Tuesday, July 10, 2007
1408 Cold Winters
I should say that as far as we know, Inspector Ian Rutledge isn't actually being haunted by a ghost, more just by a construct of his mind. Hamish can be annoying, often acting as a voice of derision towards Rutledge, chiding him for not seeing the truth, or employing a plan to trap the murderer that fails miserably. Back to the story.
Rutledge arrives in a small town in North England to solve a case involving a murdered family. Only the 10 year old son is missing. While people in the area search for him, Rutledge tries to tease together what's going on, even though he's being hampered by potential suspects left and right. Each suspect - from the husband's brother, to the wife's sister, to the wife's previous husband, who she had thought died in the war, leading to her marrying the husband that was dead - is pointing at someone else, and there are strong arguments to be made for each.
I'll freely admit I'm a lousy detective, and so I didn't have any idea how it all worked out until the end. It does seem like there was some information missing that would have helped, but the information was laid out so that the Inspector is as much in the dark as you, which I generally prefer to the mysteries where the detective knows whodunit based on some little thing that was either not mentioned during the story, or utterly dismissed at the time.
But guess what? We're not done yet, because I went to seem 1408 today, so I've got to talk about that now don't I?
Mike Enslin writes books about alleged haunted places. He gets a postcard from a Dolphin Hotel, telling him not to stay in 1408. So naturally he wants to. After some stonewalling by the hotel, he gets his wish, and everything goes to Hell.
I like Samuel L. Jackson in the flick. I generally prefer when he plays a calmer character, as opposed to his always loud and profane characters. The calm makes the outbursts more effective, such as when he expresses frustration that Enslin won't let go of the idea of staying in a hotel room where, several, people have died.
Some of the frights are well done, though it took me a long time to understand why the weird looking guy with the hook kept abruptly appearing. The little parts are the ones I like best, him calling the the desk to try and check out, only to get a lady talking about a sandwich he ordered, the guy they send to fix the air conditioner, the part where Cusack examines the map on the door (you know, the one that shows where the fire exits are relative to your room?), and makes a rather interesting discovery about where he is. And for some reason, the continued fascination with the ceiling vent made me think of the vent Martin Blank hid his weapons and briefcase in in Grosse Point Blank.
Near the end, there's a point where our erstwhile protagonist thinks one thing has happened, but it hasn't. I think they dragged that on a beat too long, because I actually thought it had happened, that the movie was about to end, so I guess if it fooled me, then it was really just right. Go figure.
I still have some unresolved questions (which I will keep to myself to avoid spoiling things any further), but on the whole it's a good movie. I spent that same on this as I did on Ghost Rider, and I'd say this was a better value, though it would probably be a better experience on DVD, where you can stop and rewind, since he gets a little hard to understand at points (when voices and times start overlapping).
Monday, July 09, 2007
Blue Blur
I'd say my favorite would be the original, Sonic the Hedgehog, because it kept things simple. Not that Sonic games are ever all that complex. I mean, you start at the beginning of a level, you run, and jump, and either avoid enemies, or do your spin attack to destroy them. At the third stage of each level, you fight Dr. Robotnik, and eventually you save the day.Sunday, July 08, 2007
Lucky Him
At the end of the story, Jenny has gotten her revenge. While she eliminated most of the ladies with calm, Punisher-like efficiency, she seemed to lose it when dealing with her sister, as she opted to bludgeon her to death with a bat, while nude and yelling about how this is what built the cushy, mafia lifestyle they had enjoyed.
At this point, vengeance/revenge having been accomplished, Jenny turns to Frank (while still covered in her sister's blood), and talks about the power that came from wearing the skull symbol as she dealt with her old acquaintances. But the fact she enjoyed that scares her, so she begs Frank to help her feel anything, presumably to drown out all the sadness, grief, and spent rage. Then she tells Castle that this is so hard to do, live with all the death and sadness, for anyone other than him.
Then she kills herself.
So it's interesting to contrast her with Castle. Frank deals out death to criminals every day, people who had no connection to him or the tragedy of his life whatsoever. And even with all the hundreds of deaths he's dealt out, he never seems to falter, or question what he's doing. Oh, he may question his level of brutality (like he did in this story, when he thought about all the extreme stuff he'd done in the "Slavers" arc from last year), but not the actual killing of criminals. Like Jenny said, he's a soldier, and he's taken it as his mission, so he can't quit.
