns the whole thing down.

I don't normally default to the idea that more depressing endings are "better", but this one did seem to fit more naturally with the story up to that point. The room presents it as an hour of torment (that seems a lot longer), but just when you think he's narrowly survived its attempt to tear him down entirely, the hour starts over. It presents false hope, the idea there's an escape if he can just endure, and then pulls it away like Lucy with the football.

Besides, I like Cusack's response for the sheer "fuck you" nature of it, even if I'm a little surprised an evil room can be killed with fire. But maybe it was the emotion behind his act that gave it power.

Wednesday, March 11, 2015

31 Days of Scans - Favorite Male Character

The obvious answer is Spider-Man. He's my favorite fictional character, period. No one else comes close. But, like last week, I talked all about him last fall, and where's the fun in just throwing out the link to that post? So I'm going to talk about a guy I really like, but almost never talk about. Since this is going to be about manga, remember to read right to left, please.

Sanosuke Sagara is far and away my favorite character in Nobuhiro Watsuki's Rurouni Kenshin. He's introduced as a fighter-for-hire sent after Kenshin by a couple of unscrupulous brothers, but once he learns Kenshin's identity, he has his own reasons to want to kill the guy. During the civil war that brought about the restoration of the Emperor and the subsequent Meiji Era, Kenshin and Sano were on the same side. But while Kenshin (who was between 15 and 19 at the time) worked first as an assassin, later as a 'free-wheeling swordsman' protecting his comrades, Sano was a kid serving as an aide to a Captain in a sort of peasant army. The leaders had been promising tax reform for the working classes, and that encouraged a lot of those people to join the Sekiho Army and fight for the Emperor. Then the head honchos realized wars were expensive and they couldn't keep their promise. Rather than cop to it, they said the Sekiho army was a "false" army, spreading lies. Its ranking officers, including Captain Sagara, who Sano admired to the point he took the Captain's name as his family name, were executed and publicly denounced. From Sano's perspective, the same people who did that and covered it up went on to live happy and prosperous lives based on lies.

So he has some grudges, and they're justified, he just happened to go after one guy who a) recognizes the revolution hasn't ended and works to improve things his own way, and b) hadn't taken any benefits or perks from his service. The fight ends - though Sanosuke lost convincingly - and he resolves to stick around and see if Kenshin is who he appears to be, or if this is just another trick. They pretty quickly become friends, since Kenshin isn't the sort to hold grudges, and Sanosuke has Kenshin's back through pretty much the remaining 26 volumes of the series. Except for that stretch where Kenshin kind of gave up, and Sano left for awhile in frustration and disgust. But he came back for his friends when they needed him!

They are very different characters, though. Sano is blunt, direct, and open. Whatever he's feeling, you'll know, whether because he tells you, or because he slugged you in the face. It doesn't matter who you are, he's not going to stand on ceremony. There are times I'd like to be more like that. Just tell people what I think of them and go forward from there. Like Kenshin, he wants to try and make things better, but whereas Kenshin is more concerned with protecting the weak, and will accomplish that without violence if possible, Sanosuke is more inclined to just go beat the hell out of the bad guys. Like the picture below. Those poor dopes are part of a gang of 200 serving under a disgraced sumo wrestler/Yakuza helping a crooked government official to corner the silk trade in a small village, garnering huge profits for themselves, while putting a chokehold on the locals. Kenshin could have wrecked that official's plans with one word to any number of people in the government who owe him their lives. But he was in the throes of depression, and Sano was in a foul mood, so things were resolved with beatings. Which is more fun, anyway.

Because he enjoys fighting. He'd rather fight someone up to no good, but he's not above just taking a fight because he's in a bad mood and thinks a spot of violence will relieve stress. When he was a fighter-for-hire, he determined how much he charged by how much he enjoyed the fight. In the same way he won't hold back telling how he feels, regardless of who he's speaking to, he'll challenge anyone.


Most of the characters in Rurouni Kenshin are older than Sanosuke, who is 19 went the series starts. They're contemporaries of Kenshin (who is 28). People who fought in the war, rather than serving as aides or assistants. People who had extensive training and survived dozens of battles against opponents who also had extensive training.

Sano doesn't have that advantage, he's starting from behind and trying to catch up, but that never deters him. He's almost constantly underestimated. Kenshin thought he could beat him with one hit. Shinjiko felt he was stuck fighting 2nd-rate goods because he had to leave Kenshin to his boss, Shinomori Aoshi. Saito dismisses Sanosuke for a long period of time (and never gives him credit to his face, even if he admits to Kenshin he knows Sano is reliable). Shishio's right-hand guy, Hoji, dismisses Sano as a "tagalong", right before Sanosuke destroys their ironclad.

But it never stops him. Sure, sometimes Sano gets his ass beat, but he always goes down swinging. His fighting style pretty much mirrors his personality: He doesn't know or care a thing about defense. He'll take your best shot, then deliver his own. This isn't necessarily a smart approach - even when he wins, he's almost as beat to hell as his opponent - but I still like it. You don't have to be versed in some otherworldly sword art, if you can take the pain and keep going, you've got a chance. 

He's usually an underdog, but that's fine, the supporting characters usually are in shonen manga. The main characters are almost always going to win, and even if they do lose, it's always to some high level opponent. Kenshin doesn't have really have an equivalent loss to those two times Spider-Man lost to Stilt-Man, you know.

Also, he's an important character in the series for occasional comic relief. On the one hand, you have Saito constantly needling Sano, in large part because Sano can't control his temper, and so long as Saito knows he can get your goat, he'll keep doing it. Because he's kind of a dick. Or Kenshin saying something and Sanosuke overreacting to it. 

On the other side of things, Sano's willingness to say whatever's on his mind can lead to a lot of funny stuff. Comparing Kaoru's cooking to poison, trading barbs with Megumi, tweaking Yahiko in much the same way Saito does him (though I think Sano's is more good-natured. He cares more about Yahiko than Saito does about Sanosuke). It's a little bit of the same role Hawkeye plays among the Avengers, but with more of a comedy bent, as opposed to creating conflict among the characters. It's mostly friendly ribbing and jabs.

Tuesday, March 10, 2015

The Story I Would Have Loved To See

I mentioned when I was talking about Avengers: Earth's Mightiest Heroes, that I prefer stories where villains fight each other with the heroes caught in the middle, to the more recent trend of heroes fighting each other, while the villains make hay off the circumstances. Which reminded me of an idea I'd had years ago, that I only ever really laid out in the comments of a comics review post back in 2009. It wound up being irrelevant, because I was operating off one idea of what was going on in War of Kings, and the truth wound up being different, but whatever.

The Magus was in charge of the Universal Church of Truth and its billions of fanatical adherents, whose faith energies were ramping up his powers considerably. Star-Lord was supposed to have stopped that with the Cosmic Cube he got from Kang, but Magus outsmarted him and then kept himself in the shadows for awhile. So figure Kang shows up, either with his usual forces, or the army of Starhawks he'd compiled from across the multiverse (as the Magus' ascension was somehow going to spread to dominate all timelines), ready for war against the Magus. Maybe Kang stops to kick Star-Lord's butt for being useless and reclaim the Cube, or maybe not.

One of the end results of War of Kings was the Fault, the result of the explosion from the Inhumans' Terrigen Bomb tearing a huge hole in space, leading to a place where anything was possible. Nova and Darkhawk eventually encountered not just one Sphinx, but two, one young and one old. The old one was struggling to correct past mistakes, the young one didn't see himself as making any mistakes. And each of them had an immensely powerful Ka Stone, and if either got both, well, that would be a serious problem. So have one of the two emerge from the Fault more powerful than ever, with the Sphinx' usual plan to become a living god over all humanity. Clearly not something either of the other two would-be despots is going to tolerate.