For Jenny though, it was strictly personal. These specific people had convinced her to stay in a terrible situation, convincing her it would all be okay, even as her husband unleashed deeper levels of depravity. So she stayed, and played the, as she described it 'devoted housewife'. And it nearly destroyed her. Or maybe it did destroy her, and all that was left during this story was a ghost, taking care of unfinished business.
Having killed them, she has nothing left. Her life was wrecked, seemingly beyond repair. She took revenge on those who helped that happen, and now what? I think she's sickened by what she just did, because she thinks it makes her like her now-dead ex-husband, taking enjoyment from harming people, because she can, or because they're weaker. Which is a good thing. You kind of hope that if a person shot three people in the face, shived another, and beat their sister to death with a bat, that it would trouble, even with the extenuating circumstances. It shows there's still someone left inside, not just an engine of destruction. Of course, feeling bad about it makes it harder to go on, and that's Jenny's real problem. She doesn't have a next step for her life, and she can't live with things as they are, so she ends it.
I think it ties back in to what Ennis has been saying with his Punisher stories for awhile, namely that Frank Castle is a unique being. We say things like that all the time, that everyone is "special", or "different", and it's true, but in Frank's case, it's especially true. It wasn't just that his family was killed because they were unlucky enough to be in the middle of an attempted assassination (according to Punisher: The Cell), or that he had the requisite military know-how and could find weapons to wage his war. There are plenty of people that could match the first criteria, and probably at least some of those would fall into the second category as well, but you don't see Punishers all over the Marvel Universe, even though vigilantism was very popular.
Because it's more than just those two factors. It's the specific things he experienced and had to do to survive in Vietnam (Punisher: Born). Those were times he was put in a situation where you couldn't hesitate, or feel anything about the death you caused, because it would get you killed. Even earlier than that, it's the things he saw as a child (Punisher: The Tyger): people too frightened by criminals to stop things that are wrong, the idea that there are creatures 'not created by God', and how far you can (or have to) go to set things right sometimes.
All those things taken together make Frank Castle the Punisher. All those things help to explain why he can keep on going, while Jenny feels so broken inside she has to kill herself, and Detective Budiansky quits the force, because he worries about becoming the Punisher, even while he still has someone to care about.
Saturday, July 07, 2007
Would You Think Any Less Of Me If I Said I Really Cared?
I can't decide whether to Bonk Agent Baines or not. He did help MODOK's son escape the battle last issue, but he also tried to help his team the rest of the time. Plus he's dead, so it seems kind of mean to do that now. So maybe half a Bonk for Baines, and half a Bonk for Sean, for being such a bad son/crazy evil guy. {Using the King Solomon method, I see.} That idea actually began with Lambshu, the great Panda king of 4300 B.C. {What? You made that up?} Maybe, but now your blog says it happened, so it's established as fact. {You can't go around retconning things like that!} But it's fun, especially when you start acting silly. {You task me, ABP, you really do.}Friday, July 06, 2007
What I Bought 7/6/07
Warbird #17 - MODOK's gonna explode! Everybody run! And don't come back, because Hulk is just gonna show up and smash the city again anyway! Warbird tries to save the day! We found which person on her team is a traitor! Bang-bang! Ah, Giant Blue Warbird! Weird blue voice bubbles speak about her! Who are they!?
The Punisher #49 - Jenny goes to finish things. Does she ever finish them, especially her sister. Then the geese flew into the fan. Revenge-Interested Cop is too late to get in on the fun, but not too late to get Jenny's plate number. Good cop. Good waffles. . . zzzzzz Sunday, July 01, 2007
Don't Say Skrull!
*{Note: Saying "a MacGuffin" will not win you any of the fabulous prizes.**}
**{Note: There are no fabulous prizes to be won, so don't get your hopes up.}
Pietro's weird "Super Mutant Power Overload" attack didn't work on her, suggesting she is not, in fact, a mutant. The Old Man Tryp referred to her as being a being of chaos like him, but that may have been in a general sense, rather than meaning she is actually an embodiment of chaos. Though there is a chance she a chaos sprite (like that little pink creature that was on Thanos' shoulder through most of Annihilation), just in disguise. But that's just crazy talk, so let's try and come up with a different idea. Fortunately, I have two more crackpot theories:
1) Layla is a sentient piece of the Cosmic Cube, just like the Beyonder wound up being (right?). Would explain the whole "knowing almost everything" schtick.
2) Layla is actually Cable/Deadpool editor Nicole Boose. She's made her way onto the Cable/Deadpool recap page - and survived! - so she knows how to sneak into the 616 universe. How hard could it be to get Wade to steal a holographic image projector from the X-Men for her, so she could appear to be a child? And, this would also neatly solve the "knows stuff" angle, as Marvel editors must spend their time doing something, and since they aren't editing, reading the plots for books they don't work on seems as likely a pasttime as any. Layla's rare misstep comes when PAD makes a last second change (for the sake of argument, I'm saying Monet bringing the French girl to X-Factor HQ was a last-second writer decision. It probably wasn't, but then my brilliantly crafted scenario would crumble, and I would cry, and nobody wants that, not even UnCalvinPitt, and he's still sore about getting clubbed with a chair back in April.)
So, those are my theories, you've got until I return on Friday to present yours. I expect documentation to support your assertions - or ELSE!!!!!!!
No seriously, just throw out anything that tickles your fancy. We'll have a good laugh when I come back. Until then.
Saturday, June 30, 2007
What Will He Think Up Next?
And in X-Factor #20, once again, a scheme of Pietro's has failed miserably. Unless he defines "success" as having a)one of the people he repowered explode (Note: Exploding was not their mutant power), b) the other three vanishing into another dimension, c) even more people know the current plight of mutants is sorta his fault, d) his getting stabbed, and e) losing all the Terrigen Mist crystals he had stored inside his body. Now he's injured, running, and seemingly lacking the ability to repower any more mutants (lucky them).
All of this begs the question: What next for the Son of Magneto? Should he continue in his attempts to aid his mutant brethren, or is he better off at this point simply looking out for #1? I think he's too far gone on this "higher purpose" kick to give up on his plans to restore mutants as a viable population, but he has no more crystals, and after Silent War #6, who knows if there are even anymore left (the city got blowed up, and Black Bolt was opening his mouth at the end, so no telling what's left, assuming that mini even fits anywhere in Marvel continuity right now, as it's somewhat hard to place). Who is left for him to turn to?
The first person that comes to mind is the High Evolutionary. He and Pietro go back awhile, and he once figured out how to turn off all mutant powers, so maybe he can figure out how to undo Wanda's hoodoo (hoodoo?), at least to the extent of helping out the depowered mutant populace. If he did it en masse, without consulting those it would involve, it might make for an interesting story, seeing the mutants who liked being "normal", who had settled into everyday lives, perhaps with loved ones who didn't know they had been mutants, reacting to a return to their previous lives, especially contrasted with those happy to be back on track (the Blob or Marrow, for example).
Other than the H.E., I can't figure who Pietro could turn to. He can't ask the heroes for help, he'll just get whomped, and I don't see him being quite crazy enough to ask Dr. Doom or Mr. Sinister for assistance, so the options seem limited.
Bah, this turned all serious. It was supposed to be a funny post, where we come up with silly ideas for what Quicksilver's gonna do next, like say, become manager of an IHOP in Sheboygan (where he could contend with the Great Lakes Champions!). Or maybe he'll move to Canada and sell his soul to the Great Gods of the North (or whatever those gods that pop up in Alpha/Omega Flight are called), in exchange for them using their powers to overcome Wanda's hex (there's no way she's more powerful than all those guys combined, right? Right?).
So, you choose which way you want to go with it, funny, or more serious. Or do both. Because as I said to Delores Montenegro in Today We Kill, Tomorrow We Die: 'You can have it your way, baby.'
Or did Troy McClure that said that?
Or maybe it was a Burger King commercial?
Friday, June 29, 2007
I've Got To Tell You, In My Loudest Tones
Well then I'm going to give Deadpool some Applause and a Hug. He really did want to help Cable out, even if Cable was more concerned with protecting Deadpool, and he hit that whip guy with a stoplight. {True, that was hilarious. And painful looking.} Yeah, but now it looks like he lost his best friend, so I bet he's sad, and that's why he gets a hug. {Ah, Wade'll be fine. A little beer, a few Maude reruns, some senseless violence for a good or profitable cause, he'll be just dandy.}Thursday, June 28, 2007
Meep-Meep!