In the middle of that, the Guardians of the Galaxy, Nova, Darkhawk, Namorita (who was brought from an earlier point in her life by the Sphinx, and then Nova kept her from vanishing when the whole place fell apart). Commenter Sean Greyson had mentioned wanting to see a Guardians of the Galaxy/Young Avengers team-up, so throw them in there. This story involves Kang, which is who Iron Lad became (and who that version of the Vision's brain patterns were based on, if we want to use him instead), so there's a reasonable justification.

I also wanted to throw in the outlaw Avengers team Justice was leading back on Earth - this was concurrent with Dark Reign, when Osborn handed over control of the Initiative school to the Hood. One wonders how that got through Congressional appointment hearings - because that would have been about as close to a New Warriors reunion as we were likely to get. Besides, even with that many heroes, they're still seriously outgunned, both in raw power and sheer numbers. Hell, find some justification for the Agents of Atlas to get involved (have Namora find out her daughter is alive and she'll charge out into space in a second).

Then factor in the Inhumans, reeling from the loss of Black Bolt, dealing with some hostility from the rest of the universe, since it was their bomb that caused the Fault, the Shi'ar having lost Emperor Vulcan and Lilandra, now a pale shadow of their old selves. Blastaar is out there as a king, looking to establish himself, get whatever he can, and settle some grudges (both Nova and Star-Lord had pissed him off recently). The sheer number of players, conflicts, uneasy alliances, the scale of the battle which could be taking place on different worlds across the universe, I would have been willing to spend so much money on something like that.

Monday, March 09, 2015

Hopefully He's Not The Hero The Yankees Need, But The Pain In The Ass They Deserve

I'm sort of rooting for Alex Rodriguez to do well this year. Not really well, mind you, because that would help the Yankees, and I don't want that. But I'd be fine with him doing reasonably well, 15 -20 home runs, .340 on-base percentage, something like that. Good enough they might as well keep playing him, not good enough they have a good season.

I find this whole act Yankees' GM Brian Cashman's been putting on tiresome. He's doing everything he can to make Rodriguez feel unwelcome. Sure, he could just release him, but then they'd still have to pay the remainder of the contract, and they don't want to do that. It's the same way they're arguing they shouldn't have to pay him those bonuses he gets if he passes Willie Mays on the all-time home run list, because they had no idea when they agreed to that contract that he was on, gasp!, performance enhancing drugs.

Go ahead, pull the other one. I'd be more accepting of the idea they want to save money if they were just upfront about it. I think we're all used to teams trying to avoid paying any more than they absolutely have to. Look at all these billionaire owners who keep insisting the taxpayers need to cough up for new stadiums. But instead Cashman tries to wrap it up in this same tiresome faux-moralizing about PEDs that Bud Selig* and a host of dipshit sportswriters love to engage in, to give it some sheen of respectability. It's not about saving money, it's about setting a good example for the children, you see. Rodriguez is a nasty cheater, who duped the poor, well-meaning New York Yankees, and now he should go slink off under a bridge. Without his money. The Yankees are a monolithic sports entity that cares. I think I just made myself nauseous.

I've never quite understood the level of vitriol Rodriguez gets. He makes a lot of money, has come up small in some playoff series, and used performance enhancing drugs. Which are things you can say about any number of professional athletes, Roger Clemens for example. But I don't think even Clemens is as strongly disliked by as wide a group of people as Rodriguez. I think it was probably a mistake by the player's union not to more strongly contest Bud Selig suspending Rodriguez a year based on the testimony of a guy the league office paid to testify, without being able to actually prove what he gave A-Rod was a performance enhancing drug (because it was supposedly undetectable, andit sure as hell didn't show in his numbers). Apparently all the other players hate him so much they were OK with it. Rodriguez also seems fairly disingenuous, but it's always felt as though he wants to be liked, but has no idea how to be genuinely likeable. He does things he thinks people will approve of, but it backfires, probably because it's so obviously false. I really think that time he slapped the ball out of Bronson Arroyo's glove was him trying to make the sort of heady, competitive play Saint Jeter gets endlessly lauded for, and it just reinforced everyone's opinion of him as a total goober.