But now Bart is, um, no longer with us. So, does that mean the Speed Force is back to normal? Or has all of it been transferred to Wally?
And if it is back to what it was pre-Infinite Crisis, then we should expect to see young Captain Boomerang exhibiting super-speed again sometime soon, shouldn't we?
I don't know what brought that on exactly, it just sort of popped into my mind. Probably because Boomer seems to get tortured regularly, and he'd like it if he could run swiftly away from the people (or giant eggs) indulging their sadism (sadly, Boomer is never gonna be fast enough to escape Dan Didio).
Wednesday, June 27, 2007
What I Bought 6/27/07
Cable/Deadpool #42 - Here we have Cable, trying to destroy his datacore full of information about the future. Good thing he has Deadpool to watch his back. Oh, he sent Wade to find a back-up of the info. Which leaves Cable on his own against people who want the knowledge. Two people. People who happen to be on the cover. Wade's got (minor) trouble of his own. Things blow up, other things aren't what they seemed, people die (maybe), good times.
Immortal Iron Fist #6 - Um, lots of HYDRA agents die in this issue. Some get shot, some get cut with swords, some probably just got punched so hard it did the job. Unfortunately, a good guy also dies in this issue, but I guess it was meant to be, Circle of Life and all that jazz. Danny doesn't really get a chance to beat up the people he really wants to, because, well, it's time for the Tenkaichi Budokai!
X-Factor #20 - So, gee, Quicksilver's big plan to empower the X-Cell failed miserably. Who would've thunk it? At some point, you'd hope that Pietro would realize that everything he touches turns to ash, and he'd stop trying. But I suppose he's so delusional that it's never truly his fault, which makes him about as much of a polar opposite of Spider-Man as you can get.Tuesday, June 26, 2007
It's Such A Simple Thing
For one thing, I think the Sinister Syndicate does have at least
one frontline Spidey villain, the Rhino. You scoff, but that's because in today's Marvel he's a punching bag for whichever creative team wants use him that month. If it's not Deadpool (when he's three inches tall), it's Frank Castle, or who knows who else. But Rhino is at least as much of an A-lister as an old dude in a bird suit, or a guy with a fishbowl (for the record, I like Mysterio, but that fishbowl is silly looking). Plus Hydro Man is arguably more powerful than everyone in the Sinister Six, except maybe Electro or Ock (On the basis of Ock's smarts. The tentacles wouldn't do much good against a water dude).Beyond that, there's the differing motivations. The Sinister Six formed because the bad guys were tired of getting pantsed by Spidey. If they had actually succeeding in eliminating him, that probably would have been the end of their partnership, they go their separate ways and they each would have been caught by the Fantastic Four or the Avengers about a week later. By the time we get the "Return of the Sinister Six" (Amazing Spider-Man #334-339), and "The Revenge of the Sinister Six" (Spider-Man #18-23), they had set their sites a little higher (world domination), but everyone on the team was just jumping to Ock's tune. He suckers them in the first story, then laughs off their attempts to get him for it, then the second time uses his Adamantium tentacles to whomp the Hulk, and scare the other five into working for him (except Sandman, who was turned to glass). At that point, it's less a "team", more "Doctor Octopus' gang of super-powered helpers". For the record, I do remember that there was another Sinister Six during the Mackie/Byrne years, one run by Electro, and hired to kill Doc Ock. But that group also had Venom in it, so I'm choosing to call that out of continuity.
For the Sinister Syndicate, it was about moola. Working together, they could pull jobs with a greater rate of success, because five villains have a better chance of escaping the cops or Spidey or Daredevil, than one bad guy. They weren't going high-level enough to attract teams like the Avengers (who would have trounced them), so they were going to actually have a chance to make some cash. Their first time out they got hired by Jack O'Lantern to eliminate Silver Sable (who was trying to collect the bounty on Jack). That Spidey was there as well was just a happy coincidence for some guys with history wirh the web-slinger, not their primary motivation, which makes it a nice change of pace (probably because I still really like it when the villains are focused on more than just revenge on the hero).