Rodriguez is never going to get a big standing ovation as he rides off into the sunset. Well, he might, but it'll be a mocking one. He probably doesn't deserve one, he's no martyr, a fair amount of this is self-inflicted. But I'd be fine if he has a season he can be happy with, if only because I find the people it'll piss off far more obnoxious than Alex Rodriguez.

* The one major downside to Selig no longer being commissioner is that it's just a matter of time until he gets elected to the Baseball Hall of Fame. Because pretty much all commissioners do, whether they're massive racists (Kennesaw Mountain Landis), or incompetent boobs who got pantsed in every labor negotiation they took part in (Bowie Kuhn, yet Marvin Miller's not in, despite being the labor leader who did the pantsing). The fact Selig's tried to rewrite history to portray himself as some great crusader, and ignore the nasty stuff like how he took part in a collusion scheme when he was an owner back in the '80s, will almost certainly not slow his induction at all.

Sunday, March 08, 2015

Zorro 1.5 - Zorro's Romance

Plot: Monastario is on his way to the Rancho Torres, with marriage to the lovely Elena on his mind. He brought along his lancers, because capturing Don Nacho is also on his mind. And sure enough, that idiot went home to say goodbye before heading to Monterey to plead his case to the governor, rather than just riding to Monterey. If Diego and Bernardo hadn't happened to spot Monastario's carriage, they wouldn't have made it in time to warn Torres to hide. As it is, he's stuck down in the wine cellar while Monastario tries to use the hold he has on Torres' life as a lever to finagle a marriage to Elena. She's not happy at the prospect, but willing to do so to save her father, while her mother, Dona Louisa, is set against it. Diego, meanwhile, is down in the cellar with Sergeant Garcia, trying to keep him busy trying the wine instead of searching for Torres. As it is, Don Nacho is the least stealthiest wanted man I've ever seen, and nearly blows it, but with an assist from Diego, Torres is able to escape to the upper floors while Garcia reports to the Capitan.

At that point, Diego, Louisa, and Elena are trying all they can to throw off Monastario, and while Don Nacho remains undiscovered, Monastario keeps his men stationed around the hacienda. There was a horse saddled and ready, so he reasons Don Nacho may be planning to sneak in from somewhere in the surrounding countryside after dark. Diego maneuvers him so Bernardo can drop a flowerpot on him, then explains the situation to Elena and Louisa in such a way Don Nacho (who Diego knows is hiding on the window ledge outside) can realize if he disguises himself as Monastario, he and his family can escape in the Capitan's carriage. It almost works, except that once they get far enough down the road Garcia realizes they aren't heading for Los Angeles, he goes to question the Capitan and realizes it isn't the Capitan. Good thing Bernardo brought along Zorro's gear, so he can ride up, un-horse Garcia, and Torres can make an escape. Then it's a race back to the rancho, Garcia trying to find his Capitan, and an irate Monastario seeking Diego, who he suspects of being Zorro. But by that time, Diego and Bernardo have tied themselves up in the cellar, convincing Monastario once again that de la Vega is no threat.

Quote of the Episode: Diego - 'While rivals in love, we are allies in duty!'

Times Zorro marks a "Z": 1 (5 overall).

Other: 3 "babosos" this week, plus an "estupido", and a plain old "idiot". Rough week for the sergeant. Down in the cellar, he was even trying to stay focused on his job, and that darn Diego kept getting him off task with toasts to the King. Then he gets Garcia up on the barrels (the better to pursue Torres, who is already up there), and Garcia's ends up rolling in a huge mess. He gets chewed out by Monastario, and gets his horse stolen by Zorro. At least the other lancers cared enough about him not to try and rush Zorro while he had a sword at Garcia's chest. Zorro would have looked pretty stupid if they'd called his bluff, since I'm pretty sure Diego wouldn't kill Garcia. He's had chances to kill Monastario himself and hasn't taken them, so he's not going to kill a friend who is (relatively) innocent.

Monastario presented Garcia to the Torres' ladies as his aide, after telling Garcia to act like a gentleman, and to imitate Monastario if he didn't know what to do. I really though they were going to do more with that, maybe have Monastario trip, or catch his cape in a door, and Garcia would try to mimic him. But the only time it came up was when Monastario kissed Elena's hand, Garcia tried to do so as well, as she wrenched her hand out of his. Understandable, but a little rude. That comes up a lot in this series. People who are too scared to act defiant towards Monastario, so they take it out on Garcia, who isn't responsible for any of it, but is a clumsy, generally nice fellow.

Looking over my notes, at one point I described Nacho Torres as being as useless as Ron Moody's character - the greedy former bourgeois - in Mel Brooks' Twelve Chairs. And considering the only thing that guy did correctly in the entire film was fall to the ground and fake seizures, that's pretty damn useless. But Torres really is. He knows Monastario is after him, is willing to torture people to try and get him, but rather than haul ass when he has the opportunity, he has to go home to say goodbye. Give the Padre or Diego a message to deliver! He can't sneak to save his life, he's lousy at hiding, doesn't do a terribly good Monastario impression.

Kind of wish Diego would stop using "dumb" when referring to Bernardo being mute. I can sort of understand it when he's talking to others, and it's part of the act, but not when's he speaking to Bernardo himself. I like alliteration as much as the next person who isn't Stan Lee (because I believe he liked alliteration more than anyone), but maybe don't use "deaf and dumb".

Friday, March 06, 2015

I've Been Remiss In My Huckstering

I meant to do this a couple of weeks ago, two months out, but I got distracted. Sorry.

This year marks the 10th Anniversary of the first Cape Girardeau Comic Convention, and this year's Cape Con will be at the Osage Center in Cape Girardeau, MO, from April 17th through the 19th. I'm going to do my best to be there, barring complications. It looks as though they're going to have some cool guests. Jeremy Haun is back, Cullen Bunn's going to be there. Doug Paszkiewicz will be there again, he's the creator of Arsenic Lullaby, and his Devil's Decade collection ranked as my second favorite trade I bought last year. 

There are quite a few other guests as well (feel free to follow this link to the official website), and as usual, there's a sizable group of local talent, both writers and artists, that'll have tables to show off their work. That's where most of my money seems to go these days, if only because they usually don't charge as much, so my money goes further. On those lines, tickets for Saturday are up to $10, which is up from the $5 it's historically been. But that's still seriously cheap compared to most of the conventions around here. There's one in K.C. next week that's like 30 bucks to get in, not counting the cost of parking. And Cape Con is still $5 for admission on Friday and Sunday, if that suits your schedule better.

Thursday, March 05, 2015

I Might Actually Go To The Movies For This Film

I confess I haven't gotten into the whole "Liam Neeson as an action hero" thing. I mean, I keeping meaning to watch Taken, or the one where he's trying to keep a group of people alive in the wilderness. Though I heard there was much less wolf-punching in that one that it appeared, and I can't decide if that's a good or bad thing.

I am interested in this new one, Run All Night, mostly because they picked Ed Harris to star opposite Neeson, so at least he has a good foil. I almost always root for Ed Harris, even though he's sure to lose here. He's up against Liam Neeson, and he's threatening to kill the character's loved ones, so he's doomed. The way the commercials lay things out, if Harris merely demanded Neeson die as payback for killing Harris' son (who was about to kill Neeson's at the time), Neeson's character might accept that. Which wouldn't be much of an action movie, lead character calmly accepts being executed. Unless the story is his family then trying to save his life, or take revenge themselves.

Wednesday, March 04, 2015

31 Days of Scans - Favorite Female Character

I mentioned back in December I might try adapting Scans Daily's "31 Days of Scans" theme to my own purposes. I'm not planning to do this every day, right now I was thinking it could be a Wednesday feature. I don't think there'll be a specific format, just me posting pictures and talking, like usual.