Plus, the team didn't exactly work well. Not that the Sinister Six were all that chummy, each demanding to take their own shot at Spidey the first time, and by the later incarnations they were together mostly out of fear of Octavius. But with the Syndicate, guys got into it with each other. There was politicking. Boomerang was frequently challenging Beetle for the role of leader, and each guy would court the other members for their side (in Deadly Foes of Spider-Man #1, Beetle makes certain to side with Rhino in an argument over whether to kill Spidey, because he recognizes the value in having the Rhino's power and loyalty on his side). Speed Demon was the typically loud-mouthed jerk a lot of speedsters seem to be (because everyone moves so slow to them?). Because the uniting purpose was only money, the bonds weren't that strong, so you had the potential for more intrigue, backstabbing, and unpredictability, compared to a team that eventually was being run by one guy.
So in a way, it was a little gratifying to see half of the Sinister Syndicate in the Avengers: The Initiative #3 book a few weeks ago, up to their usually thieving ways. I'm not sure they should have gotten captured by a bunch of losers in Iron Spider armor, but I guess the point of that was to demonstrate that SHIELD will have their own Spidey's, if the original won't play ball, so what ya gonna do? Maybe the whole team will get back together as part of that MODOK's 11 maxi-series.
Monday, June 25, 2007
Beneath The Armor, Beats The Heart. . . Of A Warrior
For today's selection of gaming happy times, we rotate back around to the Gamecube, and land squarely on Metroid Prime.
Much like Legend of Zelda series, Metroid was one of those franchises I missed the first few times through. Still, it looked pretty damn cool in the commercials, so I figured it'd be fun. And it was, which is always a nice result.
For those that haven't played it, bounty hunter Samus Aran lands on a space station, hunting Space Pirates. She finds a few, but the station starts to fall apart, and she winds up following the survivors to the planet below, called Tallon 4. Turns out the Space Pirates found a nifty substance called Phazon on the planet. It just so happens to be one of those handy, all-purpose mutagens that you so often see in science fiction. Being eager to see how it can help them, the Space Pirates have started combining the Phazon with any of the life forms on the planet they can (it's all just wildlife, no sentient life left). Samus, having a severe dislike for Space Pirates, figures she might as well trash their plans while she blasts them to smithereens. The only hitch is a stray energy surge on the space station somehow wiped out several of her weapons systems, and she's got to roam the planet and find them as she goes (which, incidentally, was also a major part of Metroid Prime 2, which was a major part of why I didn't like that game. You'd have thought she'd have learned her lesson, and kept back-ups on her ship).
So, what's the game involve? It's a classic platformer. You run, you jump, you shoot. You shoot while running or jumping. You shoot missiles, you shoot four different kinds of energy beams (once you find them). You combine missiles and energy beams for totally awesome super -attacks. You switch into Morph Ball mode and roll through small tunnels (During the game you can scan computer terminals, and download the information. One of the funniest entries involved the Space Pirates' description of their attempts to copy the Morph Ball technology, and how it led to several mangled Space Pirates. Ha, ha. Losers). You swing around using your grapple line. You fight native wildlife, ranging from giant insects, to weird ice creatures with huge teeth, and ice armor on their backs, and of course, those energy-sucking little Metroids. Man, those things got old fast.
One aspect of the game, that can be good or bad depending on your perspective, is all the backtracking. Over the course of the game you will go through the same areas several times, because this time you have a new tool that can enable you to reach a door, or power-up, or something that you couldn't reach the last time you came through. It's a disorienting effect, because on the one hand, you know you're making progress because you accomplish something you hadn't previously. On the other, you're back in a location you were at two hours of gameplay ago, so it feels like running in circles, especially when you have to cross from one side of the world map to the other. But the added powers mean you can do more exploring, see different things, so I guess it really is all how you regard it.
There are quite a few bosses, and they can be pretty cool, especially the final boss, and the giant rock monster. I owe my victory over the game to Papafred's friend Ben. Back when we lived in the dorms, Ben was watching me play the final boss, and watching me die. I was frustrated and ready to call it quits for the day. He had to leave for work soon, and begged me to give it one more try, so I relented. See, my problem was the player's guide told me that when fighting the final boss, it will shift frequencies, and I should switch on my X-Ray visor, spot it, and blast it. I switched on the visor and. . . I couldn't find it. On this final attempt, I inadvertently switched to a different visor (thermal?), and there it was. Turns out it switches what frequency you can see it in each time it moves out of the visible light spectrum. The guide failed to mention that, and I'm not quick enough on the uptake to think of it on my own so, if not for Ben, hard telling how long it would have taken me to win.
But I did win, and then we all got to sit there and watch the ending, and it was good (because I didn't scan everything, so I didn't get the super-special ending that points to the sequel), and I was happy.
I'll leave it at that, rather than go into how Metroid Prime 2: Echoes ultimately disappointed me, especially as it came at the same time I got Goldeneye: Rogue Agent (which was both a bigger and smaller disappointment. Worse game, but lower expectations than I had for M.P. 2:E).
Sunday, June 24, 2007
So Much Random Stupidity, Brain Overloading
Anyway, in the episode Reed realizes that there's an entire planet of Impossible Men (and Women, or are they asexual?), and Impy is going to bring them all here because it's so much less dangerous on Earth, which of course forces the FF to figure a way to dissuade him of that notion, which they eventually do. But seeing how truly annoying that little fellow can be, it made me very happy that in the 616 Universe, Galactus ate their homeworld, and Impy is the only one left.
Not that that means much. I had a Spider-Woman comic where Impy hired Jessica Drew to find a female version of himself he'd made (he split in two, I guess) to try out these relationships he always saw humans having. They'd had a little fight, which he thought was a game, she ran off, he couldn't find her, etc.
But thinking back on that story now, it occurs to me Impossible Man could probably recreate his entire species that way, were he so inclined. I think the entire universe is probably thankful he hasn't yet.
Hmm, I kind of like to see Impy in a Marvel comic some time soon, maybe out in space. I'm just not sure Impy really has a place in the middle of Annihilation: Conquest. He'd probably mess with the tone a little too much, though it would be fun to watch the Major Threat have a total breakdown trying to deal with him.
And now to post before the thunderstorm knocks out the power!
Saturday, June 23, 2007
Looming Shadows
Friday, June 22, 2007
Calvin Can't Comment Right Now
Looks like I might be on my own for this one. Calvin's busy yelling at Shadow of the Colossus. {You putrid, pixellated pack of patheticness, why the hell didn't you do a few pull-ups before embarking on your quest to resurrect the pretty girl?! Surely you knew there'd be a test?!} Well, maybe he'll get frustrated and take a break, and then he can join in. So let's just start without him.Thursday, June 21, 2007
Eight? EIGHT?! Now That's All I Can Think About!
Ah, here we go!
- I have to post these rules before I start.
- I have to tell you eight facts about myself.
- I have to tag eight people to participate.
- I'm supposed to leave a comment telling them they're tagged and to read my blog.
- And the tagees need to write their own blog post, telling us eight things and posting the rules.
Hmm, so what do I feel comfortable telling you about me? Eh, let's just play it by ear, see how it sounds. All this is true, I swear, or else I will have forgotten the face of my father, do you kennit?
1. I'm deaf in my right ear. Have been for as long as I can remember. Something about adenoids blocking fluid up in my ears, infection, death of certain vital mechanisms, I don't know. I was five when they took the adenoids out just to save the left, how the hell should I know? It's only really a problem when I'm trying to locate a sound, because when I hear something most clearly, my eyes are ninety degrees off target.
2. My first thought upon seeing the cover to GrimJack #1 (and knowing nothing of the character), was that he was a complete loser because he wore a beret. Yeah, I'm not too bright.
3. My friend once accidentally poked holes in the side of my father's $1200 leather reclining chair, and when this was discovered, I took the heat. I figured it'd be better to take the rap for that, rather than get yelled at for having a friend over when my parents weren't around (and one they weren't real high on at that), which I wasn't supposed to do.
4. Papafred and I, as undergraduates, once learned a new word by watching Seasame Street on a weekday morning when neither of us had a class. Don't laugh! The word was "piquant", alright? What the hell are they doing teaching little kids words like that?