The easiest answer for Favorite Female Character would probably be Cassandra Cain. If not her, Felicia Hardy. But I already did posts about each of them last August, and it feels kind of lazy to just re-post those or link to them. So I'm going to highlight a character I didn't include in those "Favorite Characters" lists, and I'm going outside Marvel and DC (not to mention the U.S.) entirely.

It still might be a bit of a cheat to use Ryoko from the Tenchi Muyo! series, considering I was introduced to the character through the anime first, and it was years before I got around to buying any of the manga volumes (the series was originally created by Masaki Kajishima, and the manga were written and drawn by Hitoshi Okuda). But hell, I'll take any excuse to gush about Ryoko.

When I was doing the favorite character posts, there were certain recurring characteristics or themes, and Ryoko has a fair number of these, though which ones and to what degree depends on which version of the continuity we're going with. If we go with the OVA/manga version, she has the tragic backstory of being used as a weapon by Kagato for some considerable span of time (I've seen her age at both 2000 and 5000 years, factor out the 700 years she spent locked in a cave, and you can possibly knock some time off the front before Kagato stole her from Washu, but then that one panel only says she's over 800, so I don't know). She was under his control, but still has the memories of killing who knows how many people (that guy on the right says she's known galaxy-wide as 'The Fiend of Destruction'). It wasn't her choice, but she still bears the guilt, and for the people in the galaxy at large, she's the one they associate the acts with, not the guy who was hiding in the shadows pulling strings.

In other versions, she's a space pirate by choice (though I don't believe it's explained why), so slightly less tragic. But then I get the fun of her being a space pirate, and if she wasn't a super-nice, Errol Flynn/Kurt Wagner sort of pirate, she's at least not a vicious, irredeemable bastard.

She has a bit of the learning to be a person arc I liked in characters like Data on Star Trek: The Next Generation. Whichever version we're talking about, she's largely lived a life defined by violence, where you take what you want, and if you find yourself in conflict with someone else, you hurt or kill them. In the OVA, she's able to project her astral form from the cave she's imprisoned in, and watch Tenchi's family interact, which at least gives her a clue that there are other ways to behave, while in other versions, it's the fact Tenchi finds her unconscious and tries to help her, rather than kill or rob her, which is the key moment. Either way, you get someone struggling to figure out how to operate by a set of rules that are largely foreign to them, so she screws up sometimes (sometimes for comedic effect, which is fine, her cooking disasters are entertaining), but the effort is important, because it shows she's not just a wild thug, she can be peaceful and friendly if given the chance.

She's also fiercely devoted to her friends. She's not good at actually telling them that she cares, mind you, but throughout the manga, she repeatedly gets injured trying to protect Sasami or Tenchi, or trying to rescue Ayeka from some foe so Tenchi doesn't risk his neck doing it. There's one quick story where a couple of small-time crooks approach Ryoko about stealing something for them. When they just threaten her, she's content to demonstrate she could punch their heads off, but willing to let them leave peacefully. But when one of them mentions they know she's fallen for some Earthling named Tenchi, well. . .

Don't worry, his head grew back. Or he pulled it inside his body before she fired. One or the other.

And I enjoy her flaws, because they feel like natural offshoots of her circumstances. She is impulsive, she is loud, she is not above using threats or intimidation, though at least she tends to save it for jerks (I like to think that guy on the left is her universe's version of J. Jonah Jameson. Just needs a slightly bigger mustache). She does drink a lot, though I believe her alien metabolism means she could give Wolverine a run for his money in a drinking contest. She is adverse to housework. She does tend to grab Tenchi inappropriately. But again, space pirate. They take what they want, they don't have to clean up if they don't want, they don't have a 9-to-5 job, and they could be killed or imprisoned at any moment. Ryoko spent centuries floating in some half-comatose state, with no contact with anyone. The best she could do was project her astral self out to see what everyone else was doing. In the manga, her mother is this half-mad scientist who stays in a child form and treats Ryoko more like an experiment than a daughter (if Washu isn't the worst fictional parent I've seen, it's only because I watched Evangelion and got to see Gendo Ikari in action). She is well aware of how abruptly she could lose the odd family she's fallen into.

Also Ryoko and I share a tendency to get so focused on a problem, and solving it in a direct manner, we can't see other, better solutions (at least, according to my dad I have this problem). Ryoko has a bit more success getting through on main strength and awkwardness than me, but she has a lot more strength than I do.

Ultimately, I think it's that she has a clear idea of what she wants out of life, and she's set on getting, and then protecting it, and she refuses to allow her past to slow her down. It's impressive to me.


Tuesday, March 03, 2015

A Follow-Up On The Comic Shop Thing

Late January I found out my comic guy had been lying to me about the reasons my comic were taking so long to get here, as he pointed the finger at the post office instead of his own, I don't know, laziness, incompetence, one of the two. I said at the time I'd wait and see if he could show he actually cared about customer service, but I changed my mind. I called him last Thursday and told him I needed to close my pull list. He didn't seem surprised or concerned, he didn't even ask why, which sums things up, doesn't it. I was feeling slightly bad about taking my business elsewhere, because of some old connection with an earlier incarnation of the store, and he never cared.

He did ask whether I wanted him to send along what he'd pulled for me over the last month, and while it was tempting to tell him to keep it, I said to send it along. What the hell. He said he might be able to ship them out that next day, but we'll see. If he did, they might show up today, but I won't hold my breath. {Edit: Nope, didn't show up today. Oh well.}

Monday, March 02, 2015

People Have To Stop Giving Mystique A Chance

I was looking at some scans from this Wolverines weekly series, and Mystique is doing her thing, jerking people around for her own benefit, which brought a familiar question to my mind: Why don't people just shoot Mystique in the face the second they see her?

Every time Mystique shows up asking to join the X-Men or assist them, it's part of some long con to get her something she wants. Usually this involves endangering the lives of the X-Men, if not outright killing them, and she's OK with that. She talks a big game about loving Destiny and Rogue, but her past history is littered with examples of her ignoring Destiny's sensible (if vague) warnings to not do something. And the thing Mystique usually wants to do is not in the best interests of their happy little family unit. She sent Rogue in after Carol Danvers, which worked out fabulously for everyone *sarcasm*. She threw Baby Kurt Wagner off a cliff to save her own neck.

On the one hand, it's impressive how utterly focused she is on what she wants, to the point she frequently demonstrates a complete lack of concern for anyone else. She's smart enough to make it work, because a lot of the time she waits until she has them over a barrel to reveal herself. By the time they know it's her, she has something they need/want/care about that she figures they can't do without. And her self-interested attitude doesn't stop her from doing good on occasion. In her own series, she saved more than a few people, although it was usually because she had a personal stake in things. That's fine, it doesn't change the fact she saved those people, but it also doesn't mean you can trust her.

I understand why the X-Men aren't going to kill her on sight (though it's always irritated me how much more readily the X-Men accept her presence than Deadpool's. At least Wade has the excuse he has actual mental problems, rather than a total lack of empathy), they're the good guys. Also, she's sort of related to two of them (not to mention that off-and-on thing she had with Logan). Probably poor form to kill your friends' mom/foster mom, even if she is a terrible mom. But given her track record, that whenever she appears, it means she's planning to use whoever she's approaching for something, and if they're lucky, she won't stick a knife in her back when she's done. The only sensible response to seeing Mystique seems like it should be, "Kill her! Kill her with fire!" And she interacts with plenty of people who don't hold to any prohibition on killing, and should logically be even less forgiving of getting double-crossed.

I'm just at the point where anytime I see someone giving her benefit of the doubt, I want to slap my forehead. And I'm waiting for the time where she tries one of her "Here's why you have to help me," and the character in question calls her bluff.