5. While on the shot and discus team in junior high, I once won a bet with the assistant principal by throwing the discus so that it stuck vertically a second time (the first time being what prompted the bet). My prize? A Snapple. Yeah, kind of weak.
6. On the subject of bets, sometime after the 2005 baseball season, I made a bet with Ken Murphy (owner of Marvels and Legends) about whether or not Ken Griffey Jr. could reach 600 career home runs by the end of the 2007 season (he had 536 at the time, and is notorious for getting injured). I thought I was sitting pretty after last year (just 27 homers), but now it's looking like Griffey's gonna pull it off. Damn, looks like karma decrees I lose a bet with a soda at stake.
7. I've played one Dungeons and Dragons campaign (though we never finished). The most notable part - other than how often everyone but Papafred's character died - was me deciding my character would have a crush on the group's female elf cleric, controlled by Papafred's buddy Solomon, even though the cleric was also the subject of affection for the team's Conan substitute, played by the DM's girlfriend. What a weird dynamic that was.
8. I once got Papafred in significant difficulty with an acquantance of his. He was showing Neon Genesis Evangelion to another friend and myself when this acquaintance called. He paused the DVD, and we waited. And waited. And his best efforts to end the conversation quickly were going for naught. Finally, he said 'Want to talk to a soda?' I was sitting directly behind him, and loudly responded 'It's the only one listening.' The three of us erupted with laughter, then acquaintance hung up, and Papafred, being a decent fellow, called them up to try and smooth things over. Oddly, the acquaintance was madder at him, than they were at me, which I found hilarious all by itself.
So I guess I got to tag a bunch of people. Hmm, look around quickly here, I guess we'll try Len, Matt, Kelvin, Diamondrock, Chris, Mallet, Jason, and that's all I'm gonna do. 7 out of 8 is an 87.5%, and that's just good enough for the effort I've exerted to satisfy me. Wow, it's like being in high school again!
Wednesday, June 20, 2007
What I Bought 6/20/07
Amazing Spider-Man #541 - It should be so easy to give up on this "Angry Spider-Man" comic, even easier considering I'm gonna have to drop it in a few months, since I can't afford three issues of it in a month, and yet, it's so hard. And that's so sad.
Annihilation: Conquest Prologue - This mini-series is gonna have to fight a pretty serious battle to overcome my expectations. I know I shouldn't expect it to kick as much (or more) ass as Annihilation, but I'm really hoping it will. As for how this issue does? Well . . .
Shadowpact #14 - Since he starts off the issue being confronted by an angel planning to kill him, it is perhaps understandable that Blue Devil spends the remainder of the issue trying to take steps to reduce his effectiveness as a pawn of hell, to improve his odds of not dying. But still, we're going to see an attorney getting involved now? I think Willingham is just jerking our chains at this point.
Ultimate Spider-Man #110 - I tell you, Kingpin needs to hire smarter goons. He tells them to shoot Moon Knight/Ronin in the head, I think they shot him in the neck. Sigh, it can't be that hard to find good help, can it? Also, Moon Knight's mind is still really creepy and weird. Especially that little red-haired girl.Tuesday, June 19, 2007
It'll Drive You Mad
But what do I know? I'm not some big, pink idiot in stupid armor, running around deciding who fits and who doesn't. That being the case, I guess Donna, Kyle, and Jason better get to running for their lives. My suggestion would be that they try to find that magical "Haney-Earth", that so many fans hope is out there, somewhere amongst the 52.
It'd be the perfect place to hang out. The Montiors are such sticklers for everything fitting together, and being in its proper place, their heads would explode at the insanity of Haney-Earth.
And who knows, it might just be a nice place for them to sort things out. Jason Todd would magically stop being angry and homicidal. Donna Troy wouldn't have a confusing origin anymore. Which isn't to say her origin would be static, it would keep changing, but each new origin would remain totally separate and unconnected from the previous ones, and would fit perfectly with whatever situation she found herself in at the moment. And Kyle? Well, Kyle would probably continue about as usual. He strikes me as capable of being totally oblivious to all sorts of odd goings-on.
Monday, June 18, 2007
Tubular! Awesome! New Coke-Tactular!
- There was the three-quarter view, which gave a sense of depth to the levels, since you could dodge attacks by simply moving towards the top or bottom of the screen, depending on where you were.