Sunday, March 01, 2015

Zorro 1.4 - The Ghost of the Mission

Plot: Monastario has managed to recapture at least one of the Indians who was working at the mission, and is in process of whipping him for information on the location of the other Indians. Sgt. Garcia asks him to stop, stating the man (named Inocente) will never talk. So Monastario comes up with a new plan. He gathers his men and returns to the mission, where he tells Padre Felipe that Inocente has admitted he and the other Indians are planning a brutal attack upon the mission. Thus, Monastario has to set up a base their to protect it, enabling him to readily prevent Don Nacho from receiving any food or water. Which wouldn't have been a problem if Torres hadn't gotten the lead out and left already, but he hadn't, and the Padre is stymied in his attempts to bring him something.

Fortunately, Diego was coming to see if Torres had left, and that night Zorro slips past the guards. But while he stealth score was pretty high, it wasn't high enough, and soon he's in flight climbing down from the bell tower, and being forced to ride away into the night, thwarted for now. So, new plan.

Diego returns to the mission the next morning, on the pretext he's bringing an old manuscript to the Padre. Monastario is sacked out, exhausted from scouring the hills for Zorro, so Garcia is in charge of granting entry. He wants to know what the manuscript says (as it is in Latin), and Diego regales him with the story of the ghost of a monk who roams the mission since he was killed and tortured by Indians long ago. The story goes the bell will ring at midnight, and a figure will rise from the cemetery, clanking chains and laughing. It will all signal death, possibly from a surprise Indian attack like the one that killed the monk. Garcia naturally spreads this story among all the lancers, so when Bernardo rings the bell with a sling that night, they're all on edge. And soon, a cloaked figure, their face in not visible rises from the graveyard. Monastario is pretty sure he knows who it is, but all the lancers flee, and the Capitan soon takes a flower pot to the skull. This gives Zorro the chance to free Inocente, as Bernardo fires off a few arrows to remove whatever resolve the lancers had left.

Quote of the Episode: Diego - 'Padre, do you believe in intuition?' Padre - 'I believe so. What does the goblin on your shoulder tell you?'

Times Zorro marks a "Z": 1 (4 overall). Made it with arrows, no less. Showoff.

Other: Two "babosos" this week.

I still can't believe Zorro got as far on that first attempt as he did. He was doing the sorriest job hiding behind a statue of Jesus I've ever seen. Yet somehow the guard standing right next to it didn't notice. To be fair, he was getting orders from Monastario, so it was probably eyes forward, and we're probably supposed to assume it's darker in there than it appears, so that Zorro's cloak blends more perfectly with the shadows. But watching, I'm wondering how they can't see him.

Did find it interesting that Zorro also stopped to kneel before the altar briefly before delivering the food to Torres. May have cost him, because if he doesn't, maybe Torres can hide the food before Monastario barges in.

I don't know who was doing the laugh for the ghost, but it was excellent. Good echo on it, right hint of mania to it. Like a good, kind of scary Scooby-Doo villain laugh. And at one point while he's leading Monastario on a chase, he runs directly at the camera, so that it zooms in on the empty black space the face would be. Nice touch.

I left out the part where Diego is trying to teach Bernardo the guitar, so Bernardo can hole up in Diego's room and cover for him while he's out being Zorro. I didn't think Bernado sounded too bad, but I guess he screws himself up by bouncing his leg up in down as he strums, and this throws him off. Gets him strumming faster, or something.

The Padre is surprisingly smug towards Monastario sometimes. You expect that from the Capitan, but I wouldn't figure it from a man of the cloth. I guess he knows even Monastario won't hurt him directly, and with almost all of the Indians safe in the hills, he sees no need to disguise his contempt. I especially liked his, 'I trust there will be an especially warm place reserved for you in the hereafter,' when Monastario stopped him from sneaking food to Torres. About as close to "Go to hell" as you could get in those days.

Anyway, Zorro freed Inocente, though by faking an Indian attack on the mission he's seemingly lent fuel to Monastario's bogus claim, though at episodes end he had no lancers to see it through. But Torres likely still hasn't escaped, so he'll have to figure something else out.